15 is the biggest unnamed built-in: 1360 sites across 27 of 28 stages, with
an invariant (unit, double) operand shape. Joining every call site's unit to
its craft type through stage\UnitGroup_S<NN>.tbl resolves 1360 of 1360, none
unknown, and the values stratify hard:
capital hulls (Destroyer, Carrier, CruiserEX, Cruiser, Acropolis,
BattleshipEX, ASFrigate) 0-100
mobile craft (Elan 500, ArrowHead 400, DeltaSaber_T 400,
DeltaSaber_W 600, Attacker_S 250-400,
Phantom 300) 250-600
asteroid (mn040_Asteroid_Big, 74 sites) 0, only 0
Capital ships crawl, fighters run, the player's craft is fastest at 600, and
a rock never moves. That is a speed's signature.
Except turrets break it. UN_e007_ADAN_Turret carries 400 x89 / 280 x17 /
380 x4 / 250 x2 and UN_e008_ADAN_TurretPlus 450 x62 / 500 x2 -- 176 of the
1360 sites, 13%, at fighter-class values on something that does not move.
The asteroid is what makes this sharp rather than dismissible: a genuinely
immobile object gets 0 every single time, so "immobile things get junk" does
not explain the turrets.
So the operand is a craft-class-dependent scalar with speed's range and
ordering, but set_speed is not a sound reading of it. Left UNNAMED. The
handler writes [unit+196], initialised from [unit+192] at spawn; reading its
consumer is what would settle it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
39 KiB
The 147 ISL built-ins
Status: ✅ table encoding, calling convention and the ScriptPhase state layout;
✅ ~135 of 147 handlers characterised from the disassembly; 🟡 three resolved
only partially; ❔ the interpreter-command table is only partly recovered.
Companion to isl-bytecode (the instruction encoding) and mission-phase-advance (why phases hinge on these).
✅ Table and calling convention
0x8227226C … 0x822724B7 is 147 big-endian absolute VAs — no base-relative
offsets. Verified structurally: the table starts immediately after the bctr at
0x82272268, 0x8227226C + 147·4 = 0x822724B8 is exactly where the first
handler begins, and every target lies inside sub_82272220.
Six ids are unused defaults (0, 0x41–0x44, 0x7A) and about ten more are deliberate stubs returning a constant.
Arguments do not live in the instruction. Every handler starts
addi r3,r31,20 ; bl 0x82454A40 — std::string::c_str() — so [phase+20] is a
packed operand blob, which is what the local[] staging in
isl-bytecode fills.
✅ Return codes — read off ScriptPhase::Update (0x82263830)
The dispatcher switches on r3 exactly four ways:
| r3 | address | effect |
|---|---|---|
| 0 | 0x82263850 |
continue to the next thread in the same frame |
| 1 | 0x82263878 |
[thread+4] = [thread+0] — restart this coroutine from its entry |
| 2 | 0x82263888 |
[thread+4] = saved pc — resume next frame |
| 3 | 0x82263894 |
sub_8226EA20 erases the thread from the active list [+216], then sub_8226EAB8 returns it to the free list [+204] — terminate this coroutine |
Two tails do the pc bookkeeping: 0x822724F8 is li r3,0 then advance;
0x822724FC advances only, preserving r3. Advance is pc += [insn+2], the
length byte — the same field isl-bytecode decodes. So every
handler that ends b 0x822724F0 returns 0, and its only output is
[phase+164]/[phase+176].
❌ CORRECTED — the blocking set was wrong in two places. The blocking form is
bctrl ; cmpwi r3,2 ; bne 0x822724FC, and it appears at 102, 120, 137, 142,
143. This file previously listed 97, which does not block: its handler
0x8227313C ends b 0x822724F8, so it always returns 0. And 102 was
missing. All six handlers re-read to confirm.
✅ ScriptPhase state layout
| offset | meaning |
|---|---|
+88 |
32-entry float register file |
+120 |
32-entry flag register file |
+160 |
frame-wait counter |
+164 / +176 |
int / double result register |
+196 |
phase-finished flag |
+232 / +236 |
code base / end-event offset |
+244 |
symbol table 1 base (route + message names) |
+272 |
trigger queue |
+300 |
1 = not last phase, 2 = last |
+304…+320 |
mission timer (elapsed, t0, limit, running, enabled) |
+324 |
runtime unit array, indexed by symbol table 2 index |
Per-unit record: +4 live object (NULL = absent), +16 state (2 = active;
1/3/4 = gone/dead/invalid), +32/40/48 position, +128/132 HP / max HP,
+140 flag bitmask.
That is the hook into the data: blob fields indexing [phase+244] are
symtab-1 indices and fields indexing [phase+324] are symtab-2 indices — the
two tables already parsed in mission-script-ssb.
