The Decoder measured B on the main menu -> title (86a8ce7): delivery-confirmed,
<= 0.4 s, no loading screen. main_menu/on_cancel moves from 'likely but UNPROVEN'
to MEASURED -- and it is the LATENCY that settles it, not the destination: my own
why had named the confound that the title also auto-returns after ~8-10 s idle,
and 0.4 s is twenty times faster than that.
The other half is a fault in my tree. title/on_cancel_why read 'MEASURED,
HANDOFF Q5'; the source's evidence cell for that clause reads 'none'. HANDOFF Q5
prefixes a six-clause row with one **measured** and my authored tree copied the
word. The value stays null either way, so no pixel moves -- what is removed is a
false provenance.
Auditing the rest of that row rather than only the clause I was handed: the
up/down cell is ALSO empty. It splits -- one-item-per-press is carried indirectly
by the wrap montage's count, no-auto-repeat is not. The port already behaved this
way without stating it (edge-triggered _input), so navigation.auto_repeat is now
explicit and marked a choice.
34 MEASURED stamps audited; six cite a HANDOFF row alone, one of which was wrong.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
234 lines
21 KiB
JSON
234 lines
21 KiB
JSON
{
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"format": "sylpheed.flow/1",
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"_": [
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"The boot sequence. AUTHORED, and it has to be: HANDOFF Q6 closed this with a",
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"negative -- the order is in none of the four places it could have been. It is",
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"not in config.ini's empty [SYSTEM], not in the movie manifest (which carries",
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"assets, not transitions), not in a persistent GamePart field (the requested id",
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"lives only as a stack argument in flight), and `GP_ADVERTISE_DEMO` has zero",
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"xrefs of any kind. A transition is a call with a name argument, chosen by code.",
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"",
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"So this file REPRODUCES AN OBSERVATION. The sequence below is what the RE",
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"agent watched the game do, not what any file on the disc says it does. Nothing",
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"here may be presented as decoded."
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],
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"boot": [
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{
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"screen": "publisher_logo",
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"why": "The SQUARE ENIX wordmark is the first thing the boot shows -- RE agent, 2026-08-29. Entry 10 of the pair; 13 is its region twin and the port shows one, not both."
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},
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{
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"screen": "developer_logos",
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"why": "GAME ARTS / SETA / studio anima, after the publisher wordmark. HANDOFF Q2."
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},
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{
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"video": "ADV",
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"why": "HANDOFF Q9, DECODED from the movie manifest: ADVERTISE_MOVIE -> ADV.wmv, and the boot intro and the attract movie are the SAME asset -- there is no separate boot slot. Its POSITION here (after the developer logos, before the title) is measured, not decoded: it is the order the RE agent watched the game boot in.",
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"skippable": true,
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"skippable_why": "HANDOFF Q9: one (A) press skips a movie -- measured, title reached at 57 s against a 193 s baseline."
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},
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{
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"screen": "title",
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"overlay": {
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"screen": "press_start",
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"clock": "shared",
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"why": "MEASURED, 2026-08-29, docs/re/title-plate-delay-measured.md on branch auto/no-disc-and-menu-captures at 5b0a6e6 (NOT on main when this was written). The boot title shows build 4 ALONE and the `PRESS (A) BUTTON` plate -- build 2 -- arrives later. This is the ONE case in the port where two builds are drawn at once.",
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"no_constant_why": "THERE IS NO AUTHORED DELAY HERE, AND THERE WAS ONE FOR ONE ITERATION. The first version of this block carried `after_settle_seconds: 2.13`, taken from the RE agent's instruction. The port refuted that instruction with arithmetic off the disc -- build 2 has a group of its own, and starting it at settle put the plate 3.97 s late -- and the corrected answer needs no constant at all: BOTH BUILDS RUN ON ONE CLOCK, STARTED TOGETHER, and the plate arrives at its own declared t=238. `clock: \"shared\"` is that, spelled out rather than implied by the absence of a delay field.",
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"arithmetic_why": "Why one clock reproduces the measurement, checked against this export rather than taken on trust: build 4's visible build-in ends at t=118, where `pteff01`, `pteff02` and `ptlogoall_eff` finish together; `ptbtn00` reaches alpha 255 at t=238; the difference is 120 units = 2.000 s at 60 units/s. The oracle measured 2.138 s and 2.132 s. The gap is presentation rate: 120 units in 2.135 s is 56.2 units/s, i.e. the emulator presenting at 28.1 fps against a nominal 30, and the corpus had independently measured the idle title at 28.5 fps before these runs.",
