Files
Sylpheed/tools/re-capture
Sylpheed RE agent 7b445916bc re: ISL bytecode encoding decoded; phase-end call sites located in Stage02
Read the encoding off the interpreter rather than guessing: instruction is a
big-endian u32 whose LOW byte is the opcode (25 of them, table 0x822635FC),
byte[2] is the instruction length -- every handler advances the pc by it -- and
bytes[0..1] are operand kinds. Op 12 is a jump whose operand is relative to the
code base [phase+232], which settles that offsets are code-base-relative for
this opcode. Op 19 is the built-in call: id in word@+4, and word@+8 is a
monotonically increasing STATEMENT id (0x245, 0x248, 0x24A, ...).

Confirmed by disassembling Stage02.ssb: the stream decodes cleanly from the code
base and routines terminate on ret exactly where expected.

Scanning the code region on the call encoding: 2846 call sites, 73 of the 147
built-ins used. The phase-control ones are located -- built-in 6 (end phase) at
12 sites, 62 at 3, 39 (mark last phase) at 8 -- so a phase has several exit
paths, as a mission with win and lose branches should.

New tool tools/re-capture/isl.py with --calls and --to (resync-into-target,
needed because instructions are variable-length so you cannot walk backwards).

Not settled: the 147 built-ins are uncharacterised, so this is structure without
meaning -- we can see THAT a phase ends, not WHAT was tested.
2026-08-25 12:21:44 +00:00
..

Runtime-capture harness (sylph-re container)

Screenshot-driven scripts for reading the running retail game's menus under Xenia Canary + lavapipe, headless. They assume the container helpers screenshot, vgamepad, pad are on $PATH and HOME=/sylph-home/re.

Script What it does
skip_intro.sh Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the PRESS Ⓐ BUTTON title. Static logo screens are left alone, so a stray tap can never land on NEW GAME.
wait_title.sh Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by skip_intro.sh.
step.sh One Arsenal navigation step (down/up/next/prev/none) + a compact capture: weapon list stacked over the DATA SHEET.
sweep.sh Walk a whole weapon-type list, capturing only rows that show a DATA SHEET — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the Range Class label box and skipped.
type.sh Change weapon-type tab N times (RB) and report the header strip.
hp.sh / cyc.sh Hangar hard-point carousel: cyc.sh steps it (d-pad down, not left/right) and captures the Name + DATA SHEET.

Input timing under lavapipe: the game polls input at its own low frame rate, so a 60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to auto-repeat (two rows per press).

Findings produced with these: docs/re/weapon-datasheet-runtime.md.

Guest-memory tools (no screenshots)

Script What it does
gmem.py Read the live guest address space out of /dev/shm/xenia_memory_* (Xenia's backing file), addressed by guest VA. find / read / words.
weapon_runtime.py Solve the Weapon/Shell struct layouts against the disc records and read the fields the disc defaults.
unit_discover.py Find which runtime class carries a set of ID strings, assuming no vtable: tallies the word at pointer_site - k across distinct IDs.
unit_runtime.py Same solver for the unit\UN_*.tbl definition objects (vtable 0x820af844). Unions several snapshots — unit definitions are per-stage.
schema_order.py Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values.
order_check.py Test offset = base + 4*index for one table's sub-record against solver output.
grab_tutorial.sh Cold-boot Canary, walk to the Nth TUTORIAL entry, wait for the stage load, snapshot guest RAM. One emulator per capture — backing out of a loaded mission wedges it.

Snapshot first — cp --sparse=always /dev/shm/xenia_memory_* snap.bin (~2 s) — and point $GMEM_FILE at the copy; the running emulator pegs every core under lavapipe.

🔴 pgrep -f / pkill -f match YOUR OWN shell

An agent driving this toolkit runs its commands through a wrapper shell whose command line contains the pattern being searched for. So

pgrep -f 'pilot\.py'        # matches the wrapper running this very command
pkill -f 'fly_session|pilot\.py'   # kills that wrapper — the script dies mid-way

This has cost four separate mistakes in one session: two scripts killed mid-execution, and twice a "is it already running?" guard that answered yes because it had found itself. The [p]ilot bracket trick does not help when the literal invocation (python3 pilot.py …) also appears on the wrapper's command line.

What works:

pgrep -x xenia_canary                       # exact NAME match, no -f
ps -eo pid,args | grep 'python3 pilot.py' | grep -v snapshot-bash
kill -9 <explicit pid>                      # look it up first, then kill by pid

The snapshot-bash filter is the reliable tell: the wrapper's command line always contains the shell-snapshot path.

🔴 The emulator does not survive the end of an agent turn

/work/.claude/settings.json defines a Stop hook that kill -9s every xenia_canary when a turn ends, printing "Stop hook killed N stale xenia process(es)".

So:

  • never launch a run intending to read it in a later turn — it will be dead;
  • an experiment has to produce its evidence within the turn that starts it;
  • prefer measurements that land in the first minutes of flight. REMAINING OB steps 4 → 8 → 12 inside the first few minutes, which is why a two-pass differential works in one turn while a 25-minute freeze watch does not.

This cost three iterations of investigating a "mysterious external SIGKILL", complete with cgroup and host memory forensics, before the hook was found. When a process dies at a session boundary, check the harness first.