✅ The conditions a phase can test
| id | name | what it tests |
|---|---|---|
| 6 / 62 | END_PHASE / FORCE_END_PHASE |
sets [+196], with / without the end event |
| 39 / 40 | MARK_LAST_PHASE / mark_not_last |
[+300] = 2 / 1 |
| 69 / 70 | unit_state / unit_alive |
a named unit's lifecycle state; state == 2 |
| 20 / 95 | hp_pct_test / unit_hp_pct |
unit HP as a percentage of max |
| 18 | dist_lt |
3-D distance between two named units below a threshold |
| 24 / 72 | squad_survival_pct / group_ratio_pct |
current ÷ initial squadron members × 100 |
| 56 / 94 | unit_relation / is_engaged |
relation between units; is anything engaging this one |
| 33 / 34 | global_counter0/1 |
two global counters read straight into [+164] |
| 132–134 | player gauges | speed/boost ratios and a player byte |
| 73, 123–127 | timer family | start / resume / stop / reset / read elapsed / read limit |
| 8 / 9 / 93 | set_flag / read_freg / clear_flag |
latch a result into the 32-entry files |
| 100 / 115 | reset_phase_threads / named_event |
❌ 100 is not push_trigger — see below |
The state machine is therefore: a trigger fires a coroutine → the coroutine
tests one of the predicates → it latches the answer with set_flag → some later
thread reaches END_PHASE.
Two spot-checks I ran against the disassembly rather than taking on trust:
- id 4 (
wait_s) —c_str(),li r3,2(yield),lfd f0,0(r11),stfd f0,8(r30): a double seconds value into the thread countdown. Exactly as described. - id 24 (
squad_survival_pct) — indexes[phase+324]by[arg+4], rejects a NULL object and state 1, then calls823011B0(initial, packedhi<<16|lo) and82301118(current). Exactly as described.
❌ Three built-in names WITHDRAWN
Each re-read twice — the handler, and the thing it calls — because all three had been named from their shape rather than their effect.
| id | was | is | evidence |
|---|---|---|---|
| 11 | yield |
end_coroutine |
0x82272624 is li r11,1 ; li r3,3 ; stw r11,164(r31). Return 3 destroys the thread. It is the single most-used built-in in the game — 2945 sites, 372 in Stage 02 alone — so this was the most load-bearing wrong name in the file. |
| 5 | await_label |
kill_coroutine(label) |
sub_82273B08 computes target = [phase+232] + blob[0]; if that equals the caller's own pc it returns 3 (kill self), otherwise it finds the thread parked at target in [phase+220] and moves it to the free list. It does not wait for anything. |
| 100 | push_trigger |
reset_phase_threads |
the handler calls vtable slot 2 (clears the trigger container at [phase+272]) and then sub_82273BE8, which walks [phase+220] and frees every thread whose pc differs from the caller's. It drops queued triggers and terminates every other coroutine — the opposite of pushing one. |
One name is newly recovered, from the game's own text: interpreter opcode 992
prints ★RequestScriptMessage %s (0x820A5700), so id 64 is
request_script_message — 2683 sites, and the second most-used built-in.
✅ Which operands are unit indices — settled from the data
tools/re-capture/isl.py resolved a symbol-table-2 name only for 11 built-ins,
at slot 4. The real set is much larger, and it was established by measurement
over all 28 stages rather than by reading 147 handlers:
a slot qualifies only if every observed value is a valid symtab-2 index, it takes ≥15 distinct values, and its maximum reaches most of the table.
That last clause is what makes the test work. Symbol table 2 tops out at 122 entries, so a slot carrying something else overruns it; plain range-checking cannot separate an index from a bool, because every small integer is in range.
- unit index at slot 4 — 2, 3, 7, 12, 15, 16, 18, 19, 20, 24, 25, 26, 28, 29, 30, 47, 48, 56, 57, 58, 63, 69, 70, 79, 91, 92, 95, 105, 108, 128, 143
- a second at slot 12 — 2, 18, 47, 48, 56, 79, 95, 128
- a third at slot 20 — 128
Every one of these is 100.0 % in range across its call sites (the largest, id 20, over 2930 of them).
The test also refuted a tempting entry: set_flag's slot 0 passes the range
and spread checks but its maximum exceeds the table — flag indices run 0..31
against symbol tables as small as 40 — so it is excluded, and the disassembler
now declines to resolve it rather than printing an invented name.
🟡 Built-in 15 takes a craft-class scalar — but "speed" does not survive intact
15 is the biggest unnamed built-in: 1360 sites across 27 of 28 stages. Its
operand shape is invariant — (unit, double) — and joining every call site's
unit to its craft type through stage\UnitGroup_S<NN>.tbl resolves 1360 of
1360, none unknown. The values stratify hard by class:
| class | craft (sites) | values |
|---|---|---|
| capital hulls | e106_Destroyer (159), e104_Carrier (62), e105_CruiserEX (53), f105_Cruiser (40), f101_Acropolis (30), e102_BattleshipEX (27), e108_ASFrigate (33) |
0–100 |
| mobile craft | e001_Elan (73) 500, f003_ArrowHead (54) 400, f001_DeltaSaber_T (28) 400, f002_DeltaSaber_W (36) 600, e010_Attacker_S (54) 250–400, e009_Phantom (16) 300 |
250–600 |
| asteroid | mn040_Asteroid_Big (74) |
0, and only 0 |
Capital ships crawl, fighters run, the player's own craft is fastest at 600, and a rock never moves. That is a speed's signature and it is hard to explain any other way.
