Chasing more prefixes for the 419 HUD config paths would have been the same mistake twice, so this censuses the whole disc: harvest every plausible asset-name string from every archive (6027), hash each under the 16 known path prefixes, and ask per archive what fraction of its TOC that explains. idxd-container.md and idxd-tag-hash.md own the hash; neither says which archives are reachable by it. The result is bimodal. GP_TITLE 16/16, GP_PAUSE_MENU 11/11, GP_STAGE_CLEAR 44/44, GP_CHALLENGE 151/151, GP_MOVIE_THEATER 56/56, MiscBin 40/40, GP_GAMEOVER, GP_BUNK, GP_SYSTEM, GP_TUTORIAL and fonts are at 100%; tables.pak 78/79, GP_DIALOG 139/140, the six language paks 115/117; GP_MAIN_GAME_* 751/1119. Then the cliff: the six GP_MAIN_GAME_*2D.pak at 0 of 711 each, and GP_READY_ROOM at 6 of 1106 -- the largest UI pak on the disc, not previously noted anywhere. Eleven paks at 100% in the same run is the control that makes 0.0% a finding rather than a failed guess. So the 419 HUD paths are not missing assets: nothing in the 2D paks is reachable by name from the disc's own strings at all. Those TOC keys hash names that are not written anywhere readable. Also refuted first: the 419 values under 13 name transformations, every one scoring 0 against the E2D 711 and against all 16630 entries. Not settled: what those names are. The lever left is the hash's shape -- the top byte is the character-sum checksum -- but that needs a name corpus the disc does not contain. New structure doc, artefact and regenerator; the other eight regenerate byte-identical.
50 lines
2.5 KiB
Plaintext
50 lines
2.5 KiB
Plaintext
# How much of each pak's TOC can be named from the disc's own strings
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# Regenerate: python3 tools/re-capture/archive_naming.py
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# See docs/re/structures/archive-naming.md
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candidate asset-name strings harvested: 6027
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path prefixes tried: 16
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archive entries named pct
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sound.pak 9519 1 0.0%
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GP_HANGAR_ARSENAL.pak 1538 347 22.6%
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DefTables.pak 1465 130 8.9%
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GP_MAIN_GAME_D.pak 1119 751 67.1%
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GP_MAIN_GAME_E.pak 1119 751 67.1%
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GP_MAIN_GAME_F.pak 1119 751 67.1%
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GP_MAIN_GAME_I.pak 1119 751 67.1%
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GP_MAIN_GAME_J.pak 1119 751 67.1%
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GP_MAIN_GAME_S.pak 1119 751 67.1%
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GP_READY_ROOM.pak 1106 6 0.5%
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GP_MAIN_GAME_D2D.pak 711 0 0.0%
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GP_MAIN_GAME_E2D.pak 711 0 0.0%
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GP_MAIN_GAME_F2D.pak 711 0 0.0%
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GP_MAIN_GAME_I2D.pak 711 0 0.0%
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GP_MAIN_GAME_J2D.pak 711 0 0.0%
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GP_MAIN_GAME_S2D.pak 711 0 0.0%
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GP_DEBRIEFING_PILOTLOG.pak 234 78 33.3%
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GP_CHALLENGE.pak 151 151 100.0%
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GP_DIALOG.pak 140 139 99.3%
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deu.pak 117 115 98.3%
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eng.pak 117 115 98.3%
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esp.pak 117 115 98.3%
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fra.pak 117 115 98.3%
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ita.pak 117 115 98.3%
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jpn.pak 117 115 98.3%
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GP_SAVE_LOAD.pak 108 102 94.4%
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GP_MISSION_SELECT.pak 88 22 25.0%
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GP_LEADERBOARD.pak 87 81 93.1%
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tables.pak 79 78 98.7%
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GP_MOVIE_THEATER.pak 56 56 100.0%
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GP_STAGE_CLEAR.pak 44 44 100.0%
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MiscBin.pak 40 40 100.0%
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GP_OPTIONS.pak 26 24 92.3%
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GP_MISSION_LOG.pak 24 22 91.7%
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GP_TITLE.pak 16 16 100.0%
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GP_GAMEOVER.pak 12 12 100.0%
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GP_PAUSE_MENU.pak 11 11 100.0%
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GP_BUNK.pak 10 10 100.0%
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fonts.pak 3 3 100.0%
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GP_SYSTEM.pak 2 2 100.0%
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GP_TUTORIAL.pak 2 2 100.0%
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