The brief's rule is to commit reference data beside the finding so the port can be built without a disc. Nothing had ever checked that the docs' cited artifacts actually exist. doc_link_check.py walks every markdown file under docs/, resolves each relative link, and reports targets that are missing -- and separately targets that resolve to a ZERO-BYTE file, which looks fine in any listing. links resolving 1038 -> 1049 missing targets 16 -> 5 empty targets 0 -> 0 +11 resolving and -11 missing against 11 edits: the counts pair, which is the confirmation the pass did what it claimed and touched nothing else. Two of the sixteen were the evidence for the UI layout decode itself. structures/ui-rat-layout.md is what the port is built on, and its two figures -- backing "the tutorial PAUSE menu rebuilds pixel-accurately from its sprites" and "the same method reproduces the main menu" -- were written as captures/ui-layout/... from a file in structures/, one directory too shallow. The headline evidence for the decode could not be opened from its own document. Eleven links had the wrong relative depth with the target present. Each was rewritten only where exactly one candidate path resolved, so nothing was guessed; the first pass left three alone because equivalent spellings (captures/../captures/x) failed to collapse, and a second pass normalised them. Five remain genuinely absent and are left rather than invented: two point at MEMORY.md outside the repo, one at a header in the separate xenia-canary-native tree, and two name documents that were never written (weapon-datasheet-runtime.md, canary-build-verified-env-confound.md). None is port-relevant. A missing document is a different problem from a bad path and is not something a link fix should paper over.
9.9 KiB
ISL request_script_message → caption text
✅ Settled 2026-08-26. Every mission-script message call resolves to the dialogue line it plays. The 28 stage scripts are readable as dialogue.
The link
Built-in 64 (request_script_message) takes one operand in slot 0: a
two-word symbol reference into symbol table 1. The symbol's name is a
message id such as MSG_VOICE_D_257. The text lives in the language pack's
IXUD blocks (dat/GP_MAIN_GAME_<lang>.pak) as a named field whose key is
<id>_<page>_<line>, read via the record/field table documented in
idxd-container.md.
MSG_VOICE_D_257 → field key `MSG_VOICE_D_257_000_00` → "Katana! Damn it!"
Evidence
Measured over all 28 StageNN.ssb:
| built-in 64 call sites | 2683 |
| slot 0 not staged | 0 |
| operand not in symbol table 1 | 0 |
| operand symbol type | 6 at all 2683 sites |
| distinct message names | 1338 |
names with caption text at _000_00 |
2683 / 2683 (100 %) |
There is no residue: no call site takes a different operand shape, no name is of a type other than 6, and no name is missing from the caption table. That totality is the result — a partial rate would have meant the operand encoding was only sometimes what I thought it was.
Name families and their share of call sites:
MSG_VOICE 2407 MSG_ADAN 118 MSG_ACRO 82
MSG_ADPL 38 MSG_TCAF 35 MSG_RHIN 3
MSG_VOICE_* is crew/wingman dialogue; the four-letter families are
ship-side announcements (ACRO = ACROPOLIS, ADAN/ADPL = ADAN,
TCAF, RHIN = Rhino flight).
Page and line structure — and a correction to this page's first tool
✅ Measured 2026-08-26, on the English pack. A caption id is keyed
<id>_<page>_<line>:
-
a page is one subtitle box with four line slots (4 506 pages allocate 4, 263 allocate 3 — no other width occurs). ⚠️ That counts slots, not text; an English page carries 1 to 4 actual lines — see the correction below;
-
successive pages are successive utterances, and may be different speakers. A multi-page id is therefore a whole exchange, not one long line:
MSG_DEMO_009 page 0 No way! There's more of them? page 1 Rhino Leader to ACROPOLIS! There's a whole fleet of them now! page 2 What? Is there any way you can get out of there? page 3 If we get rid of those fighters, we can cut our way out of here.
Of 4 091 distinct ids, 452 span more than one page (374 MSG_VOICE,
78 MSG_DEMO), up to 8 pages.
This refuted the first version of isl_dialogue.py, committed earlier the
same day, which read only page 000. 356 of the 1338 script message names
are multi-page, so a quarter of the dialogue it printed was silently
truncated to its opening utterance. The tool now walks pages until one is
empty. The 2683/2683 resolution figure above is unaffected — it counted ids
that have text, and every id does have a page 000 — but the rendered
text was incomplete, and the caveat this page originally carried ("whether any
id uses a page other than 000 is unmeasured") understated it as a question
when it was already a defect.
Why this was not obvious earlier
The caption table only became readable on 2026-08-25, when build_caption_text
was switched from scraping adjacent string-pool tokens to reading the IXUD
field table — which took the extractable line count from 537 to 8800
(8800 of 8800 distinct keys). Before that the great majority of these 1338
names had no text to resolve to, and the 100 % figure was unreachable.
What this does not settle
- Which recording plays. The caption is the text; the voice bank binding is a separate and still-unresolved question — see voice-bank-leading-region.md and the known case of a generic line playing against a specific subtitle.
- Which page a
MSG_DEMO_*id belongs to. TheDEMOfamily is not called from the stage scripts at all — 78 of its ids are multi-page, so something else drives cutscene dialogue. That driver is unidentified. The other five languages. Only the English pack was swept.✅ Swept 2026-08-26 — see below.- Ordering. The tool prints call sites in file order, which is script order, not necessarily play order — phases and branches are not resolved.