❌ Except that turrets break it
| craft | sites | values |
|---|---|---|
UN_e007_ADAN_Turret |
112 | 400 ×89, 280 ×17, 380 ×4, 250 ×2 |
UN_e008_ADAN_TurretPlus |
64 | 450 ×62, 500 ×2 |
176 of the 1360 sites — 13 % — are turrets, and they carry fighter-class values. A turret does not move, so a literal hull speed cannot be what this sets for them. Either the field means something else (a projectile speed, a tracking rate, an FCS target-speed cap), or it means different things by class.
The asteroid is the control that makes this sharp: a genuinely immobile object gets 0 every time, so "immobile things get a meaningless value" does not explain the turrets either.
So: ✅ a craft-class-dependent scalar in speed's range and with speed's ordering;
❌ not set_speed as a plain reading. Left unnamed. The handler writes
[unit+196], initialised from [unit+192] at spawn — reading its consumer is
what would settle it.
✅ Four built-ins are TUTORIAL-ONLY — 85 sites, every one in S18–S23
96, 97, 98 and 104 were unnamed. Measured over all 28 stages, they form a
family that appears nowhere outside the six tutorials:
| id | sites | stages | shape |
|---|---|---|---|
| 96 | 8 | S18–S23 only | one call per tutorial section |
| 97 | 38 | S18–S23 only | followed by start_coroutine (27/38) |
| 98 | 0 | — | never called anywhere |
| 104 | 39 | S18–S23 only | followed by wait_s 39/39, preceded by end_coroutine 37/39 |
104's adjacency is a textbook poll loop: a coroutine starts, tests the
predicate, waits, and goes round again — 39 sites, no exceptions.
96's operand is the giveaway. Its eight payloads are, in stage order:
Stage18 → 101, 102, 103 Stage19 → 201 Stage20 → 301
Stage21 → 401 Stage22 → 501 Stage23 → 601
That is (stage − 17) * 100 + section: tutorial 1 has three sections, the other
five have one each. The tutorial index is encoded in the argument.
🟡 Names are NOT applied. tutorial_begin / tutorial_end /
tutorial_message_pending fit the shape, and sub_82260710 reportedly suspends
while [phase+340] == 2 with the payload latched at [phase+344] — but I have
not read that myself, and this file has already had to withdraw five names
guessed from shape. What is established here is the distribution and the
argument encoding, which is what a port actually needs; the labels can wait for
someone to read the handler.
✅ Five built-ins are the mission banners — named from usage, not from a guess
77, 78, 81, 82 and 135 were unnamed. The engine has five contiguous
strings — MISSION_START_PRT (0x820A83F0), _END_, _UPDATE_, _FAILED_,
_RESTART_ — and five sequential ScriptPhase fields at +388/+392/+396/+400/ +404, stored in ascending order by one constructor region
(0x82262D30 … 0x82263340). Five names, five fields, five unnamed built-ins.
What decides which is which is the call-site structure, and it is exact:
| built-in | sites | stages | preceded by | followed by |
|---|---|---|---|---|
39 MARK_LAST_PHASE |
89 | 22 | 118 (89/89) | 82 (89/89) |
82 → banner_mission_failed |
89 | 22 | 39 (89/89) | wait_s (89/89) |
40 mark_not_last |
50 | 28 | 118 (43) | 78 (27) + 81 (17) + END_PHASE (6) = 50 |
78 → banner_mission_complete |
27 | 22 | 40 (27/27) | wait_s (27/27) |
81 → banner_objective_update |
17 | 12 | 40 (17/17) | wait_s (17/17) |
77 → banner_mission_start |
22 | 22 — one per stage | play_bgm (15) |
end_coroutine (21) |
135 → banner_mission_restart |
16 | 12 | play_bgm (16/16) |
end_coroutine (16/16) |
39 → 82 is a perfect 89/89 pairing, and 40's 50 sites partition exactly
into 78 / 81 / END_PHASE. One banner per stage after the music starts is a
mission-start banner; one after mark_not_last in a non-final phase is an
objective update.
🟡 The string↔field pairing itself is inferred from ordering — both sequences ascend in the same order — not read directly; my operand tracker did not catch the string loads in that constructor. The roles above do not depend on it.
❔ 76 is left unnamed, deliberately. It has 38 sites = 22 + 16, exactly
77's count plus 135's, and it precedes them; its body sets [phase+332] = 1
and nothing in the image reads that field. The arithmetic is suggestive but a
name would be a guess.
