H3, the PRESS (A) plate. Established which half it is, as the brief asked, and
the answer moved once during the iteration -- both readings are recorded because
the first one was confident and wrong.
Eliminated, ours:
rest.t not in the causal path. The plate's ARRIVAL is a declared keyframe
(transparent to t=214, opaque at t=236); rest.t=236 only picks
where `holding` parks it, and 236 is that ramp's own peak.
clock origin the two builds share one clock exactly -- 85 of 85 filmed title
frames have view_units == overlay_units to 3 dp.
NOT eliminated, the Decoder's: the unit->seconds constant. I first ruled it out
"by sign" using the emulator's 28.1 fps presentation rate. That conflates a
wall-clock conversion with units-per-game-frame; the correction is written down
rather than edited away. The Decoder's splash draw capture (3cc1b51) then gave
an independent handle on it, from a screen with nothing to do with the plate:
three intervals of the publisher splash all read 5 units per guest frame against
the declared 2. At 30 fps the plate would land at 1.57 s rather than 3.93 s --
this port ~2.4 s late, the right magnitude for what the human saw. It collides
with title-plate-delay-measured.md (~55 units/s) by a factor of 2.7. Both are
oracle measurements; asked in BLOCKED.md H3, not picked between.
Finding 4, the splash blur. The Decoder found no post-process pass; the human
says the logos go blurred -> sharp in about a second. Those resolve each other:
every logo ships a pre-blurred copy ~21x20 px larger and concentric, drawn alone
first and crossfaded out as the sharp logo fades in.
🔴 So "the port applies no blur at all" -- in BLOCKED.md H2 and in the
play-test -- is FALSE, and it came from our side. The port draws all seven
quads of the developer splash, companions included, and always has. Shown by a
frozen sweep 3 units a step: companions alone at u=3..15, all seven at
u=18..42, sharp only from u=45.
The instrument had to be fixed before any of this counted. `--film` scheduled
frame n for n*interval and reported nothing; one 1280x720 save_png costs ~0.24 s
under llvmpipe, so a request for 0.05 s delivered 247 frames in 60 s where 1200
were asked for -- an achieved 4.1 fps against a requested 20 -- and the deficit
accumulated silently into the frame index. It now writes <film>_frames.tsv with
the second each frame was ACTUALLY taken at, and prints achieved against
requested. The schedule is deliberately not rebased onto _elapsed: catching up
would hide the shortfall.
check-all now reimports the Godot project first. `port/.godot/` is gitignored, so
merging a commit that adds a `class_name` leaves a stale class cache and the
whole project fails to parse -- which is exactly what merging the human's
gamepad.gd did in this container.
Refutation attempts, four:
survived the title's settle window [160, 236] -- our exporter still computes
[160, 236, 198] under the corrected record layout
survived the Decoder's Q0/Q7 quad mapping -- this export's declared rects
reproduce the guest's vertex stream to ~2 px and ~4 px
refuted "ptlogo1 rests at t=251 and stops moving at t=42" -- rest.t is now
42. The record-layout fix repaired the very element that was the
headline evidence for rest.t != settle. The conclusion survives on
other elements; the example does not
refuted ours: "ptbtn00 reaches a=255 at t=238" (it is 236, so 118 units not
120) and "pteff00 is 7 % opaque at 243" (it is 0 %; that quad clears
by t=16 and 261..269 is the fade-OUT, not a fade-in)
Not settled: which of the two oracle rates is right; whether the t=118 or the
t=160 anchor is what the glyph counter saw; whether the game holds the blurred
companion longer than we do.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
Authored decisions
Everything here is a decision we made, not something the disc said. It is
hand-written, committed, and survives a re-export — unlike export/, which is
regenerated wholesale and must never be hand-edited.
Every entry carries a why. When the RE agent decodes the real answer, delete
the entry and let the exporter emit it; that deletion is the measure of
progress.
See docs/FORMAT.md for the schemas and docs/BLOCKED.md for which HANDOFF
question each placeholder is standing in for.