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"the_premise_that_failed_why": "The port's own, and it is worth keeping because it will bite again: `rest.t` IS NOT WHEN A SCREEN SETTLES. It is the last hold keyframe before the exit. `ptlogo1` has rest.t=251 and stops MOVING at t=42, then creeps 5 px and 31 alpha steps over the next 209 units. Reading rest.t as the settle put build 4's arrival at 4.35 s instead of 1.97 s, and every reconciliation computed from it came out wrong by exactly that error. `ScreenView.settle_time()` still uses rest.t -- see docs/port/BLOCKED.md.",
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"scope_why": "Attached to the BOOT STEP, not to the `title` screen, and that is deliberate. What was measured is the boot title. Whether the title shows the plate when it is REACHED AGAIN -- by (B) from the main menu, or after the attract movie -- is not measured, and putting the overlay on the screen would quietly claim it is.",
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"no_pulse_why": "The port draws the plate arriving and then holding. It does not pulse it. The RE agent identifies the pulse as the plate's FOCUS RECORD `ptbtn00f` -- a glow ramping 0x00 to 0x50 and back, t=6..105 -- not as a loop of `ptbtn00`'s own group, which was the port's earlier reading and was wrong. Looping that record is a candidate the port has NOT taken: its group is 105 timed units plus an AUTHORED 24-unit exit ramp, and hitting the measured 2.24 s mean requires composing that authored constant with a loop assumption, which is tuning rather than measuring. Filed in BLOCKED.md."
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},
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"why": "HANDOFF Q2/Q6: the boot reaches the title after the intro movie. This is the LAST step, and a last step is where the sequence stops rather than fading out -- a boot that ends by fading to black looks like a boot that crashed. P5 gave the title somewhere to go, but that is a HANDOVER and not another boot step: `--boot` still stops here, and `--boot --play` hands the same held title to the menu flow, where (A) opens TITLE_MENU. Kept as a stop rather than folded into `screens` because what the boot does is authored from a measured sequence, and what (A) does is a separate measurement."
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}
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],
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"dwell": {
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"_": [
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"NOT SET -- because the dwell is DECLARED, and the port already plays it.",
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"",
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"This key has now been wrong in two opposite directions, and the second was",
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"mine, so both are recorded.",
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"",
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"It first said 'a screen's dwell is its OWN keyframe group'. Then GP_TITLE",
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"build 4 was measured dwelling ~1100 presented frames against a declared ~120,",
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"and I generalised that into 'the boot is KNOWN TOO FAST on both splashes'.",
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"🔴 THAT WAS AN OVER-CORRECTION and it is withdrawn. Build 4 is the title: its",
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"exit is caused by something outside its timeline, so it holds. A splash's exit",
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"is caused by nothing, so it plays its declared timeline and leaves. The title",
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"is the exception, not the rule, and one screen was never enough to overturn",
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"the other two.",
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"",
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"MEASURED 2026-08-29 by the Decoder over 3 cold boots",
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"(docs/re/structures/boot-splash-dwells-are-declared.md):",
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"",
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" publisher declared t=0..255 = 4.250 s corpus 4.30 / 4.60 / 4.37",
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" developer declared t=0..210 = 3.500 s corpus 3.51 / 3.50 / 3.37",
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"",
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"The developer agrees to 1.1 %, two of its three runs to 0.3 %. The port emits",
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"4.400 s and 3.650 s -- each declared value plus the 9-unit black hold, exactly.",
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"So the pacing was right all along and nothing changes in the code.",
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"",
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"🔴 AND THE UNIT STAYS UNITS, NOT SECONDS. The same two dwells timed in the",
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"Decoder's own container came out 15-20 % LONGER than both the declared values",
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"and the corpus -- same disc, same timeline -- and three independent readings",
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"of that container's rate disagree with each other. A seconds figure records",
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"one emulator's pacing on one run. The units are on the disc. If anything ever",
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"goes in `dwell` it is an extra hold in UNITS, and only for a screen that is",
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"measured to wait beyond its group."
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]
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},
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"navigation": {
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"_": [
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"MEASURED off the running game, HANDOFF Q5 -- none of it is on the disc.",
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"It lives here rather than in GDScript so that a reader can see it is a",
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"measurement and delete it the day a field on the disc states it."
