Two exhaustive probes agree on the same 15 records. The six Shift-JIS type words occur in the six GP_MAIN_GAME_* paks and nowhere else, and a disc-wide sweep of every parsed record name for a wildcard shape (???, *, ###, NNN, <...>) returns 7 distinct names - exactly the seven already in the schema: Turret_???, Hatch_???, Bridge_???, Thruster_???, ShieldGenerator_???, Versatile_???, NS_*, each x6. So the weapon datasheet, the arsenal item and StageResource ship NO schema; the unit datasheet is the only structure the disc describes to itself. Wildcard field names are confined to the schema records too - NozzleSpec_???, NozzleFrame_???, CannonFrame_???, MuzzleFrame_???. No untyped gaps either. The full residual is 30 slots and every one holds a sample value rather than a missing type: 28 booleans spelled Yes, plus Generic.ID = Ship_ and Generic.Type = Vessel. The booleans follow one pattern - the six destructible part types each carry the same four-boolean core (IsDestructible, IsInvolved, IsRadarVisible, IsShielded), Turret_??? adds IsAuto, Generic carries only IsDestructible, and NS_* has its own pair AttenuationAlpha / AttenuationVolume. 28 + 2 = 30; 7 fully-typed records + 8 with examples = 15. The third result is a refutation of my own instrument. Testing the four genuinely-undeclared effects against the 166 .xpr packages put eff_f0002 and eff_f0002_barn in Base.xpr and found nothing for eff_e0044 or eff_h308 - but the control kills the negative: eff_n0071, which we measured LIVE as an Explosion record's ExplosionFxModel, also returns nothing from the same search. A known-live name the test cannot find means the test has no power here. Only the positive half counts: eff_f0002/_barn do ship. Nothing follows about eff_e0044 or eff_h308, and the earlier "no mesh" remarks about eff_e0058/_e0059/_e0060 are weaker than written - absent from a byte search over .xpr is not absent from the disc. How an effect mesh is actually reached is now the open question, since eff_n0071 is not a plain name string in any of the 166 packages. All sixteen artefacts byte-identical.
5.5 KiB
✅ The unit datasheet ships its own schema
Chasing the previous iteration's Shift-JIS value turned up something much larger
than the placeholder I called it. Correction to that entry: 文字列 is not a
developer's leftover — it is one member of a six-word type vocabulary, and the
records carrying it are a machine-readable schema for the unit datasheet.
The whole non-ASCII population is six words
Across every parsed IDXD string on the disc:
| distinct | non-ASCII | |
|---|---|---|
| values | 99 328 | 6 |
| record names | 3 496 | 0 |
| field names | 12 173 | 0 |
All six decode cleanly as Shift-JIS, and all six are type names:
| bytes | Shift-JIS | meaning | uses |
|---|---|---|---|
95B68E9A97F1 |
文字列 |
string | 366 |
4E535F22…22 |
NS_"文字列" |
NS_ string | 12 |
90AE9094 |
整数 |
integer | 66 |
90AE9094926C |
整数値 |
integer value | 6 |
958293AE8FAC9094926C |
浮動小数値 |
floating-point value | 504 |
…5B308160315D |
浮動小数値[0〜1] |
float in [0,1] | 36 |
990 type-valued fields in total. So the reader defect noted last time is real but
bounded to these six strings — nothing else on the disc is non-ASCII, and
name_hash re-encodes Latin-1 byte-for-byte, so hashing was never affected.
15 wildcard schema records, one per substructure
The 990 fields sit in 15 records × 6 GP_MAIN_GAME_* paks = 90 instances,
i.e. 15 records with one user under the per-pak-copy rule. Their names are
exactly the unit substructure family — and six of them carry a literal wildcard:
Generic, Maneuver, Effect, Shield, Mass, SE, Explosion,
StructureCount, plus Turret_???, Hatch_???, Bridge_???, Thruster_???,
ShieldGenerator_???, Versatile_??? and NS_*.
🔑 ??? is the numeric-suffix wildcard, at record and field level:
Turret_??? is the schema for Turret_000…00N, and inside it
CannonFrame_??? / MuzzleFrame_??? stand for the numbered frame slots.
⚠️ The control separates schema from data cleanly. The six _??? records and
NS_* exist only as schema — 6 of 6 instances typed. The eight real
substructure names are typed in 6 instances and untyped in the rest:
Generic 6 of 3 651, Maneuver/Shield/Mass/SE/Explosion/Effect/
StructureCount 6 of 684 each. A schema record is one extra instance of a name
the datasheets already use.
Where the type is an enum, the schema holds an example
Not every field is typed — Generic is 20 typed of 23, Turret_??? 20 of 25.
The untyped slots hold a sample value instead, which names the enum:
| field | schema slot | reading |
|---|---|---|
IsDestructible, IsAuto, IsShielded, IsRadarVisible, IsInvolved |
Yes |
boolean |
Generic.Type |
Vessel |
the Craft/Vessel enum (43 + 71) |
Generic.ID |
Ship_ |
the ID prefix convention |
Maneuver is the one fully-typed record: 34 of 34.
Two readings worth keeping for the port:
- every
ResistanceTo*(Shell,Explosion,Optics) and everyColor_*channel isFLOAT[0..1]— declared normalised, matching the sampled values (ResistanceToShell 0.1,ResistanceToExplosion 0.5) in unit-datasheet-static; Generic.NozzleSpec_???has its own typeNS_"文字列", andNS_*is a record — the nozzle spec is a nested sub-schema, not a plain string.
⚠️ Turret_??? carries the game's own typo NomalModel (beside
DamagedModel), which is a join key in the usual way.
This is the authoritative field-type table for the unit datasheet: types the disc declares, rather than types inferred from sampled values.
Regenerate with tools/re-capture/datasheet_schema.py →
docs/re/data/datasheet-schema.txt.
✅ The unit family is the only schema on the disc
Two independent probes, both exhaustive, both landing on the same 15 records:
- the type words — the six Shift-JIS type names occur in the six
GP_MAIN_GAME_*paks and nowhere else; - the wildcard names — sweeping every parsed record name disc-wide for a
???,*,###,NNNor<…>shape returns 7 distinct names, and they are exactly the seven already in the schema (Turret_???,Hatch_???,Bridge_???,Thruster_???,ShieldGenerator_???,Versatile_???,NS_*), each ×6.
So the weapon datasheet, the arsenal item and StageResource ship no
schema — the unit datasheet is the only structure the disc describes to itself.
The wildcard field names are likewise confined to the schema records:
NozzleSpec_???, NozzleFrame_???, CannonFrame_???, MuzzleFrame_???.
✅ Every untyped slot is an example — 30 of 30, no gaps
The full untyped residual across all 15 schema records is 30 slots, and every one holds a sample value rather than a missing type:
- 28 booleans spelled
Yes, and they follow one pattern — the six destructible part types (Turret_???,Hatch_???,Bridge_???,Thruster_???,ShieldGenerator_???,Versatile_???) each carry the same four-boolean coreIsDestructible,IsInvolved,IsRadarVisible,IsShielded;Turret_???addsIsAuto;Genericcarries onlyIsDestructible;NS_*has its own pairAttenuationAlpha/AttenuationVolume; Generic.ID=Ship_(the prefix) andGeneric.Type=Vessel(the enum).
28 + 2 = 30. Seven of the fifteen records are fully typed (Maneuver,
Shield, Mass, SE, Explosion, Effect, StructureCount) and eight carry
examples: 7 + 8 = 15. There is no field anywhere in the schema whose type the
disc leaves unstated.