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Sylpheed/docs/re/interpolator-hunt-bounded-negative.md
sylph-decoder 934fbfbbbf re: the interpolator is not found, and four routes are excluded
Question 1's behavioural half is answered elsewhere and measured. This is
the other half -- which function -- and it is not found. Recorded as a
bounded negative so the next attempt does not repeat four searches.

Excluded, all by exhaustive scans of the image:

  integer lerp shape (divw with mullw and subf within 10 instructions):
    28 sites image-wide, NONE in the UI region 0x82200000-0x823FFFFF
  mulli by 40, the keyframe record stride: 31 sites, NONE in the UI region
  addi rX,rX,40 in the UI region: 43 sites; the screen/bundle ones at
    0x823CCA6C and 0x823CCA94 disassemble to a 40-byte container COPY loop
    (CTR=10, ten-word copy), a vector reallocation, not an evaluator
  fmadd-family in the UI region: 811 sites over 142 pages -- too diffuse to
    select on, so float is neither excluded nor narrowed

The first two together say the evaluator does not compute its fraction with
integer multiply-and-divide and does not index records by multiplication.
With the measured steps landing on exact integers, the likeliest remaining
shape is a float lerp with a per-segment reciprocal, converted to a byte --
stated as a hypothesis, not a finding.

Names the route I would take next and did not have budget for: trace DOWN
from the quad emitter. sub_823C2AC0 has exactly 6 callers, four of them
sibling emitters, and sub_822380B0 reads its colour from this+0x04..0x10.
Whoever writes those fields is one step from the interpolator.

Reach stated: the two opcode negatives are exhaustive over the whole image
rather than sampled, but they do not exclude the interpolator living
outside the UI region, which is an assumption inherited from
ui-quad-class-foothold.md and not independently checked.

Not blocking the port: it needs whether to lerp and how, which is answered.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-02 15:42:25 +00:00

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The keyframe interpolator is not found — but four routes are now excluded

Status: undecodable so far, with reach. 2026-09-02. Instrument: ⟨image⟩ — mechanical scans of /image/sylpheed.pe, no database rows.

Question 1 of ../agents/PLAYTEST-2026-09-02.md has two halves. The behavioural half is answered — the game interpolates piecewise-linearly, every frame, and the declared keyframes predict the measured per-frame steps (splash-interpolates-every-frame.md). This page is the other half: which function, and it is not found.

Recorded because a bounded negative stops the next attempt repeating four searches that cost nothing to state and an hour to redo.


What was excluded, and how

The UI region throughout is 0x82200000 … 0x823FFFFF, which is where the corpus places the screen/bundle subsystem and the quad-emitter chain (ui-quad-class-foothold.md).

route search result
integer lerp a divw/divwu with both a mullw and a subf in the preceding 10 instructions — the shape of v0 + (v1v0)·(tt0)/(t1t0) 28 sites image-wide, NONE in the UI region. The evaluator is not integer multiply-divide there
indexed record access mulli rD,rA,40 — the keyframe record stride is 40 bytes ⟨disc⟩ 31 sites, NONE in the UI region. Records are not addressed by multiply
pointer walk by stride addi rX,rX,40 inside the UI region 43 sites. The ones in the screen/bundle subsystem — 0x823CCA6C, 0x823CCA94 — disassemble to a 40-byte container copy loop (mtspr CTR,10 then a 10-word copy), i.e. a vector<40-byte> reallocation. Not an evaluator
float lerp fmadd-family ops in the UI region 811 sites over 142 pages — far too diffuse to select on. Not excluded; not narrowed either

📌 The useful part is the first two. Together they say the evaluator does not compute a fraction with integer multiply-and-divide, and does not index its records by multiplication. Combined with the measured behaviour — steps that land on exact integers like 3 and 14 — the likeliest remaining shape is a float lerp with a reciprocal computed once per segment, then converted to a byte. That is a hypothesis, and the fmadd scan shows it cannot be found by opcode shape alone.

What would find it, in cost order

  1. Trace down from the quad emitter. sub_823C2AC0 — the accessor that hands out the vertex pointer — has exactly 6 callers, four of them sibling quad emitters (sub_821D6A40, sub_822380B0, sub_82234610, sub_821BC718). sub_822380B0 calls it and then reads its colour from fields of this (+0x04, +0x08, +0x0C, +0x10). Whoever writes those fields is one step from the interpolator, and the caller set is small enough to enumerate. This is the route I would take next and did not have budget for.
  2. Watch it from the guest instead of reading for it. The alpha is in a vertex buffer at a known address each frame; a watchpoint on the byte that becomes k_8_8_8_8 alpha would name the writer directly. /canary is read-write and already carries four RE logger patches.

Why this is not blocking the port

It is not. The port needs to know whether to lerp and how, and that is answered and measured. Naming the function would let the answer generalise from the splashes to every screen without further captures — worth having, not worth holding the port for.

Reach

⟨image⟩, exhaustive over the whole 9.2 MB for the two excluded opcode shapes, so those negatives are complete rather than sampled — the instruction forms searched genuinely do not occur in that address range. They do not exclude the interpolator living outside 0x82200000…0x823FFFFF, which is an assumption inherited from ui-quad-class-foothold.md and not independently checked here.