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Sylpheed/docs
Sylpheed port agent 6263686841 port: the developer splash declares TWO shapes -- and the port draws both, per element
The publisher shape check covered one element on one screen, which I flagged: a
port applying one screen-wide ramp to everything would have passed it.

developer_logos declares gamearts/seta flat across 15..30 and anima decaying 17%
over the same interval. Same screen, same frames, same clock -- the two flat
elements are the control for the third, and any phase or rate error hits all
three alike.

Pre-registered, then filmed. Flat ones flat to five decimals (+0.00000), anima
decays. Fitted scale-free against declared curves: each element matches its own
at 0.49/0.50/2.18% max error and the OTHER shape at 8.1-8.8% -- 4-17x, both
directions.

Establishes the ramp is per-element, not just correctly shaped.
2026-09-02 16:20:27 +00:00
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