🟡 A consequence worth flagging: MARK_LAST_PHASE is followed by the
FAILED banner in 89 of 89 sites, and mark_not_last by the END or UPDATE
banner. So [phase+300] = 2 reads less like "this is the last phase" and more
like "end the mission now, unsuccessfully". The names in this file are the
original ones and may be mis-framing that pair.
✅ A symbol operand is a two-word pair: a tag, then the index
This is why the unit indices sit at slots 4/12/20 and never at 0/8/16 — the even slot in front of each is a tag word holding the constant 1, and it is not an argument. Measured over all 28 stages:
- slot 0 is the integer 1 in 19 899 / 19 899 calls whose slot 4 is a unit;
- slot 8 is tag-shaped in 100 % of calls for every built-in taking a second unit, and slot 16 is the constant 1 in 152/152 for built-in 128, the only one taking a third;
- 24 built-ins have a slot 0 that is not the constant — and every one of them
takes no symbol there (
start_coroutinea code offset,wait_sa double,set_flagan index). The tag appears exactly where a symbol does.
⚠️ It does not generalise to "every even slot is a tag". Slot 8 is a bare
double for built-ins 4, 20, 24, 26, 28, 29, 90, 106 and 127, and built-in 75
carries five bare symbol indices at 0/4/8/12/16 with no tags at all. Each
built-in has a fixed signature and is 100 % consistent with itself — not one
of the 34 built-ins with ≥20 sites mixes the two shapes. The disassembler now
drops the tag word, so hp_pct_test(0x1, TCN004, 0) reads hp_pct_test(TCN004, 0).
✅ Symbol table 1 has three types, and its slots are type-pure
| type | entries (28 stages) | what |
|---|---|---|
| 1 | 1362 | Route_* names |
| 6 | 2247 | message / objective names |
| 7 | 81 | eff_* effect names |
Measured the same way as the unit slots — every observed value resolves, ≥5 distinct values, resolved type pure:
- type 1 — 2@12, 3@12, 7@12, 16@12, 19@12, 25@12, 48@24, 90@20, 108@12, 128@28, 136@4, 143@12
- type 6 — 64@0 (2683 sites), 75@0/4/8/12/16
- type 7 — 115@0 (84/84)
Built-ins 24@4, 46@12 and 114@4 resolve 100 % but mix type 6 and type 1, so the slot does not mean one thing; they are deliberately left unresolved.
Resolving these makes the listings say what the script means:
request_script_message(MSG_VOICE_D_257, …) — which is a fourth, independent
confirmation of that name, since its first operand is literally a MSG_VOICE_*.
🟡 115 named_event is now suspect. Its only symbol operand is an eff_*
effect name in 84/84 sites. The name is left alone pending a handler read,
but "named event" is probably not what it does.
❌ camera_at and camera_at_route WITHDRAWN
isl.py named built-ins 88 and 90. Both names are unsupported:
- 88 has zero call sites in all 28 stages, so the name was never testable.
- 90 has exactly 8, all in Stage 02 phase 3 — the nine-cruise-missile act —
and its first operand resolves to symbol-table-1 type 7,
eff_n0071, an effect name, in 8/8, with a per-missileRoute_ADT301..308_p3Mat slot 20.
Whatever 90 does, it is not aimed at a camera. Both are left unnamed rather than renamed: replacing one guessed name with another is how the three names above got wrong in the first place.
❔ New, unexplained: symbol table 2 holds two types, 2 (1160 entries disc-wide) and 8 (249), and they are not interchangeable. Built-ins 95 and 128 take a type-2 unit at slot 4 and, at slot 12, an operand that is type 8 in 100 % of its 90 and 152 call sites. What separates the two classes is not established.
✅ What Stage 02 actually uses — and it settles a standing question
Counting call sites in Stage02.ssb (data/isl-stage02.txt, regenerated by
tools/re-capture/isl_report.py calls):
⚠️ The sibling artefact data/isl-stage02-conditions.txt predates the name
corrections above — it still prints yield, await_label and push_trigger,
and its operand rendering predates the staging fix. It has no committed
generator; reproducing it needs the coroutine entry points, which
start_coroutine's operand carries and the tool does not yet follow.
| built-in | sites |
|---|---|
unit_state |
255 |
hp_pct_test |
167 |
dist_lt |
92 |
unit_alive |
71 |
unit_relation |
52 |
set_flag / clear_flag / reset_phase_threads |
12 each |
END_PHASE / MARK_LAST_PHASE / FORCE_END_PHASE |
12 / 8 / 3 |
Not used at all in Stage 02: squad_survival_pct, group_ratio_pct,
global_counter0/1, is_engaged, player_gauge*, prompt_yes_no,
deploy_and_wait.
🔑 So Stage 02's phases are gated on named-unit tests — destroyed / HP / proximity — and not on any aggregate count. The kill-counter primitives exist in the VM (33, 34) and this mission never calls them.
That is a direct answer to the standing "does the next wave start after N kills or after an event?" question, at least for Stage 02: specific units, not a number. "Certain objectives shot down" is right; "a certain number shot down" is not.
