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405f16e3827604434292eb90a5552ae603abda14
Sylpheed/docs
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sylph-decoder 405f16e382 handoff: the forced-frame-rate run refuted me; the game is frame-based, the port's time-based clock is correct
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-01 19:40:16 +00:00
..
agents
Merge remote-tracking branch 'origin/human/r1-register-reclassification' into auto/frame-blend-draw-path
2026-09-01 16:01:45 +00:00
data
re: the live entity readout works end-to-end; "0 movers" was a state
2026-08-26 21:54:23 +00:00
game
re: (A) on a settled boot title DOES reach the menu -- the withdrawal explained
2026-08-30 17:17:41 +00:00
port
handoff: the forced-frame-rate run refuted me; the game is frame-based, the port's time-based clock is correct
2026-09-01 19:40:16 +00:00
re
re: the clock is FRAME-based, 1 unit per present -- my own test refuted my claim
2026-09-01 19:39:30 +00:00
HANDOFF-movie-voice-subtitles-2026-07-19.md
feat(formats,viewer): movie subtitles, voice decode, and the movie manifest
2026-07-19 20:15:41 +02:00
HANDOFF-ship-placement-2026-07-26.md
docs: handoff — static ship placement exact, capture-verified (2026-07-26)
2026-07-26 19:54:55 +02:00
HANDOFF-stage-mesh-2026-07-12.md
feat(viewer): stage thumbnail grid, per-model albedo, camera zoom fix
2026-07-12 20:56:45 +02:00
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