Settled by elimination with two controls. The 15 loadout names appear as a field VALUE nowhere on the disc -- 0 occurrences across every pak -- while the control Arbalest_155KG, which is referenced, appears 150 times as a value in the same pak. They occur only as the field names of the UNITS record. They are not in the executable either; control: WEAPONS (a section key) is, Arbalest_155KG is not. So nothing references a loadout by name. The selection is which pak entry the Hangar loads. GP_HANGAR_ARSENAL.pak has 180 IDXD entries in 10 shapes; 168 carry a UNITS roster = 28 stages x 6 languages, and the other 12 = 2 x 6. Each entry is one stage's whole Hangar config, and its UNITS roster is the flight for that stage -- 5 distinct rosters over 15 / 5 / 5 / 2 / 1 stages, including one where Rhino2-Katana flies alone. Every count is a multiple of 6 and they sum to 28, the disc's stage count by a fourth independent route. Corrects the previous commit: it read the pak with setdefault, so '15 loadouts / 24 allow-lists / STANDARD_ARM1 has 11 entries' is the union of first-seen records, not one table. Contents vary per entry -- PlayerSET_ARM1 has 5 distinct contents, STANDARD_ARM1 3, ExSET_NOSE 4. The chain and both controls (60/60, 70/88) are per-record and unaffected; only the per-list sizes were over-generalised. Not settled: the entry filenames. name_hash probing over 8 templates x 40 indices x 6 languages resolved 0, while the same probe's controls <lang>\weapon.tbl and <lang>\strings.tbl resolved 12/12. Artefact +40 lines / 1 changed heading; the other four regenerate byte-identical.
129 lines
5.8 KiB
Python
129 lines
5.8 KiB
Python
#!/usr/bin/env python3
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"""The Hangar loadout system: loadout -> per-slot allow-list -> arsenal item.
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A loadout record's `Arm1`/`Arm2`/`Arm3`/`Nose` do NOT name items. They name a
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per-slot ALLOW-LIST record whose positional (unnamed) fields are the ordered
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candidate item names. Regenerates docs/re/data/hangar-loadouts.txt.
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"""
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import sys, os, glob, collections
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HERE = os.path.dirname(os.path.abspath(__file__))
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sys.path.insert(0, HERE)
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import unitgroup as U
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from unit_substructures import pak_entries
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ITEMF = {'Dependency', 'MissionObjective', 'Model', 'Package',
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'PlayerWeapon', 'Points', 'Power', 'Range'}
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SLOTS = ('Arm1', 'Arm2', 'Arm3', 'Nose')
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def main():
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ars = glob.glob('/work/sylph_extract/**/GP_HANGAR_ARSENAL.pak', recursive=True)[0]
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unit_ids, char_ids = set(), set()
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for pk in sorted(glob.glob('/work/sylph_extract/**/*.pak', recursive=True)):
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for h, b in pak_entries(pk):
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if b[:4] != b'IDXD': continue
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try: recs = U.parse(b)
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except Exception: continue
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for r in recs:
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if r['squadron'] != 'Generic': continue
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n = U.named(r)
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if 'HP' in n and n.get('ID'): unit_ids.add(n['ID'])
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elif 'SideID' in n and n.get('ID'): char_ids.add(n['ID'])
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items, loadouts, allow, roster = {}, {}, {}, None
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for h, b in pak_entries(ars):
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if b[:4] != b'IDXD': continue
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try: recs = U.parse(b)
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except Exception: continue
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for r in recs:
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n = U.named(r); nm = r['squadron']
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if nm == 'WEAPONS' and roster is None: roster = r
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if ITEMF <= set(n): items.setdefault(nm, r)
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elif set(SLOTS) <= set(n): loadouts.setdefault(nm, r)
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elif set(n) == {'Type'}: allow.setdefault(nm, r)
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idxd = [(h, U.parse(b)) for h, b in pak_entries(ars) if b[:4] == b'IDXD']
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withu = [(h, r) for h, r in idxd if any(x['squadron'] == 'UNITS' for x in r)]
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rosters = collections.Counter()
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for h, recs in withu:
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for r in recs:
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if r['squadron'] == 'UNITS':
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rosters[tuple(sorted(n for t, n, v in r['fields']))] += 1
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print("# The Hangar loadout system")
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print("# Regenerate: python3 tools/re-capture/hangar_loadouts.py")
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print("# See docs/re/structures/hangar-loadout-system.md")
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print("\n## the pak is STAGE-SCOPED -- one config entry per stage per language")