⚠️ Scoped to Stage 02. Other stages may well use squad_survival_pct — the
counting is per-file and cheap to repeat.
✅ A real Stage 02 condition, read end to end
With the symbol tables resolved (unit arguments are symbol-table-2 indices), the
bytecode reads as mission logic. From Stage02.ssb at 0xF524
(data/isl-stage02-conditions.txt):
unit_state(1, ADN110) objective_marker(1, 0x01, 0, 8, 0)
unit_state(1, ADN111) objective_marker(1, 0x02, 0, 8, 0)
unit_state(1, ADN112) objective_marker(1, 0x05, 0, 8, 0)
objective_marker(1, 0x3A, 1, 8, 0)
set_flag(8)
Three named ADAN squadrons are polled for lifecycle state, each with its
objective marker updated, and then flag 8 is latched. That is the shape
mission-phase-advance predicted from the
disassembly alone — trigger → predicate → set_flag → (later) END_PHASE — now
seen in the mission's own code with the squadron names the roster tables already
gave us.
The 12 END_PHASE sites are, by contrast, outro sequences:
wait_cmds_drained → fade_sound(3) → builtin85(3) → wait_s(3) →
END_PHASE → yield. The decision is not there; the terminator is.
⚠️ A decode bug that hid every argument
The first version of the argument tracker only followed
local[i] = special[0]. But the common form is
set.i k=01,03 — an immediate written straight into local[i] — and
missing it meant every unit predicate printed with no arguments at all
(unit_state rather than unit_state(1, ADN110)). The disassembly looked
complete and was silently empty where it mattered most. Both staging forms are
now handled.
✅ Correction: the script reads its own flags — no engine reader needed
Last iteration ended with "what reads the flag file is unknown", after an offset
search failed and a promising hit in sub_8226D740 turned out to be a trigger
record. The framing was wrong. I was looking for an engine-side reader;
the consumer is the script itself, through built-in 9 (read_freg),
which loads [phase+88][i] into the double result register [phase+176].
Stage02.ssb calls it 12 times — the same count as set_flag (12) and
clear_flag (12). So the latch is symmetric and entirely inside the VM:
set_flag(i) -> [phase+88][i] = 1.0 , [phase+120][i] = 1
read_freg(i) -> [phase+176] = [phase+88][i]
clear_flag(i) -> zero entry i, or all 32 when the argument is -1
That closes the middle of the set_flag → … → END_PHASE chain: a condition
coroutine latches a flag, and another coroutine reads it back with read_freg
and branches on it.
🟡 op10 + op13 look like a switch
Seen repeatedly, e.g. at 0x5774:
op13 -> 0x5448
op10 imm 4
op13 -> 0x54F0
op10 imm 5
op13 -> 0x5598
Consecutive small immediates each paired with their own code offset is the shape
of a case/branch dispatch, and op12 is already confirmed as the
unconditional jump. Not confirmed — the handlers (0x82271598 for op10,
0x82271830 for op13) have not been read, and I am not going to name them from
a pattern alone.
🔴 Correction: unit_state does NOT read +16 — it reads +4 and +104
Disassembling built-in 69's handler (0x8226ADF0) rather than trusting the
one-line summary:
lwz r10, 324(r30) ; the unit array
lwz r11, 4(r31) ; arg blob +4 = the symbol-table-2 index
lwz r10, 4(r10) ; records base
lwzx r9, r11, r10 ; rec = base[idx]
lwz r9, 4(r9) ; <-- rec+4
cmplwi r9, 0
beq 0x8226AF44 ; rec+4 == 0 -> early exit, "absent"
lwz r4, 4(r11) ; rec+4 again
bl 0x82301240 ; lifecycle lookup ON rec+4
...
lbz r11, 104(r11) ; rec+104, a BYTE, compared against 1
li r11, 2 ; -> result 2
rec+16 is never touched on this path. The predicate reads the handle at
rec+4 — which is why it holds small consecutive integers (26/27/28) rather
than pointers; sub_82301240 resolves it — plus the byte at rec+104.
That is exactly why poking +16 to 4 changed nothing
(script-runtime-probe): the value was written into
a field the condition does not consult. +16 still tracks
deployed/active/destroyed faithfully as an observable — the arrival and death
transitions were real — but it is a readout, not the input.
The corrected way to simulate "this squadron is gone" is rec+4 = 0, which
takes the documented early exit. That is the next experiment.
⚠️ General lesson for this table: it was assembled by a subagent from handler behaviour, and this is the second field description that did not survive contact with the disassembly. Treat the per-offset meanings as leads to verify, not as facts — the identifications (which built-in does what) have held up well.
🟡 Not settled
- Three handlers resisted: id 55 (
vt35, 411 instructions, returns a float), id 75 (vt52, message/HUD-ish), id 105 (vt73, meaning of unit field+600). - The 1024-slot interpreter-command table is only partly recovered — 57
slots, by simulating the constant/stack dataflow of
sub_822FE040. - Names here are from handler behaviour, not from symbols;
isl.pyprints a barebuiltinNfor anything unread rather than guessing.
