live-main-menu-options-focused.png -- the only capture of a known focus state --
was untestable because --focus= parsed, was stored, and was overwritten by the
authored initial focus on every _menu_enter. Every run logged focus ptbtn01
whatever was asked for. Now pushed into the menu model so navigation continues
from where it was forced.
With it working, each capture picks out exactly one button: ptbtn04 at 0.1355%
against 0.70-0.82% for the others on the OPTIONS capture, and ptbtn01 at 0.0705%
against 0.72-0.84% on the plain one. 5x and 10x discrimination. First time the
port's focus rendering has been checked against the game at all -- the existing
main_menu row uses an authored focus and could never have caught a focus error.
Records in flow.json that live-main-menu.png shows NEW GAME focused, so the
authored initial_focus matches the one frame it can be checked against -- and
that this does NOT overturn Q5's measured instability. It stays authored.
Adds main_menu_options to verify-capture at 0.13%.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF