Files
Sylpheed/docs/re/structures/ui-record-loop-length.md
sylph-decoder 1a2f4fdc2d re: the boot splash black gap is ~9 units, measured in draws not luminance
The port found its boot had no black frame between the publisher and developer
splashes and authored 12 units by analogy with the menus' transition quad. On
the boot path that analogy has nothing behind it -- palogo_eff0.prm is a single
static keyframe, so the splash bundles declare no fade quad.

I had agreed with the dismissal that hid the defect: told the residual was
0.03 s against a bound built from two measured ranges plus jitter slack, I said
it said more about the bound than the game. The real gap was 0.2 s.

Measured in the draw stream, which separates true black from a fade tail where
luminance cannot: palogo_sqex is drawn to frame 125 at alpha 7, frames 126-129
submit NO sprite quad at all, and the developer fades in at frame 130 from
alpha 34. Four presented frames, the only such run in the sequence.

Converted with the disc as its own clock rather than a frame rate -- this run
presented at 13.1 fps against 28 elsewhere -- palogo_sqex declares alpha >= 1
for 239.8 units and is drawn in 105 frames, giving 2.284 units per presented
frame, which the title capture independently corroborates at 2.231. So the gap
is ~9.1 units (0.152 s), against the 12 authored; +-1 frame is 6.9-11.4. And
the true black is SHORTER, since both boundary frames still carry picture.

Second finding: the developer splash is ONE composited 525x259 quad at the
bounding box of its three declared logos, none of whose individual sizes is
ever submitted. That is why an earlier pass reported "developer splash: 0
frames".

Declaration sites ruled out: the splash bundles (no fade quad) and the
top-level +0x08 (a family constant, 300/60, slack 12-226 units). The
executable is NOT looked at and is named as the next place rather than
claimed.

Also answers the port's sweep question: +0x08 canNOT settle it, because
ptloop01/ptloop02 have zero slack and a zero-slack record cannot distinguish
"loops" from "runs once and stops". The oracle settles it for the TITLE -- the
sweep oscillates over its whole range and resets hard to the same start, once
in dwell 1 and twice in dwell 2, so it does not park. The MENU is unmeasured
and stays open.

Tooling: GRACE and NOTAP knobs for ui_draw_capture.sh. The script taps A on
"the screen changed a lot", which is also true of a fading splash -- a first
run tapped through the publisher and the developer never appeared. The
instrument was perturbing what it measured.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
2026-08-29 20:36:15 +00:00

8.4 KiB
Raw Blame History

A nested record's +0x08 is its loop length — and the plate holds dark for 15 units

Classification: decoded. The field is read from the disc and checked disc-wide (1 781 records, 0 violations). The consequence for the PRESS Ⓐ plate is then tested against the corpus's existing measurements of the running game, which it passes and the previous reading fails.

The question

The port asked it directly: the plate's pulse group runs t=0 → t=105 with alpha 0 at both ends. Does it loop from its start, or hold at alpha 0 between cycles?

It matters because a 105-unit period is 1.750 s, and the corpus timed the real pulse four times at 2.12 / 2.19 / 2.34 / 2.31 s — about 17 % longer. The port shipped 105 anyway, saying the disc's number was wrong, because the alternative (129) was built on an exit_ramp_units constant that a decode had just deleted.

The answer: it holds, and the period is 120

A nested record is itself a RATC bundle, with its own header, and that header's +0x08 is a frame count — the same field ui-header-time-disc already tests as an animation length at the top level. Read it on the record and the answer is immediate:

record +0x08 largest keyframe slack
ptbtn00f.rat — the plate glow 120 105 15
ptbtn01fptbtn05f — main menu focus 120 120 0
ptloop01.rat 600 600 0
ptloop02.rat 720 720 0

The glow ramps 0 → 80 → 0 over 105 units inside a 120-unit cycle, so it rests dark for 15 units between pulses. The five main-menu focus records fill their cycle exactly, which is what shows the slack is a property of this record rather than of the format.

Disc-wide

record-loop-length-census.txt — every nested record on the disc that has a timed keyframe:

count share
nested records with timed keyframes 1 781
+0x08 == largest keyframe time 1 643 92.3 %
+0x08 > largest keyframe time (a hold) 138 7.7 %
+0x08 < largest keyframe time 0 0.00 %

The last row is the falsifier and it never fires: no record declares a cycle that would restart before its own last pose. The 7.7 % is what keeps the reading from being an unfalsifiable relabelling of the keyframes — if every record declared exactly its own last keyframe time, the field would carry nothing.

