Read-before-claiming caught one of the three. savegame-format.md already documents the shape AND this exact list -- the LOAD/SAVE screen's config key list is compiled into the executable as a pointer array of key strings, run starting 0x820A0074. sub_82286BC8's 18 names are that list (17/18 are a tables.pak field or record). Nothing new; residual PLAYER_AMMO_LESS_10, not a tables.pak name. The other two are new screens of the same shape and they close exactly. All names resolve into tables.pak: sub_822814D8 24/24, sub_8227A3A0 21/21. sub_822814D8 = the debriefing screen. 24 = 2 screen ids (STAGE_RESULT, EX_STAGE_RESULT) + 21 stage_* fields + one sound cue (SE_BOSS_CORE_CHARGE); the tables.pak STAGE_RESULT record has exactly 21 fields. sub_8227A3A0 = the pilot record / career screen. 21 = 5 screen ids (LAST_RESULT, EX_BASE, EX_MAIN, EX_OVERVIEW, OVERVIEW) + 7 ex_overview_* + 9 overview_*; the records EX_OVERVIEW and OVERVIEW have exactly 7 and 9 fields. 2+21+1 = 24 and 5+7+9 = 21, with 21/7/9 measured independently off the pak. The debriefing readout is nine num/points pairs plus three points-only lines: kills by class, objectives, clear time, shoot-down ratio and both damage categories carry a raw count and its score contribution, while friendly_fire, shoot_down_others and weight have no counter column -- the same partition mission-scoring.md measures on the settings side. OVERVIEW is the seven EX_OVERVIEW fields plus overview_rank and overview_medals. Not settled: what EX_ means (its ids have no record of that name), and PLAYER_AMMO_LESS_10. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
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✅ The debriefing and pilot-record screens — STAGE_RESULT, OVERVIEW, EX_OVERVIEW
- Where:
tables.pak(the menu config pak), recordsSTAGE_RESULT,OVERVIEW,EX_OVERVIEW; key lists compiled into the executable atsub_822814D8andsub_8227A3A0(found by the base-solver, player-tuning-tables). - Related: mission-scoring owns the rules (
Score_*in the stage settings); this is the readout. savegame-format documents the same compiled-key-list shape for the LOAD/SAVE screen.
The shape was already known — for other screens
savegame-format establishes it: "the LOAD/SAVE screen's config key list is
compiled into the executable, as a pointer array of key strings — the same shape
as the Arsenal's (whose keys sit a few hundred bytes earlier and match the pak
record exactly)", run starting 0x820A0074. sub_82286BC8's 18-name block is
exactly that list — 17 of its 18 are a tables.pak field or record name, so it
is the documented save-screen list and nothing new. Its lone residual is
PLAYER_AMMO_LESS_10, which is not a tables.pak name at all.
✅ Two more screens, and the key lists match their records exactly
| block | names | all present in tables.pak? |
|---|---|---|
sub_822814D8 |
24 | 24 / 24 |
sub_8227A3A0 |
21 | 21 / 21 |
And the arithmetic closes against the records themselves:
sub_822814D8= the debriefing screen. 24 names = 2 screen ids (STAGE_RESULT,EX_STAGE_RESULT) + 21stage_*fields + one sound cue (SE_BOSS_CORE_CHARGE). Thetables.pakrecordSTAGE_RESULThas exactly 21 fields (2 objects, both 21).sub_8227A3A0= the pilot record / career screen. 21 names = 5 screen ids (LAST_RESULT,EX_BASE,EX_MAIN,EX_OVERVIEW,OVERVIEW) + 7ex_overview_*+ 9overview_*. The recordsEX_OVERVIEWandOVERVIEWhave exactly 7 and 9 fields (2 objects each).
2+21+1 = 24 and 5+7+9 = 21, with 21/7/9 measured independently off the pak.
The debriefing readout, in full
stage_num_shoot_down_aircrafts stage_points_shoot_down_aircrafts
stage_num_shoot_down_ships stage_points_shoot_down_ships
stage_points_shoot_down_others
stage_weight_shoot_down
stage_num_main_objectives stage_points_main_objectives
stage_num_sub_objectives stage_points_sub_objectives
stage_clear_time stage_points_clear_time
stage_shoot_down_ratio stage_points_shoot_down_ratio
stage_damages_friendly_ships stage_points_damages_friendly_ships
stage_damages_wingman stage_points_damages_wingman
stage_points_friendly_fire
stage_total_points stage_rank
🔑 Nine num/points pairs plus three points-only lines — the screen shows
a raw count and its score contribution for kills by class, objectives, time,
ratio and both damage categories; friendly_fire, shoot_down_others and
weight have no counter column. That is the same partition
mission-scoring measures on the settings side.
The career readout
overview_points, _total_play_time, _clear_stages, _retry_times,
_shoot_down_aircrafts, _shoot_down_ships, _shoot_down_weight — seven, and
OVERVIEW adds overview_rank and overview_medals. The EX_ twin has
the seven and neither of the two, which is what makes EX_ the reduced variant
rather than a different screen.
🟡 Not settled: what EX_ means (a second profile? the online/leaderboard
variant?) — EX_BASE, EX_MAIN, EX_STAGE_RESULT and EX_FONT are keys with
no record of that name, so the prefix is a screen-id convention, not a table.
And PLAYER_AMMO_LESS_10 is unexplained.
Reproduce: parse tables.pak with tools/re-capture/unitgroup.py and count
the fields of the three records; take the key lists from the sub_822814D8 /
sub_8227A3A0 / sub_82286BC8 sections of ../data/name-block-bases.txt.