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],
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"wrap": true,
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"wrap_why": "HANDOFF Q5: up/down move one item and WRAP at both ends. Measured on the 5-item main menu AND the 3-item EXTRAS, so it is a menu rule and not a per-screen one (docs/game/navigation.md, branch auto/no-disc-and-menu-captures 3a87a26).",
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"left_right": "nothing",
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"left_right_why": "HANDOFF Q5: left/right do nothing. Measured. Implemented as an explicit no-op rather than by omission, so that 'we never wired it' and 'the game ignores it' are distinguishable in the code.",
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"input_during_transition": "ignored",
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"input_during_transition_why": "AUTHORED, and NOT measured -- nobody has watched what the game does with a button pressed mid-fade. Ignoring is the choice that invents the least: it cannot queue a press the game might have dropped. Ask the RE agent before relying on it.",
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"auto_repeat": false,
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"auto_repeat_why": "AUTHORED, NOT MEASURED -- and it was previously not stated at all, which is worse: the port is edge-triggered (is_action_pressed in boot.gd _input), so holding a direction moves ONE item, and that behaviour was an unexamined consequence of how the handler was written rather than a claim anyone could check. HANDOFF Q5 prefixes its whole row '**measured**', but in the linked source (menu-navigation-semantics.md, Decoder 86a8ce7) the 'up / down' row -- 'one item per press, no auto-repeat at the durations tried' -- has an EMPTY evidence cell. Note the split: ONE ITEM PER PRESS is evidenced indirectly and well, because the wrap montage's count only comes out if each press moves one (4 presses from EXTRAS landing on OPTIONS). NO AUTO-REPEAT is the part with nothing behind it, and the source's own 'at the durations tried' hedges it. So the port keeps one-step-per-press on good evidence and holds auto_repeat false as a CHOICE: a repeat we did not implement cannot run a menu past the item the player wanted, whereas inventing one could."
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},
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"screens": {
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"_": [
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"What each button does. The NAVIGATION ORDER is not here -- it is derived,",
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"in each screen file's `buttons` (button-role elements sorted by resting Y).",
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"Only the destinations, the initial focus and the cancel target are",
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"authored, because only those are measurements or decisions.",
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"",
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"`goto` is an EXPORTED SCREEN NAME or null. `goto_name` is the game's own",
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"screen vocabulary from the decoded transition lookup -- carried so the",
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"binding is not lost, and marked below as the NAME MATCH it is, never as a",
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"measurement (HANDOFF: the strings are what the call sites reference, not",
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"proven arguments, and the same list mixes in TEXT_FONT and GAMMA_RGB).",
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"",
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"`goto: null` with a `blocked` note means the destination screen is real and",
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"measured but is NOT IN THIS EXPORT -- it lives in another archive. That is a",
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"milestone boundary, not an unknown."
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],
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"title": {
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"on_accept": {
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"goto": "main_menu",
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"goto_name": "TITLE_MENU",
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"goto_name_kind": "name match, not measured",
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"why": "MEASURED, HANDOFF: (A) on the title opens the main menu, with (A) on the boot title as the control in the same run."
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},
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"on_cancel": null,
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"on_cancel_why": "AUTHORED, NOT MEASURED -- and this cell used to say 'MEASURED, HANDOFF Q5'. HANDOFF Q5 (9ca1eb5) prefixes its whole row '**measured**' and then lists six clauses, and the linked source (menu-navigation-semantics.md, Decoder 86a8ce7) gives this one an evidence cell reading 'none' and a yellow marker. The Decoder says so directly: their 2026-08-30 run CANNOT be counted, because the second B was delivered during the title's build-in, so the glyph 0 -> 154 that followed is the build-in completing rather than a response. A run that answers this has to wait for the title to SETTLE first. The VALUE is unchanged and stays null: doing nothing is the safe reading either way, so this correction moves no pixel -- it removes a MEASURED stamp from a claim whose own source records no evidence."
