Files
Sylpheed/docs/re
Sylpheed RE agent 932691b80d re: eliminate an enemy squadron — no wave follows; add a stall witness
SYLPH_KEEPOUT makes the hunt keep-out a knob instead of a hard-coded 600. At
1400 the pilot both kills and survives: hull 1500 and escorted asset 100 % for
the whole run, ENGAGE throughout, eight loss events against seven in the run
where it died at 83 s.

That let the elimination test actually run. An e007 Turret squadron was ground
18 -> 10 -> 8 -> 4 -> 2 -> 0, reaching zero at t=163 s with deployed falling 41
to 40 -- an enemy squadron destroyed outright for the first time in nine runs.

No arrival followed. ARRIVALS=0 at every sample including all those after t=163.
The hypothesis that a wave is released when a squadron is wiped out rather than
merely damaged does not survive its first test. Two further losses occurred at
t=176 and t=202, so the mission was demonstrably still live and still processing
kills; it simply produced no arrival. This refutes elimination-of-one-squadron
as the trigger. It does not refute event-gating generally -- a threshold across
several squadrons, an objective completion, or a specific squadron could all
still be the gate.

The valid window is smaller than the log suggests, about 90 s after the
elimination rather than 143 s, because the guest stalled around t=255 s. The
pilot's telemetry gives it away: the last 400 log lines contain one distinct
speed value against 236 in the first 400, with no timestamp gaps -- the process
kept logging while the game stopped advancing. Nothing in the probe output
distinguished a stall from a quiet mission, and the same ambiguity affects the
trailing flat samples of earlier runs.

wave6_probe now locates a counter advancing at frame rate, samples it each tick
and prints GUEST STALLED when it fails to advance, so future runs validate
themselves. Implemented but not yet exercised in a run.
2026-08-24 15:41:21 +00:00
..

Reverse-engineering knowledge base

This directory is the spec-side of the clean-room: it records what the original Project Sylpheed binary does (behaviour) and how its data is laid out, so that the Rust port can be implemented from these specs without re-deriving anything and without ever copying original code.

It exists to answer one question fast: "do we already know how X works, and how sure are we?"


The one rule that matters

Never document a claim more confidently than the evidence supports, and never paste original code here.

A wrong-but-confident note is worse than no note: someone builds on it and the bug hides for weeks. Every entry therefore carries an explicit confidence and its evidence. This mirrors the project method — measure the oracle, never infer; refute before believing.

Clean-room firewall

  • Allowed: behaviour descriptions, field offsets/types, formulas, state machines, observed input→output pairs, and references to the original by address (sub_821B68C0) or to xenia-rs/sylpheed.db.
  • Forbidden here and in crates/: pasted decompiled C/C++ or verbatim disassembled function bodies presented as the thing to reimplement. Cite the address; describe the behaviour in your own words. Disassembly is a tool for understanding, not a source to copy.

Confidence levels

Level Meaning Bar to reach it
CONFIRMED Behaviour verified against ground truth. ≥2 independent observations or one observation cross-checked against an oracle (canary framebuffer, a known-correct value, a second code path).
PROBABLE Strong single-source inference. One clean observation, or an unambiguous static read of the disassembly.
HYPOTHESIS Educated guess, not yet tested. Anything else. Must say what would confirm/refute it.

Promotion requires new evidence, not re-reading the old evidence. A HYPOTHESIS that "looks right again" is still a HYPOTHESIS. Only an independent check promotes it. If evidence later contradicts an entry, demote it and record the contradiction — do not silently edit the conclusion.


When to document

  • Right after a function/structure crosses from HYPOTHESIS to at least PROBABLE — before moving to the next code path, so the knowledge isn't lost or re-derived.
  • Whenever confidence changes (up or down) — append to the Evidence log, don't overwrite.
  • Not while it's still a pure guess with no evidence — a one-liner in the relevant backlog/plan is enough until there's something to stand on.

What to document

  • Functions/code pathsdocs/re/functions/<name>.md (one file per function or tight cluster).
  • Data structures / formatsdocs/re/structures/<name>.md.
  • Keep the index in INDEX.md (one line each: name · confidence · one-line summary).

Use the templates: _TEMPLATE.function.md, _TEMPLATE.structure.md.


How we find and confirm code paths (the toolchain)

Everything joins on the guest virtual address (PC) — code addresses are fixed by the XEX load, identical across our emulator and canary.

  • Static (cheap, try first): xenia-rs/sylpheed.db (DuckDB: 25 481 functions, xrefs, strings, vtables, imports). Query with xenia-rs/zq.pyzq.py grep <str>, zq.py xref <addr>, zq.py dis <lo> <hi>, zq.py fn <pc>. Entry points are usually a string (zq.py grep MSG_DEMO) or an import (movie/XMA API) xref'd back to the loader.
  • Dynamic (when static is ambiguous): run xenia-rs with its probe suite — --pc-probe / --audit-pc-probe-hex (fires at block entry), --mem-watch (mid-block reads/writes of a VA), --lr-trace (call/return chains), --trace-instructions, --dump-addr (read guest memory). These already exist; prefer them over hacking canary.
  • Oracle (correctness ground truth): canary — the Wine cross-build xenia-canary/build-cross/bin/Windows/Debug/xenia_canary.exe (the native Linux ELF crashes / does not run — do not use it). This is the only emulator that reaches the in-game menu; our xenia-rs never got past the intro video. Use canary to observe output (capture its framebuffer for texture colours), not usually to instrument code — though its build-cross toolchain does compile, so small C++ probes + rebuild are possible when needed. Run muted, one emulator process at a time, point it at the real ISO (not the symlink).

⚠️ VA-equality caveat: join code by PC (fixed), but never assume a data VA holds the same bytes across emulators — allocators differ. Compare data by content/layout.