The clock origin is the last surviving candidate for finding 3, and now
that the clock is known to advance 1 unit per present it is directly
measurable as a count: observe the plate at a known declared alpha, count
presents back to the title's first draw, and the difference is the title's
clock value at its own first draw.
No capture I have contains the title. Three captures agree on what the boot
does: publisher splash (219/228/244 presents), developer splash
(186/185/204), then the attract movie at 422/429/463. Two splashes, then
the movie. There is no title segment.
This re-frames an old blocker as expected rather than mysterious. The
corpus records "three runs, two locales, two launch paths, ~35 minutes of
emulator time, no interactive title" as unexplained. MISSION's own boot
order is splash -> intro video -> title, ADV.wmv is 137.7 s from the disc,
and 600 presents at ~50/s is ~12 s. The title is on the far side of a
two-minute movie; a capture that never reaches it is behaving correctly.
Two ways to settle it. Tapping A skips the movie but risks the save-data
probe that crashed the guest on 2026-08-18, per the capture script's own
header. Capturing through the whole movie needs ~6900 presents against the
600 used here, needs no pad input and cannot crash the guest, so that is
the one to run.
Not run this iteration, deliberately: I would rather pre-register the
origin prediction than start a long capture at the end of an iteration. The
prediction is stated on the page so the next run is not exploratory -- the
plate's a=17 must land 215 presents after the title's first draw if the
clock starts there, and any shortfall is the offset in units.
Reach: the negative is specific. Within the first ~460 presents of boot the
title does not draw. It says nothing about after the attract movie, which
is where the answer is.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t