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},
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"main_menu": {
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"initial_focus": "ptbtn01",
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"initial_focus_kind": "authored",
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"initial_focus_why": [
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"AUTHORED, standing in for HANDOFF Q5, which measured that initial focus is NOT STABLE: four boots of the same harness opened on TUTORIAL, TUTORIAL, NEW GAME, NEW GAME. A port has to open on something. ptbtn01 (NEW GAME) is picked because it is one of the two states actually observed and it is the top item, so a reader can predict it. It is a CHOICE. Delete this the day the RE agent finds what selects it. CORROBORATED 2026-08-29, and still not decoded: the committed capture live-main-menu.png has NEW GAME focused. Identified by rendering all five focus states and taking the minimum difference -- 531 differing pixels against 6080-7094 for the others, an 11.5x margin -- with the method controlled on live-main-menu-options-focused.png, whose answer is in its filename and which it picks by 4.7x. That means the port's choice matches the state of one committed frame. It does NOT make focus stable: Q5's four boots gave TUTORIAL, TUTORIAL, NEW GAME, NEW GAME, and this identifies one frame rather than a rule. Delete this entry the day something says what SELECTS it. TIGHTENED 2026-08-29: Q5 now has SIX boots, and the shape is sharper than 'unstable' -- TUTORIAL x3, NEW GAME x3, and NO OTHER ITEM EVER OBSERVED. So it is not uniform over five buttons; whatever selects it has to explain a two-way split. That does not change this choice (NEW GAME remains one of exactly two observed states, and it is the state of the committed capture) but it does change what would REFUTE it: a boot opening on LOAD GAME, OPTIONS or EXTRAS would break the two-way shape, and a rule that predicts the split would delete this entry outright.",
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"",
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"✅ CONSISTENT WITH THE ONE CAPTURE, measured 2026-08-30. Rendering each of the",
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"five buttons focused against `live-main-menu.png` gives 0.0705 % for ptbtn01",
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"and 0.72-0.84 % for the other four -- a 10x discrimination. So that capture",
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"shows NEW GAME focused, and the authored choice matches it.",
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"",
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"⚠️ THIS DOES NOT OVERTURN Q5. Q5 measured initial focus as UNSTABLE across",
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"four boots; one capture showing ptbtn01 is consistent with that and does not",
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"contradict it. What the measurement establishes is narrower and still worth",
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"having: the port's focus rendering is distinctive enough that a capture",
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"identifies which button is focused, and this authored value is not at odds",
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"with the only frame we can check it against. It stays AUTHORED."
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],
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"on_cancel": {
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"goto": "title",
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"goto_name": "TITLE_SCREEN",
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"goto_name_kind": "name match, not measured",
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"kind": "MEASURED",
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"why": "MEASURED 2026-08-30, delivery-confirmed (B = 0x5801), 73.5 % of pixels changed, and both captures name themselves. Latency <= 0.4 s and NO loading screen in between, which matters because the disc carries four pgloading_* screens. This entry previously read 'likely but UNPROVEN': it had been seen once without a capture, and the title ALSO returns on its own after ~8-10 s idle, so an observer could not tell a response from a timeout. The <= 0.4 s latency is what kills that confound -- it is twenty times faster than the idle return. Decoder 86a8ce7, menu-navigation-semantics.md row 'B on the main menu', docs/re/data/b-on-main-menu.txt."
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},
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"buttons": {
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"ptbtn01": {
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"label": "NEW GAME",
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"goto": null,
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"goto_name": "DIFFICULTY",
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"goto_name_kind": "name match, not measured",
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"blocked": "DIFFICULTY is not in this export. MEASURED destination (EASY/NORMAL/HARD/BACK, opening on NORMAL, then SELECT DATA) but it is not a GP_TITLE build, so there is no screen file to go to yet.",
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"skipped_chain": [
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"DIFFICULTY",
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"SELECT DATA"
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],
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"skipped_chain_why": "THE PORT SKIPS TWO MEASURED SCREENS HERE, AND IT SAYS SO OUT LOUD RATHER THAN PRETENDING. The real chain is NEW GAME -> DIFFICULTY -> SELECT DATA -> (A) on a save slot -> ~4.5 s -> S00A. DIFFICULTY and SELECT DATA are MEASURED destinations (HANDOFF Q4) but neither is a GP_TITLE build, so there is no screen file to go to. The port jumps from NEW GAME to the one thing in that chain it has, and the runtime prints what it skipped on every run. This is a GAP, not a sequence: nobody may read the port's behaviour here as what the game does.",
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"then_video": "S00A",
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"then_video_why": "P7. HANDOFF Q9, DECODED from the movie manifest: MS00A -> S00A.wmv is the new-game intro, 93.9 s. Its POSITION is measured as well -- the movie starts ~4.5 s after (A) on the save slot, matched off the running game at 0.96-1.000 with a strictly monotone playhead over 25 consecutive 0.5 s samples.",
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"unobserved_why": "WHAT FILLS THE ~4.5 s between the save slot and the movie is NOT KNOWN. The oracle run that would have shown it hit the already-documented sub_823070B0 cache crash after SELECT DATA. GP_TITLE does carry a LOADING screen -- entries 0/1 and 12/15, whose elements are every one of them named pgloading_* -- and LOADING is in the game's own screen vocabulary, but nobody has watched it appear here and the port does NOT put it in the chain on that basis.",
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"skippable": true,
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"skippable_why": "HANDOFF Q9, MEASURED: one (A) press skips a movie -- the title was reached at 57 s against a 193 s baseline. Same rule the boot intro already uses.",
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"after_video": {
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"goto": "title",
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"kind": "authored",
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"why": "AUTHORED, and it has to be: the game goes into MISSION 1, and gameplay is out of scope (PORT-MISSION section 7). P7's gate asks for 'plays, then returns to a defined state' -- this is that state. The title is chosen over the main menu because the boot's own end state is the title, so a run that finishes the new-game intro lands somewhere a player can start again from. Nothing measured says the game does this."
