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Sylpheed/port/scripts
Sylpheed port agent 90ea61b472 port: the runtime now says what the voice export is missing, at the moment it plays it
The manifest has carried the gap for weeks and the runtime printed '+ voice ADV'
and nothing else. A reader of manifest.json gets a paragraph; a person LISTENING
gets clean dialogue and no way to learn a stream is absent. NEW GAME already
announces the screens it jumps over; audio had no equivalent.

ManifestAudio gains  -- one line naming what is KNOWN missing, absent
meaning nothing is known rather than nothing is wrong -- and MenuAudio carries it
so _play_video can print it. Verified on the boot's ADV and P7's S00A.

The first version of the message was FALSE for one of the two assets: it said
'one is a start-truncated stream', which is ADV's story, where S00A's dropped
chunks are digitally silent. Caught by reading the output for both, which I
nearly skipped because the ADV line was obviously right. Now states the counts
and points at the entry's why.

A message generated once from a template but true only for the case it was
written against is harder to see than a wrong number -- the sentence is
well-formed and confident in both places.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 08:49:25 +00:00
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