Files
Sylpheed/docker/port/Dockerfile
MechaCat02 9fbb352ef0 monorepo: one repository for the decoders, the port and the corpus
Merges the Godot port into the reverse-engineering repository, preserving both
histories -- 1019 commits of corpus plus the port's 31, brought in by subtree
merge and then moved into place so git can follow each file across the rename.

The reason is not tidiness. The two-repo split forced the exporter to depend on
the decoders by pinned revision, and that created a whole class of failure that
now disappears: a sha reachable only from a topic branch, orphaned by a
squash-merge, breaking a fresh checkout silently at build time. It also forced a
live read-only mount of one agent's working tree into another's container, which
is why a contract file could move mid-iteration. With a path dependency, a
decoder change and the exporter change it requires land in the same commit or
not at all.

Canary stays separate: it is a fork tracking upstream.

New structure for the long term:

  docs/game/     how the game is NAVIGATED -- menus, modals, prompts, alerts,
                 and in-game flight. Written so nobody rediscovers it. Mostly
                 open questions on purpose; the in-game tutorials are the
                 resource for the flight half.
  docs/port/MODDING.md
                 modding as a constraint on the exporter TODAY, not a later
                 feature: one logical asset in one file (the disc splits nearly
                 everything, and resolving that is the exporter's job), names a
                 person recognises, PNG/OGG/OGV/JSON only, base-and-overrides so
                 re-exporting is always safe, provenance in every file.
  data/base + data/mods
                 generated tree and drop-in overrides, both gitignored
  exchange/      transient inter-agent files, deliberately outside history
  docs/agents/   the team protocol

Both the README and the navigation doc lead with the correction that cost the
most: the oracle is the real game under Xenia Canary. Reborn's renderer is a
hypothesis under test, it has been wrong, and treating it as ground truth
propagated into three documents and both agents before a human caught it.

Scripted modding stays possible without being built: no screen name is hardcoded
in GDScript and there is no native code in port/, which is what Godot Mod Loader
needs to be able to substitute behaviour later.
2026-08-29 11:34:46 +02:00

101 lines
5.0 KiB
Docker

# Autonomous port agent for the Sylpheed Godot menu shell.
#
# DELIBERATELY SMALL. The reverse-engineering container next door is 4.36 GB
# because it builds Xenia Canary and drives it under a software Vulkan stack.
# This agent has no emulator, no oracle and no C++ build: it converts already-
# decoded assets and drives Godot. Keeping it light is what lets both containers
# run on one 12-core / 15 GB box without the memory pressure that has crashed it.
#
# What it needs, and nothing else: Rust (the exporter), Godot 4 (the runtime),
# ffmpeg (the transcode), and a headless display to screenshot Godot for
# comparison against the reference renderer.
FROM ubuntu:24.04
ENV DEBIAN_FRONTEND=noninteractive \
LANG=C.UTF-8 \
TZ=Etc/UTC
RUN apt-get update && apt-get install -y --no-install-recommends \
# toolchain for the exporter and for building sylpheed-cli from /reborn
build-essential pkg-config git curl ca-certificates \
libssl-dev \
# Godot 4 needs these even headless; the windowed run needs the X libs
libx11-6 libxcursor1 libxinerama1 libxrandr2 libxi6 libgl1 \
libasound2t64 libpulse0 libfontconfig1 \
# the transcode target (libtheora + libvorbis ship in Ubuntu's ffmpeg)
ffmpeg \
# headless display + the screenshot path, for diffing Godot's output
# against `sylpheed-cli screen render`
xvfb x11-utils openbox imagemagick \
# everyday
python3 jq ripgrep unzip file less nano tini sudo procps \
# expect drives Claude Code's one-time interactive gates
expect \
&& rm -rf /var/lib/apt/lists/*
# ── Godot 4 ──────────────────────────────────────────────────────────────────
# Pinned. An engine version bump changes rendering, and this project compares
# screenshots against a reference renderer — so an upgrade must be a deliberate,
# stated act rather than a silent drift.
ARG GODOT_VERSION=4.7.2
RUN cd /tmp \
&& curl -fsSLO "https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip" \
&& unzip -q "Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip" \
&& mv "Godot_v${GODOT_VERSION}-stable_linux.x86_64" /usr/local/bin/godot \
&& chmod +x /usr/local/bin/godot \
&& printf '#!/bin/sh\nexec /usr/local/bin/godot --headless "$@"\n' > /usr/local/bin/godot-headless \
&& chmod +x /usr/local/bin/godot-headless \
&& rm -f "Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip"
# ── Node + Claude Code ───────────────────────────────────────────────────────
RUN curl -fsSL https://deb.nodesource.com/setup_22.x | bash - \
&& apt-get install -y --no-install-recommends nodejs \
&& npm install -g @anthropic-ai/claude-code \
&& npm cache clean --force \
&& rm -rf /var/lib/apt/lists/*
# ── The agent user ───────────────────────────────────────────────────────────
# NOT root: Claude Code refuses --dangerously-skip-permissions with root
# privileges. Ubuntu 24.04 ships its own `ubuntu` account at uid 1000, so the
# common case — matching a host user who is also 1000 — collides with it.
ARG AGENT_UID=1000
ARG AGENT_GID=1000
RUN if getent passwd "${AGENT_UID}" >/dev/null; then \
userdel -r "$(getent passwd "${AGENT_UID}" | cut -d: -f1)" 2>/dev/null || true; \
fi; \
if getent group "${AGENT_GID}" >/dev/null; then \
groupdel "$(getent group "${AGENT_GID}" | cut -d: -f1)" 2>/dev/null || true; \
fi; \
groupadd -g "${AGENT_GID}" agent \
&& useradd -m -u "${AGENT_UID}" -g "${AGENT_GID}" -s /bin/bash -d /sylph-home/port agent \
&& mkdir -p /sylph-home/port /work /reborn \
&& chown -R "${AGENT_UID}:${AGENT_GID}" /sylph-home \
&& echo 'agent ALL=(ALL) NOPASSWD: ALL' > /etc/sudoers.d/agent
COPY bin/ /usr/local/bin/
COPY entrypoint.sh /usr/local/bin/entrypoint.sh
RUN chmod +x /usr/local/bin/* /usr/local/bin/entrypoint.sh
USER agent
WORKDIR /work
# CARGO_TARGET_DIR points OUTSIDE the bind-mounted repo so the host and the
# container do not invalidate each other's incremental state on every switch.
ENV RUSTUP_HOME=/sylph-home/port/.rustup \
CARGO_HOME=/sylph-home/port/.cargo \
CARGO_TARGET_DIR=/sylph-home/port/target-container \
PATH=/sylph-home/port/.cargo/bin:/usr/local/bin:/usr/bin:/bin
RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
| sh -s -- -y --default-toolchain stable --profile minimal --component clippy --component rustfmt
RUN mkdir -p /sylph-home/port/target-container /sylph-home/port/.claude
ENV HOME=/sylph-home/port \
DISPLAY=:97 \
SCREEN_GEOMETRY=1280x720x24 \
PROJECT_DIR=/work
ENTRYPOINT ["/usr/bin/tini", "--", "/usr/local/bin/entrypoint.sh"]
CMD ["bash"]