The falsification test against the running game

Both hypotheses are periods in declared units, and both have to be converted by the same emulator pacing factor. That factor is measured independently, on the main menu's focus ring: declared 120 units, measured 2.177 s (focus-ring-spin-measured.md), so the factor is 1.0885 against a nominal 60 units/s.

plate period nominal factor it would need to reach 2.122.34 s verdict
105 units 1.750 s 1.211 … 1.337 🔴 excludes the ring's 1.0885
120 units 2.000 s 1.060 … 1.170 contains the ring's 1.0885

At 120 units and the ring's own factor the plate should pulse every 2.177 s, against a measured 2.122.34 s. 105 cannot reach the measured range under any pacing factor that the ring also satisfies.

This is a genuine test rather than a fit: the ring and the plate are different elements in different bundles, measured in separate runs, and the only thing tying them together is that both declare a 120-unit cycle.

Measured in the running game

The glow's quad carries a per-vertex colour whose alpha is the element's fade alpha, so the ramp can be read straight out of the guest's draw stream (ui-title-buildin-measured.md):

  • observed alpha range 0 … 80, against a decoded peak of 80 — exact, unfitted;
  • period 51.158 presented frames over 20 consecutive cycle starts;
  • the draw is omitted entirely while the glow is dark, which is the 11↔10 draw alternation visible in the settled title;
  • fitting the decoded ramp gives RMS 13.16 alpha levels against 38.18 for the same ramp reversed — the asymmetry is real and in the decoded direction.

And a calibration-free test that refutes 105 outright

The measurements above still need a units-per-frame conversion. This one does not.

The glow's draw is omitted entirely when its alpha reaches zero, and the smallest alpha actually submitted in 807 drawn frames is 1 — so the renderer's culling threshold is 1, read off the data rather than assumed. The fraction of settled frames with no glow draw is then a pure ratio within one measurement:

dark-frame fraction
measured (173 of 980 settled frames) 17.7 %
predicted by a 120-unit cycle (15-unit dark hold) at threshold 1 14.4 %
predicted by a 105-unit cycle (no dark hold) at threshold 1 2.2 %

🔴 105 is out by a factor of eight. For a 105-unit cycle to produce 17.7 % dark, the culling threshold would have to be alpha 11 out of a peak of 80 — and the capture contains submitted draws at alpha 1, 2, 3, 4, 5, 6, 7, 8, 9, 11 and 12, which refutes any such threshold directly.

No frame rate, no pacing factor, no wall clock: the declared 15-unit dark hold is visible in the draw stream as the frames where the game submits no draw at all.

What this replaces

  • 🔴 105 is wrong and the port should stop shipping it. The number is 120, and it comes from the disc — not from exit_ramp_units, the deleted constant whose 129 happened to fit.
  • The port's ambiguity is genuinely resolved, just not the way it read: the old 123-vs-129 pair straddled the right answer without containing it.
  • ⚠️ The 2.24 s mean is still ~3 % above the 2.177 s prediction. That is inside the spread of the four measurements (2.122.34) and is not evidence of a further hold; it is what a four-sample wall-clock measurement of a ~2 s period in this emulator looks like.

What this field does NOT settle: do the ptloop sweeps loop?

Asked by the port, hoping +0x08 would decide it. It does not.

ptloop01.rat declares +0x08 = 600 with keyframes reaching exactly t=600; ptloop02.rat declares 720, keyframes to t=720. Slack zero — and a zero-slack record is precisely the case this field cannot discriminate: "loops at 600" and "runs once for 600 and stops" produce the identical header. 92.3 % of records on the disc are in that state.

The oracle answers it for the title, and the answer is that they keep moving. Tracking the sweep quad across two title dwells in a draw capture:

sweep draws x range (NDC) backward jumps to the start
title dwell 1 (frames 1381220) 1008 3.02 … 0.33 1 (frame 1161)
title dwell 2 (frames 59637025) 908 3.02 … +0.42 2 (frames 6370, 6822)

The x position oscillates across the whole range for the entire dwell and resets hard to the same start value (2.38). A run-once-and-park would show one traverse and then a constant x. It does not park.

⚠️ This is the TITLE, and the port asked about the MAIN MENU. Both declare ptloop01/ptloop02 with the same 600/720, but I have not captured the menu, and the port's own evidence — an idle menu capture matching best with the sweeps off-screen — points the other way. Either the menu's sweeps behave differently, or "best match" is doing badly at detecting an absence, which the port said itself. Unresolved for the menu; measured for the title.

Reach

⚠️ This says where a cycle ends, not that every record cycles. 92.3 % of records declare no slack at all, and a record whose element is not in a repeating state (a button's base record, a one-shot build-in) has a length that is simply its own duration. Nothing here establishes which records the game restarts — only that when one does, +0x08 is where.

The top-level +0x08 is not the same thing. Every GP_TITLE entry declares 300 there while its elements end at 244269, and no screen visibly repeats every 5 s. Whether the top-level field is a loop length, a budget or something else is untouched by this.

Reproducing

cargo run -p sylpheed-formats --example record_loop_length
SYLPHEED_DISC=/disc cargo test -p sylpheed-formats --test ui_record_loop_length_disc