✅ The trigger queue at phase+272 — layout, and a readable pending count
Chasing what makes the phase-1 condition re-evaluate (the polls do not run continuously — see script-runtime-probe).
Two method corrections first, because both nearly sent me the wrong way:
- Searching the VM's address range for
272(rN)returns mostly vtable slot offsets, not accesses to the phase field.0x82273174 lwz r11,272(r11)is followed bymtctr; bctrl— it is a virtual call through slot 68, nothing to do with[phase+272]. [phase+272]is not a pointer to a queue — it is an embedded container.vt2(sub_82265DD0) is literallyaddi r3,r3,272 ; b 0x8226E3B8, i.e. it passesphase+272asthis.
❌ sub_8226E3B8 is a CLEAR, not a push
It was labelled "push" here, which is what made built-in 100 look like
push_trigger. Read directly, it is the opposite:
lwz r11,20(r30) ; the element count
cntlzw / extrwi ; == 0 ?
bne -> 0x8226E450 ; count == 0 -> nothing to do, return
addi r31,r30,12 ; else walk the node list…
stw r11,0(r10) ; stw r10,4(r11) ; …unlinking each node
A push allocates and links one node; this runs only when the container is
non-empty and splices nodes out until it is empty. So it is
clear(). That is a third independent line for the rename above — the handler,
the usage (all 12 Stage 02 sites sit in the phase terminator), and now the
callee.
The append is sub_8226E160, reached from built-ins 19 and 25: it takes the
record fields as arguments (including a double in f1, matching built-in 19's
+24 dbl) and is guarded on [container+8].
Container layout, from the clear/pop pair
sub_8226E3B8 (clear) and sub_8226E220 (pop, called every frame from
sub_8226D740):
| offset in the container | meaning |
|---|---|
+12 |
list head/sentinel (addi r31, r30, 12) |
+16 |
current node pointer |
+20 |
element count — zero means empty; the pop tests it first and returns 0 |
+24 |
scratch: the popped node is stashed here |
The pop hands the record out through out-parameters, reading from
node+8: +0, +4, +8 as u32s, +16 as a double, +24 as another
u32 — which matches sub_8226D740 passing six pointers into local slots.
🎯 [phase + 272 + 20] is a live "pending triggers" counter
That is the useful part: a single u32 that says how many triggers are queued,
readable from /dev/shm with no debugger. Watching it alongside
[ScriptMission+40] should show when the engine hands the script an event —
which is exactly the moment the condition coroutines get started, and the thing
every phase experiment so far has been blind to.
✅ Verified live
Read from a running Stage 02 mission (ScriptPhase 0xBE14DD80, container at
0xBE14DE90):
+272+12 = 0x000A0009 +272+16 = 0xBC28E620 (a node pointer)
+272+20 = 0 +272+24 = 0
[ 0.0s] pending=0 phase=1 finished=0
[ 68.0s] pending=1 phase=1 finished=0
[ 108.1s] pending=2 phase=1 finished=0
+20 moves, 0 → 1 → 2, while the phase ordinal stays 1. So it is a real
counter of currently registered triggers, readable live with no debugger —
the first direct view of what the script is waiting for.
⚠️ The measurement stands; its attribution did not. This paragraph used to add
"the script arming watches as it goes (Stage 02 has 12 push_trigger sites)",
pointing at built-in 100. Built-in 100 is reset_phase_threads — it clears
the trigger container, it does not arm one. The 12 sites are real, but they are
12 places where Stage 02 tears the trigger set down, which is close to the
opposite reading. ❔ What actually arms a trigger is now open again; built-ins
19 and 25 both queue into [phase+272] and are the first place to look.
🟡 +12 is not a list head after all, or not only that: it reads
0x000A0009, which is not a pointer. The addi r31, r30, 12 in the push made
"list head" the obvious reading and the value does not support it. Recorded as
unresolved rather than quietly kept.
🟡 Walking the trigger queue live — structure confirmed, contents not
Walked the container's linked list from +16 for 200 s of a Stage 02 mission:
[ 0s] count=0 head=0xBC28E610
[ 80s] count=1 head=0xBC28E610
node 0 @0xBC28E610: f0=0xBC63.. f4=0xBC40.. f8=0xBC25.. dbl=-0.000 f24=0xBC25..
[120s] count=2 head=0xBC28E610
node 1 @0xBC28E630: f0=0xBC65.. f4=0 f8=0xBC25.. dbl=-0.000 f24=0xBC25..
✅ The structure holds: the count at +20 tracks the number of nodes, the
nodes chain through their first word, and new entries appear as the mission runs
(0 → 1 → 2, stable thereafter).
🔴 The record layout does not. I expected node+8 to hold small symbol
indices — the pop's out-parameters made that the natural reading. Every field
is a guest heap pointer (0xBC…). So the trigger record references objects,
not table indices, and what those objects are is unidentified.
