The proposal: pose every element at the SCREEN's settle instant rather than asking each element for its own resting pose. On the 2 249 fallback elements in settling bundles the visible-pose rate falls 73.6 % -> 34.7 %. But the control fails twice. Naive, over every plateau element: 46.6 %. That one was misspecified and I caught it by asking what the number means physically -- rest() finds *a* held pose and many elements hold one during the build-in then move on, so it answers a different question and disagreement proves nothing. Restricted to elements HOLDING ACROSS the settle instant: 78.1 %, still not a pass. And the residual is ambiguous by construction: rest_plateau() picks one plateau, so an element with two whose settle instant falls in the other will disagree -- and there pose_at(settle) is RIGHT. The control cannot separate 'the candidate is wrong' from 'the incumbent is wrong'. Recorded as the general point: comparing a candidate to the incumbent cannot adjudicate when the incumbent is the thing under suspicion. It is the wrong shape of experiment, not a tuning problem. What does adjudicate is the oracle and it is the port's measurement, not mine -- publisher splash against a committed capture, settle-instant pose RMSE 2.17 / 0.01 % differing against --pose=rest 9.05 / 0.75 %. My numbers describe the proposal's effect; they do not establish it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
98 lines
5.4 KiB
Rust
98 lines
5.4 KiB
Rust
//! Should the settled pose come from each element's `rest()`, or from the
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//! **screen's** settle instant?
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//!
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//! Three iterations have measured how badly `rest()`'s dwell fallback behaves —
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//! 2 305 elements where it decides, 1 457 of them handed the element's *maximum*
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//! alpha, and by construction none of those poses is held. What has been missing
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//! is a proposal.
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//!
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//! `UiBuild::settle_time()` already exists: the midpoint of the longest
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//! keyframe-free interval **across the whole build**. That is the port agent's
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//! "re-key on the screen's span rather than the element's", and its shipped path
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//! poses `pose_at(hold)` and agrees with every capture it holds at 0.01 %.
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//!
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//! ⚠️ **Control first.** On elements where `rest()` is already sound — the plateau
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//! path, a pose the element genuinely holds — `pose_at(settle)` must AGREE. If it
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//! disagrees there, it is not a better rule, it is a different one.
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//!
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//! ⚠️ `ui-settle-time.md` records that 42 % of bundles have a settle window under
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//! 10 units and never settle at all. Bundles are split on that here rather than
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//! averaged over.
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//!
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//! cargo run -p sylpheed-formats --example rest_vs_settle
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use sylpheed_formats::{pak::PakArchive, ui_layout};
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use std::path::PathBuf;
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fn main() {
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let root = PathBuf::from(std::env::var("SYLPHEED_DISC").expect("SYLPHEED_DISC"));
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let mut paks: Vec<PathBuf> = std::fs::read_dir(root.join("dat")).expect("dat/")
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.filter_map(|e| e.ok().map(|e| e.path()))
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.filter(|p| p.extension().is_some_and(|x| x == "pak")).collect();
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paks.sort();
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// control population (plateau) and test population (fallback), each split by
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// whether the bundle settles at all
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let (mut ctl_n, mut ctl_cov, mut ctl_agree) = (0usize, 0usize, 0usize);
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let (mut fb_n, mut fb_rest_vis, mut fb_settle_vis) = (0usize, 0usize, 0usize);
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let mut narrow = 0usize;
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for pak in &paks {
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let Ok(ar) = PakArchive::open(pak) else { continue };
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for e in ar.entries() {
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let Ok(by) = ar.read(e) else { continue };
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let Some(b) = ui_layout::parse_build(&by) else { continue };
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let Some((lo, hi)) = b.settle_window() else { continue };
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if hi - lo < 10 { narrow += 1; continue } // this bundle never settles
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let st = lo + (hi - lo) / 2;
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for el in &b.elements {
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if el.keyframes.len() < 2 { continue }
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let plateau = el.keyframes.windows(2).any(|w| w[0].x == w[1].x
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&& w[0].y == w[1].y && w[0].scale_x == w[1].scale_x
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&& w[0].scale_y == w[1].scale_y && w[0].fade == w[1].fade);
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let (Some(r), Some(s)) = (el.rest(), el.pose_at(st)) else { continue };
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let (ra, sa) = ((r.fade >> 24) & 0xff, (s.fade >> 24) & 0xff);
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if plateau {
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// ⚠️ The first version of this control compared EVERY plateau
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// element and got 46.6 % agreement — then I asked what that
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// means physically. `rest()` finds *a* held pose; many
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// elements hold one during the build-in and then move on.
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// `pose_at(settle)` asks what is on screen WHEN THE SCREEN HAS
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// SETTLED. Those are different questions, so disagreement
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// proves nothing. The fair control is the subset where the
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// held interval actually CONTAINS the settle instant.
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ctl_n += 1;
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let covers = el.keyframes.windows(2).any(|w| {
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let held = w[0].x == w[1].x && w[0].y == w[1].y
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&& w[0].scale_x == w[1].scale_x
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&& w[0].scale_y == w[1].scale_y && w[0].fade == w[1].fade;
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match (w[0].time, w[1].time) {
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(Some(a), Some(bb)) => held && a <= st && st <= bb,
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_ => false,
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}
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});
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if covers {
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ctl_cov += 1;
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if ra == sa && r.x == s.x && r.y == s.y
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&& r.scale_x == s.scale_x && r.scale_y == s.scale_y { ctl_agree += 1 }
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}
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} else {
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fb_n += 1;
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if ra > 0 { fb_rest_vis += 1 }
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if sa > 0 { fb_settle_vis += 1 }
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}
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}
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}
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}
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println!("bundles skipped as never-settling (window < 10 units): {narrow}\n");
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println!("CONTROL — elements where rest() takes the SOUND plateau path:");
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println!(" {ctl_n} plateau elements in settling bundles");
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println!(" {ctl_cov} of them HOLD ACROSS the settle instant — the fair control");
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println!(" pose_at(settle) agrees with rest() on {ctl_agree} of those ({:.1} %)",
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100.0 * ctl_agree as f64 / ctl_cov.max(1) as f64);
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println!("\nTEST — elements where the unsound dwell fallback decides:");
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println!(" {fb_n} elements");
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println!(" rest() returns a VISIBLE pose on {fb_rest_vis} ({:.1} %)",
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100.0 * fb_rest_vis as f64 / fb_n.max(1) as f64);
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println!(" pose_at(settle) returns a VISIBLE pose on {fb_settle_vis} ({:.1} %)",
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100.0 * fb_settle_vis as f64 / fb_n.max(1) as f64);
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println!("\n--- END (if this line is missing, the run did not finish) ---");
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}
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