flight_probe.Pad opened /tmp/sylph-vgamepad.fifo, "the vgamepad server's FIFO". That server was removed when the uinput pad was replaced by Canary's --hid=file driver, because a uinput device is not namespaced and scripted presses leaked to the host's desktop. The FIFO is now an ordinary 91-byte file nothing reads, and /tmp/xenia_pad.txt - the file the emulator polls - was 0 bytes while the "autopilot" was flying. So every axis, trigger and button from pilot.py, autopilot3.py, aim_probe.py and flight_probe.py went nowhere, silently. The corpus already carried this trap for the SHELL scripts (canary-scripted-input-traps.md, "every call here failed silently"). This class was missed, and every flight tool imports it. Verified against the oracle rather than by inspection, on runs confirmed animating at both ends of every phase: before, full stick produced 0.00 degrees of heading change over 4 s while the ship travelled 350-735 units, and the attitude matrix at pos-0x70 was byte-identical; after, LX=-1 turns 12.72 degrees and LX=+1 swings the flight direction from [1,0,0] to [0.13,-0.14,-0.98], with the matrix moving 0.44/0.31 under stick and 0.0000 at neutral. That also REFUTES the "stale attitude matrix" suspicion from the earlier pass - pos-0x70 is live and tracks the ship; it only looked dead because nothing was turning the ship. Still open and said plainly: with the pad fixed a 150 s pilot run still fires 0 times, with |aim yaw| still exactly 90.0 and the target 36-43 km away. Steering works now, so what is left is the stick SIGN against the pilot's error convention or a target selection that commits to something too far to close. Both are finally testable. findrot_global/findself/findspeed/selfstate still write to the dead FIFO and now say so in place; they are not repaired because none has been re-run since. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
123 lines
4.3 KiB
Python
123 lines
4.3 KiB
Python
#!/usr/bin/env python3
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"""Locate the player's flight object via its speed scalar, then its position.
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The HUD prints the craft's speed, so it is a known quantity we can *change on
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demand* — the classic two-state value scan, which is far more reliable than
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hunting for a structure by shape:
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1. coast -> RAM holds the cruise speed somewhere; collect every float ≈ it;
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2. boost -> the real one rises; everything coincidental is filtered out;
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3. coast -> it must come back down.
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Whatever survives all three is the player's speed. Its object then contains the
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position, which is confirmed independently: a position triple near that scalar
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must move at exactly the speed the scalar reports.
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Usage: findspeed.py <cruise> [boost_wait]
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"""
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import os
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import struct
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import sys
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import time
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import numpy as np
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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import gmem # noqa: E402
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# 🔴 DEAD FIFO. The vgamepad server this names does not exist any more - the
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# uinput pad was replaced by Canary's `--hid=file` driver - so every write here
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# goes into an ordinary file that nothing reads, silently. See the rewritten
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# `Pad` in flight_probe.py for the format the emulator actually polls, and
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# docs/re/pilot-never-fires.md for what this cost. NOT fixed here: these scripts
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# have not been re-run since, and changing input plumbing under a tool whose
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# results are unverified would only produce new unverified results.
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FIFO = "/tmp/sylph-vgamepad.fifo"
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def pad(line):
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with open(FIFO, "w") as f:
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f.write(line + "\n")
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def extents_arrays(fd, size):
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for a, b in gmem.extents(fd, size):
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n = (b - a) // 4 * 4
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if n >= 64:
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yield a, np.frombuffer(os.pread(fd, n, a), dtype=">f4")
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def scan_equal(fd, size, val, tol):
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hits = []
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for a, arr in extents_arrays(fd, size):
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with np.errstate(invalid="ignore"):
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ok = np.isfinite(arr) & (np.abs(arr.astype(np.float64) - val) <= tol)
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for i in np.flatnonzero(ok):
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hits.append(a + int(i) * 4)
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return hits
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def read_f(fd, off):
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b = os.pread(fd, 4, off)
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return struct.unpack(">f", b)[0] if len(b) == 4 else float("nan")
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def main():
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cruise = float(sys.argv[1])
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wait = float(sys.argv[2]) if len(sys.argv) > 2 else 4.0
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fd = os.open(gmem.mem_path(), os.O_RDONLY)
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size = os.path.getsize(gmem.mem_path())
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pad("reset")
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time.sleep(2.0)
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c0 = scan_equal(fd, size, cruise, 2.0)
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print(f"# pass 1 (coast {cruise}): {len(c0)} candidates", flush=True)
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pad("trig RT 1.0")
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time.sleep(wait)
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c1 = [o for o in c0 if read_f(fd, o) > cruise + 40]
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print(f"# pass 2 (boost): {len(c1)} rose above {cruise+40:.0f}", flush=True)
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vals = {o: read_f(fd, o) for o in c1}
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pad("reset")
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time.sleep(wait + 2.0)
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c2 = [o for o in c1 if abs(read_f(fd, o) - cruise) <= 6.0]
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print(f"# pass 3 (coast again): {len(c2)} returned to ≈{cruise}", flush=True)
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for o in c2[:20]:
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print(f" va {gmem.primary_va(o):#010x} boost value was {vals[o]:.1f}")
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if not c2:
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print("# no survivors — is the craft actually accelerating?")
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return
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# position triple in the same object: must move at exactly that speed
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print("\n# looking for a position triple near each survivor", flush=True)
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RAD = 0x400
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for o in c2[:8]:
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lo = max(0, o - RAD)
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n = RAD * 2
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t0 = time.time()
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a0 = np.frombuffer(os.pread(fd, n, lo), dtype=">f4").astype(np.float64)
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time.sleep(0.4)
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t1 = time.time()
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a1 = np.frombuffer(os.pread(fd, n, lo), dtype=">f4").astype(np.float64)
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sp_now = read_f(fd, o)
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dt = t1 - t0
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best = []
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for i in range(len(a0) - 2):
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d = a1[i:i + 3] - a0[i:i + 3]
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if not np.all(np.isfinite(d)):
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continue
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v = float(np.linalg.norm(d)) / dt
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if abs(v - sp_now) <= max(8.0, 0.06 * sp_now):
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best.append((lo + i * 4, v, tuple(a0[i:i + 3])))
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print(f" survivor va {gmem.primary_va(o):#010x} (speed {sp_now:.1f}): "
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f"{len(best)} matching triples")
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for off, v, p in best[:4]:
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print(f" pos va {gmem.primary_va(off):#010x} delta-off "
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f"{off - o:+#07x} |v|={v:7.1f} ({p[0]:+9.1f},{p[1]:+9.1f},{p[2]:+9.1f})")
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if __name__ == "__main__":
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main()
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