⚠️ A false resolution I introduced myself
The [120s] line first printed f4=0(ADN101) — because the raw value is 0
and my formatter mapped index 0 to symbol-table-2's first entry. ADN101 is not
in that record; it is my own pretty-printer inventing a name for a null. A
resolver must refuse to resolve values that were never indices, and this one had
no such guard. Recorded because it is exactly the sort of plausible label that
would survive into a conclusion.
🔴 Correction: sub_8226E3B8 is a CLEAR, not a push
The previous section called it the push, reached from built-in 100 via vt2.
Its tail refutes that: it decrements a counter, calls an erase helper
(sub_8226EAB8), and loops while [+20] != 0 (beq 0x8226E3E4). That is a
drain-the-whole-queue routine.
So built-in 100 clears the trigger queue and then rebuilds the thread list via
sub_82273BE8 — consistent with the built-in table's own description
("push the argument record ... then drain/rebuild"), and the "push" label was
mine, not the disassembly's. xrefs gives it two callers: 0x82265DD4 (vt2,
the script side) and 0x8226D420, an engine site — so the engine clears it
too. What actually appends a node is still unidentified.
✅ FOUND: the appender is sub_8226EAB8, and the count lives at inner+8
The watchpoint plus Canary's own source settles it. At the moment of the write
the guest context (%rsi, per x64_emitter.cc:881) contains 0x8226EAE0,
which is inside sub_8226EAB8 — so that is the guest code doing it.
sub_8226EAB8 is a generic list-node insert:
8226eae8 lwz r11, 8(r30) ; current count
8226eaf0 cmplwi r10, 0x1 ; overflow guard against 0x3FFFFFFF
8226eb30 addi r11, r11, 1
8226eb34 stw r11, 8(r30) ; count += 1
8226eb38 stw r3, 4(r29) ; link the new node
8226eb40 stw r3, 0(r11)
It increments a count at +8 of the container it is handed — and it has
16 callers, so it is a shared container helper, not trigger-specific.
✅ Why the static search missed it, and what +12 really is
The trigger container at phase+272 embeds an inner list object at +12
(which is why the push does addi r31, r30, 12). That inner object keeps its own
count at its +8:
phase + 272 + 12 + 8 = phase + 272 + 20
— exactly the word the watchpoint was set on. So the write really is
stw r11, 8(r30) with r30 = phase+284, and searching for stw rN, 20(rM)
could never have found it. That also resolves the earlier 🟡: +12 is the
embedded list object, not a list head pointer, which is why it read
0x000A0009 rather than an address.
Method note worth keeping: the static hunt failed because it assumed the field's offset in the outer object would appear in the writing instruction. A watchpoint does not care about the addressing form, which is exactly why it was the right tool once the offset search came up empty twice.
🔴 What appends a trigger node — NOT FOUND (superseded above)
Three approaches, none of which produced the appender:
sub_8226E160, flagged earlier as "enqueue a pending trigger", takes adoubleplus several pointers, rejectsarg == -1, and has exactly one caller (0x8226A044). It is a specific operation, not the general append.Writes to the count at— WRONG, withdrawn. Verified at+20… are part of a block initialisation … Those are constructors0x8226E86C–0x8226E8E0: those functions doli r3,28 ; bl 0x8230C160(allocate 28 bytes), thenlis r10,0xAB03 ; ori r7,r10,0xE4BA ; stw r7,4(r3). They are building an interpreter command record stamped0xAB03E4BA= opcode 996, and pushing it into the interpreter queue —sub_8226E7D8= AddSelector,sub_8226E930= RemoveSelector, with a 32-entry cap (cmpwi r8, 32). Thestw … 20(r3)I read as "the container's count" is the command record's+20, a different object entirely. The analysis was wrong twice over: not constructors, and not that container.- So the increment that takes the count 0 → 1 → 2 — which is measured, live
— does not appear as a plain
stw rN, 20(rM)anywhere in the container's own code. It is either inlined into a caller, uses a different addressing form (stwx), or the node count is maintained somewhere I have not looked.
Honest state: the queue's structure, its live count and its node chaining are verified; what writes a node into it is not identified, and I do not have a candidate I believe. Guessing from the shape of nearby functions is what produced the "push" mislabel last iteration, so I am not repeating it.
The approach that would settle it costs more but is unambiguous: a gdb
watchpoint on the count word during a live mission. The address is known at
runtime (ScriptPhase + 272 + 20), the count demonstrably changes within ~2
minutes of flight, and the watchpoint reports the writing instruction directly
instead of inferring it from static shape.
