Files
Sylpheed/tools
sylph-decoder 97b0362bbd tools: the EXTRAS walk pressed (A) on NEW GAME -- fix the stop test
'Press until the cursor stops moving' broke on its first comparison: one DOWN
was dropped, the row read the same twice, and it concluded the cursor had
stopped while sitting on the first item. It then pressed (A) on NEW GAME. No
harm this time -- neither press registered and the screen stayed put -- but that
is luck, not the design.

A stop test that cannot distinguish 'at the end' from 'the press was lost' is
the press-counting bug wearing a different hat. Now: a non-move ends the walk
only after at least one move has been observed, four consecutive dropped presses
abort, and (A) is pressed only if the cursor demonstrably moved.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 06:40:12 +00:00
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