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}
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},
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"ptbtn02": {
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"label": "LOAD GAME",
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"goto": null,
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"goto_name": null,
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"blocked": "The save-slot list is GP_SAVE_LOAD, not in this export. Destination MEASURED."
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},
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"ptbtn03": {
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"label": "TUTORIAL",
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"goto": null,
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"goto_name": "TUTORIAL_MENU",
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"goto_name_kind": "name match, not measured",
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"blocked": "The lesson list is not a GP_TITLE build. Destination MEASURED."
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},
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"ptbtn04": {
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"label": "OPTIONS",
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"goto": null,
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"goto_name": null,
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"blocked": "The settings menu is GP_OPTIONS, not in this export. Destination MEASURED."
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},
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"ptbtn05": {
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"label": "EXTRAS",
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"goto": "extras",
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"goto_name": "EXTRA_MENU",
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"goto_name_kind": "name match, not measured",
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"why": "MEASURED, HANDOFF Q4: EXTRAS opens GP_TITLE build 6. It is the ONLY main-menu destination inside this archive, and therefore the only (A)-into-a-submenu the P5 gate can actually walk."
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}
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},
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"labels_why": "The five labels are read off live-main-menu.png, a capture of the running game (docs/game/navigation.md, branch auto/no-disc-and-menu-captures 3a87a26). They are carried for logs and for a human reading this file; nothing draws them -- the button sprite already has its own text."
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},
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"extras": {
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"initial_focus": "ptbtn11",
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"initial_focus_kind": "measured",
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"initial_focus_why": "MEASURED, unlike the main menu's: EXTRAS opens focused on MISSION SELECT (live-extras.png). It is authored here only because there is nowhere else to put a measurement -- it is not a choice.",
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"on_cancel": {
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"goto": "main_menu",
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"goto_name": "TITLE_MENU",
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"goto_name_kind": "name match, not measured",
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"why": "MEASURED, HANDOFF Q5: (B) goes up one level and RESTORES FOCUS to the item you came from. EXTRAS advertises (B) in its own footer -- the red glyph is in ptmsg2.png and absent from the main menu's ptmsg.png."
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},
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"buttons": {
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"ptbtn11": {
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"label": "MISSION SELECT",
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"goto": null,
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"goto_name": null,
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"blocked": "The stage list is GP_MISSION_SELECT, not in this export. Destination MEASURED."
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},
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"ptbtn12": {
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"label": "MOVIE THEATER",
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"goto": null,
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"goto_name": null,
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"blocked": "NEVER OPENED. docs/game/navigation.md marks this one unknown -- not merely unexported. Do not assume it opens GP_MOVIE_THEATER; that would be a name match dressed as a destination."
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},
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"ptbtn13": {
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"label": "BACK",
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"goto": "main_menu",
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"goto_name": "TITLE_MENU",
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"goto_name_kind": "name match, not measured",
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"same_as_cancel": true,
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"why": "MEASURED: EXTRAS' third item is BACK (live-extras.png). Treated as (B): it pops the stack, so focus is restored on the main menu exactly as (B) does. Whether the game distinguishes them is untested and there is no reason here to invent a difference."
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}
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}
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}
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}
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}
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