🟡 The watchpoint fired — the writer is JIT-compiled GUEST code, not host code
tools/re-capture/trigger_watch.sh + host_addr.py translate the guest VA into
a host address and set a gdb watchpoint on it:
mission 0xBC7A2A20 phase 0xBE14DD80 va 0xBE14DEA4 off 0x11E14DEA4 -> host 0x1BE14DEA4
Hardware watchpoint 1: *(unsigned int*)0x1BE14DEA4
Thread 50 "Main XThread" hit it: Old value = 0 New value = 16777216
✅ Two things confirmed. 16777216 is 0x01000000 — big-endian 1 read
little-endian, so this is exactly the count going 0 → 1, independently
confirming that [ScriptPhase+272+20] is the field. And the write happens on
the guest's own Main XThread, not on an emulator worker.
🔴 But the writer cannot be named from the host stack. The faulting PC is
0xa0c65f23, with no symbol, and the instruction is
mov 0x110(%rsi),%rbx — this is Xenia's JIT-compiled guest code. The
backtrace above it is garbage (0x45e0000000, 0x100000000), because JIT frames
are not host-unwindable.
So the host watchpoint answers when and which guest thread, but not which guest function — the thing I actually wanted. The method has a ceiling here, and it is worth recording rather than re-attempting the same way.
What would get past it: the JIT keeps the guest context in a register
(%rsi here, given mov 0x110(%rsi),%rbx), so the guest PC is recoverable
from the context block at the moment of the write. Reading the right offset out
of $rsi would name the guest instruction. That needs Xenia's context layout —
which is in the xenia-rs sources on this box — and is a separate, tractable
piece of work rather than another blind run.
🟡 sub_8226E458 is a splice — but I have not shown it touches the trigger queue
Chasing which of sub_8226EAB8's 16 callers grows the trigger count, the
promising one is sub_8226E458:
8226e504 lwz r11, 8(r30) ; source count
8226e508 subi r11, r11, 1
8226e50c stw r11, 8(r30) ; source -= 1
8226e51c bl 0x8226EAB8 ; ... then insert into the destination (+1)
Remove from one list, insert into another — a splice. And it has exactly one
caller, 0x8226D780, inside sub_8226D740, the per-frame engine→script
drain. That is a tidy story: the engine moves records into the phase's queue each
frame, and the count I watched rises as it does.
🔴 The tidy story is not supported by the call site. At 0x8226D780 the
argument is lwz r4, 324(r29) — [ScriptPhase+324], the unit array, not the
trigger container. So whatever sub_8226E458 splices between, I have not
shown it is the trigger queue, and the "engine feeds triggers each frame"
reading is mine rather than the disassembly's.
Recording it unresolved. The same over-reach — taking a function's shape as its
purpose — produced the "push" mislabel on sub_8226E3B8 and the
ADN110-for-null pretty-print, both of which cost an iteration to undo.
What is solid and does not depend on this: sub_8226EAB8 increments a count
at +8 of the container it is handed; the trigger container embeds its list at
+12; and the watched word at phase+272+20 is therefore that inner list's
count. The guest was executing inside sub_8226EAB8 at the moment of the write.
Next: rather than guessing among 16 callers, set the watchpoint again and
read the guest LR out of the context (%rsi) at the hit — the same technique
that named sub_8226EAB8 will name its caller.
✅ The interpreter command table, recovered in full
sub_822FE040 is a fully unrolled registration sequence — no loop, no
.rdata copy. It fills 1023 slots (not 1024: 32 + 8·1023 = 8216, and
this+8216 is a std::map) with a default, then writes 57 explicit slots.
Of those, 48 are real handlers; nine point at a shared li r3,1 ; blr
accept-and-discard stub.
- default
0x82674028=li r3,0 ; blr→ the 966 unpopulated slots always return 0, so an unknown command is retried 10× and dropped. - Return convention is nonzero = consumed, 0 = retry — which is how the interpreter waits: several handlers return 0 until a named unit exists.
- ⚠️ The dispatcher masks the opcode to 10 bits, so opcode 1023 would fetch the map's first word as a handler — a latent OOB nothing constructs.
🔑 Opcode 995 is the only handler that touches the phase mirror
[*(0x828F35F8)+236] — the sole read and the sole write in the entire table.
That independently confirms why polling that mirror saw nothing during phase 1.
🔑 No handler spawns or despawns a unit. 518/519 destroy order objects;
1014 broadcasts to every mission unit. Opcode 256 is the strongest deploy
candidate (two name→definition lookups, a 52-byte request, message
0xFE0018EF) but is unconfirmed — the message ids are write-only in this
image, so the consumer cannot be reached statically.
🟡 sub_8230C398 may be Stage 16's script, compiled in C++. It posts
256/513/514/784/803/896/998/1011 with hard-coded literals (Route_TCN001_p1F,
TCN001, SUBOBJ_001, …) and is gated on *(0x82899CE0) == 16 at both call
sites. mission-phase-advance.md calls those literals "debug defaults" — that
does not survive an == 16 gate, especially as the .ssb loader explicitly
refuses mission 16 (if (n == 16 || n > 32) return) and S16 is already the
corpus outlier with no unit predicates. Strongly indicated, not proven: no
writer for 0x82899CE0 was found.