Tool
tools/re-capture/isl_dialogue.py <StageNN.ssb> [GP_MAIN_GAME_E.pak]
Sample output committed at ../data/isl-stage02-dialogue.txt (Stage 02, 213 message calls, 213 with text).
✅ All six language packs swept (2026-08-26)
| pack | distinct MSG_* keys |
with non-empty text | ids | pages |
|---|---|---|---|---|
| E English | 18 813 | 8 800 | 4 091 | 4 758 |
| D German | 18 813 | — | 4 091 | — |
| F French | 18 813 | — | 4 091 | — |
| I Italian | 18 813 | — | 4 091 | — |
| S Spanish | 18 813 | — | 4 091 | — |
| J Japanese | 14 295 | 7 266 | 4 087 | 4 765 |
The five European packs have byte-for-byte identical key sets — zero keys missing, zero extra, in any direction. Only Japanese differs, and the difference is not missing content:
- its id set matches to within 5 missing and 1 extra of 4 091;
- its page count is 4 765 against English's 4 758 — the same;
- its lines per page are fewer: mean 1.52 vs 1.85, and it never uses a 4-line page where English has 113.
So Japanese carries the same dialogue and simply wraps into fewer lines, which is what a language without inter-word spaces does in a fixed-width box. The 4 521 "missing" keys are line slots that were never needed. ❌ A reading of "Japanese is missing 4 521 captions" would be wrong.
⚠️ Correcting my own wording elsewhere
This page, further up, said a page holds "3 or 4 wrapped lines (4 506 of 4, 263 of 3 — no other width occurs)" — I first misattributed that sentence to cutscene-message-table.md while correcting it, which is its own small carelessness. It measured key slots, which the records allocate four at a time. Counting lines that actually carry text, an English page holds 1 to 4:
1 line: 1 574 2 lines: 2 439 3 lines: 632 4 lines: 113
Both numbers are true of different things, but "holds 3 or 4 wrapped lines" reads as a statement about the text and is wrong as such. A page has up to four slots and usually fills one or two.
This also reconciles the 8 800 figure quoted throughout the corpus: it is distinct English keys with non-empty text, out of 18 813 keys in total. The larger number is not a contradiction — most slots are empty.
✅ Dialogue with audio durations, all 28 stages
2026-08-26. ../data/stage-dialogue-with-durations.txt
joins three separately decoded systems — the ISL script's built-in 64 call
sites, the caption table, and the sound-bank seek tables:
offset | message id | eng s | jpn s | caption
Duration is the bank's last cumulative sample over its sample rate. Nothing is decoded; every number is read.
Coverage over the 2 683 call sites: 1 663 (62.0 %) have an English duration
and 2 198 (81.9 %) a Japanese one. The gap is the headerless banks, which
carry no seek table — and which language lacks one differs per line, so the
two columns are complementary rather than nested.
Two columns, deliberately. FILES names the jpn\ banks and the game
substitutes the language directory, so a line's English and Japanese recordings
are different files of different lengths. The caption text is English, so eng
is the column that matches it. Reporting a single duration here would have
silently attached Japanese timings to English text — the first version of this
artifact did exactly that, which is why it was regenerated.
The difference is not academic:
MSG_VOICE_A_065 "They got Leader!" eng 1.78 s jpn 2.46 s
MSG_VOICE_D_257 "Katana! Damn it!" eng - jpn 2.59 s
MSG_VOICE_D_342 "Katana, Ellen, good work." eng 4.18 s jpn -
❔ Not settled: the 38 % of call sites with no English duration. They are
headerless banks. A seek-based recovery was tried and does not work — see
below.
❌ Recovering headerless durations from the seek chunk — tried, refused
A headerless bank has no RIFF, so no data size to read. But a seek chunk
describes the wave ending at its own position, so an entry carrying one looks
like it should yield a length for free. Across the bank set:
| eng | jpn | |
|---|---|---|
has a RIFF (already covered) |
3 686 | 4 301 |
headerless with a valid seek |
343 | 419 |
headerless, no seek |
353 | 380 |
| no entry for that language | 753 | 35 |
343 recoverable English durations would lift coverage from 62 % to about 75 %, and the numbers look right — median 3.25 s, p90 5.18 s, which is exactly the shape of in-mission voice.
It is still wrong. A seek sits immediately after its own data, so the
implied wave start is seek_pos − packets × 2048. Checking that:
wave starts BEFORE the entry begins : 277 of 343
wave starts inside the entry : 66 of 343
For 277 of the 343, the seek describes the previous bank's wave, not this
entry's. That is the same pairing rule that made my earlier seek readings
fail; taking the length anyway would attach a neighbour's duration to 81 % of the
recovered rows. Even the 66 that start inside the entry are not proven to be
that entry's own wave — "starts inside" is necessary, not sufficient.
The median 3.25 s is precisely the kind of plausible-looking figure that has
already misled this work twice today, so the approach is recorded as refused
rather than applied with a caveat. Recovering these lengths needs the bank→wave
assignment settled first — the open question auto/slb-loader records as "which
bank in a window belongs to the entry's name".