Files
Sylpheed/tools/re-capture
sylph-decoder 3a617ffafe re: the UI blend mode is MEASURED -- the frames are drawn ADDITIVE
Closes the one route t32-blend-mode-not-on-disc.md left open: the executable's
draw path. Canary's UI draw capture now logs RB_BLENDCONTROL0 per draw, and the
game was driven to the main menu and to EXTRAS with F10 at each.

The title-side UI uses two blend states and ONE pixel shader:

  0x07010701  src=ONE dst=1-SRC_ALPHA  alpha-over (premultiplied)
              ptbase, pteff05, the fade quad, ptmsg, ptmsg2, pttitle, buttons
  0x01010101  src=ONE dst=ONE          ADDITIVE
              ptframe1, ptframe2, ptframe3, pteff20, both rotated sweep strips

Two controls, both run before the result was read:

* the NDC->pixel conversion that identifies a draw by its quad size reproduces
  1134 and 1303 px for the two rotated sweep strips -- numbers measured by a
  different tool in a different session -- on BOTH screens. The tool prints
  PASS/FAIL and disclaims its own output on FAIL.
* pixel shader 0xE59B2B3DA4AA9008 is used with BOTH states, 12 draws additive
  and 18 alpha-over. ptframe1 and ptbase run the same shader; only the blend
  register differs. So this is a blend result, not a shader result.

This confirms the port's independent measurement -- it solved the composite per
pixel from two backgrounds and found additive halves alpha-over's error on both
frames -- by a route with nothing in common with it.

So the blend is no longer authored: 'any blend you choose is authored' was true
of the disc and is not true of the game. What is still unknown is which field
selects it; elements sharing a mode are batched into one draw call, so the
selection happens before the draw.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 06:06:30 +00:00
..

Runtime-capture harness (sylph-re container)

Screenshot-driven scripts for reading the running retail game's menus under Xenia Canary + lavapipe, headless. They assume the container helpers screenshot, vgamepad, pad are on $PATH and HOME=/sylph-home/re.

Script What it does
skip_intro.sh Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the PRESS Ⓐ BUTTON title. Static logo screens are left alone, so a stray tap can never land on NEW GAME.
wait_title.sh Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by skip_intro.sh.
step.sh One Arsenal navigation step (down/up/next/prev/none) + a compact capture: weapon list stacked over the DATA SHEET.
sweep.sh Walk a whole weapon-type list, capturing only rows that show a DATA SHEET — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the Range Class label box and skipped.
type.sh Change weapon-type tab N times (RB) and report the header strip.
hp.sh / cyc.sh Hangar hard-point carousel: cyc.sh steps it (d-pad down, not left/right) and captures the Name + DATA SHEET.

Input timing under lavapipe: the game polls input at its own low frame rate, so a 60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to auto-repeat (two rows per press).

Findings produced with these: docs/re/weapon-datasheet-runtime.md.

Guest-memory tools (no screenshots)

Script What it does
gmem.py Read the live guest address space out of /dev/shm/xenia_memory_* (Xenia's backing file), addressed by guest VA. find / read / words.
weapon_runtime.py Solve the Weapon/Shell struct layouts against the disc records and read the fields the disc defaults.
unit_discover.py Find which runtime class carries a set of ID strings, assuming no vtable: tallies the word at pointer_site - k across distinct IDs.
unit_runtime.py Same solver for the unit\UN_*.tbl definition objects (vtable 0x820af844). Unions several snapshots — unit definitions are per-stage.
schema_order.py Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values.
order_check.py Test offset = base + 4*index for one table's sub-record against solver output.
grab_tutorial.sh Cold-boot Canary, walk to the Nth TUTORIAL entry, wait for the stage load, snapshot guest RAM. One emulator per capture — backing out of a loaded mission wedges it.

Snapshot first — cp --sparse=always /dev/shm/xenia_memory_* snap.bin (~2 s) — and point $GMEM_FILE at the copy; the running emulator pegs every core under lavapipe.

🔴 pgrep -f / pkill -f match YOUR OWN shell

An agent driving this toolkit runs its commands through a wrapper shell whose command line contains the pattern being searched for. So

pgrep -f 'pilot\.py'        # matches the wrapper running this very command
pkill -f 'fly_session|pilot\.py'   # kills that wrapper — the script dies mid-way

This has cost four separate mistakes in one session: two scripts killed mid-execution, and twice a "is it already running?" guard that answered yes because it had found itself. The [p]ilot bracket trick does not help when the literal invocation (python3 pilot.py …) also appears on the wrapper's command line.

What works:

pgrep -x xenia_canary                       # exact NAME match, no -f
ps -eo pid,args | grep 'python3 pilot.py' | grep -v snapshot-bash
kill -9 <explicit pid>                      # look it up first, then kill by pid

The snapshot-bash filter is the reliable tell: the wrapper's command line always contains the shell-snapshot path.

🔴 The emulator does not survive the end of an agent turn

/work/.claude/settings.json defines a Stop hook that kill -9s every xenia_canary when a turn ends, printing "Stop hook killed N stale xenia process(es)".

So:

  • never launch a run intending to read it in a later turn — it will be dead;
  • an experiment has to produce its evidence within the turn that starts it;
  • prefer measurements that land in the first minutes of flight. REMAINING OB steps 4 → 8 → 12 inside the first few minutes, which is why a two-pass differential works in one turn while a 25-minute freeze watch does not.

This cost three iterations of investigating a "mysterious external SIGKILL", complete with cgroup and host memory forensics, before the hook was found. When a process dies at a session boundary, check the harness first.