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print(" total pak entries %4d IDXD entries %3d" % (len(pak_entries(ars)), len(idxd)))
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print(" entries carrying a UNITS roster %3d = %d stages x 6 languages"
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% (len(withu), len(withu) // 6))
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print(" entries without one %3d = %d x 6 (the item table + siblings)"
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% (len(idxd) - len(withu), (len(idxd) - len(withu)) // 6))
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print(" every roster count is a multiple of 6: %s ; they sum to %d stages"
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% (all(c % 6 == 0 for c in rosters.values()), sum(c // 6 for c in rosters.values())))
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print("\n## the %d distinct UNITS rosters -- who is in the flight, per stage" % len(rosters))
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for t, c in rosters.most_common():
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print(" %2d stage(s) %d pilots: %s" % (c // 6, len(t), ", ".join(t)))
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print("\n## counts, UNION over all entries (each name first-seen)")
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print(" arsenal items %3d loadout records %3d per-slot allow-lists %3d"
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% (len(items), len(loadouts), len(allow)))
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var = collections.defaultdict(set)
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for h, recs in idxd:
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for r in recs:
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if set(U.named(r)) == {'Type'}:
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var[r['squadron']].add(tuple(v for t, n, v in r['fields'] if n is None))
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print("\n## allow-list CONTENT VARIES BY ENTRY -- distinct contents per name")
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for k in sorted(var):
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print(" %-18s %d" % (k, len(var[k])))
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print("\n## loadout records")
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for nm in sorted(loadouts):
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n = U.named(loadouts[nm])
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u = n.get('UnitID', '')
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kind = 'unit' if u in unit_ids else ('character' if 'Character' + u in char_ids else '???')
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print(" %-16s %-16s %-16s %-16s %-16s UnitID=%-34s (%s)%s"
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% (nm, n.get('Arm1'), n.get('Arm2'), n.get('Arm3'), n.get('Nose'), u, kind,
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' PlayerUnit' if 'PlayerUnit' in n else ''))
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tot = hit = 0
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for r in loadouts.values():
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n = U.named(r)
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for f in SLOTS:
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tot += 1; hit += n.get(f, '').strip() in allow
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print("\n## CONTROL loadout.Arm1/2/3/Nose names an ALLOW-LIST record")
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print(" %d/%d" % (hit, tot))
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ptot = phit = 0
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miss = collections.Counter()
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for r in allow.values():
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for t, n, v in r['fields']:
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if n is not None: continue
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ptot += 1
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if v in items: phit += 1
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else: miss[v] += 1
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rset = {v for _, _, v in roster['fields']}
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print("\n## CONTROL allow-list positional entries name an ARSENAL ITEM")
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print(" %d/%d" % (phit, ptot))
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print(" misses: %s" % miss.most_common())
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print(" every miss is a WEAPONS-roster sentinel with no item record: %s"
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% (set(miss) <= (rset - set(items))))
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print("\n## CONTROL loadout.UnitID")
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u = [U.named(r).get('UnitID', '').strip() for r in loadouts.values()]
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print(" %d loadouts: %d name a unit Generic.ID, %d name a character (as 'Character'+value), %d neither"
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% (len(u),
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sum(1 for x in u if x in unit_ids),
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sum(1 for x in u if 'Character' + x in char_ids),
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sum(1 for x in u if x not in unit_ids and 'Character' + x not in char_ids)))
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print(" neither: %s" % sorted({x for x in u if x not in unit_ids and 'Character' + x not in char_ids}))
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print("\n## the allow-lists, in order")
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for nm in sorted(allow):
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vs = [v for t, n, v in allow[nm]['fields'] if n is None]
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print(" %-16s Type=%-5s %2d: %s" % (nm, U.named(allow[nm]).get('Type'), len(vs), ", ".join(vs)))
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if __name__ == "__main__":
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main()
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