I had this in the code as 'bounded, not pinned ... if the game snaps elsewhere in
the window, move this line'. That framed a live loose end. There is none.
The Decoder tightened the window to [160,238) and, more usefully, showed it can
never be narrowed by any capture: every element holds a constant pose across it,
so with the leaves restarting at 0 on the snap, every target in the window
renders the same frame -- and it never becomes observable later either, because
the clock freezes at settle and the 238->250 exit plays when the screen LEAVES
rather than on a timer.
Checked against this export rather than taken on trust: all 24 title elements are
constant across [160,238), and the lower bound is EXACT -- ptcopyright is
mid-ramp at t=159.9 and settled at t=160.0, so the intersection is the window.
Classified undecodable-with-reach. 236 stays, needs no defending, and nobody
should spend a run on it.