The blend bit has been decoded against RB_BLENDCONTROL0 since 2026-08-31, but ui_layout::blit could not draw it, and said so in a comment citing a refutation that is <render-vs-capture> -- this renderer disagreeing with itself while it had a stale keyframe association, no leaf geometry and no rotation. The consequence the port raised: verify-screen compares two renderers, so a renderer that structurally cannot express a declared field makes the check incapable on every screen that uses it -- 12 of 16 -- and the tolerance silently excuses all of them. A quiet check is worse than a failing one. Both equations come off the game's own pixel shader, which premultiplies (oC0 = rgb*A, A), so only the blend register differs: 0x07010701 gives rgb*A + dst*(1-A), 0x01010101 gives rgb*A + dst. Additive therefore saturates rather than wrapping, and a transparent or black source is the identity -- neither is a choice. No plumbing needed: t8ad::parse already stores +0x04 as T8adImage::flags. Four controls, pinned against arithmetic per the rotation precedent. The fourth is the only one that can fail for the right reason: the first three pass just as well if blit ignores the flag and draws everything additive, so the discriminator flips only the blend on one sprite and requires two different answers, each equal to its own equation. That is the same failure class as the port's non-inverting latch check and my own backward scan that resolved every guard to "internal". 120 passed, 0 failed on the full lib suite. 67 sprites over 14 screens were being drawn with the wrong blend, including 10 of 18 on the title and ptbtn00f, the PRESS (A) plate's highlight. R1: tools/stale-instrument render-vs-capture lists 8 claims that died to this instrument, including both legs of the rest() pair and "the plate-free title capture may be too early to be settled", which sits on play-test finding 3. None is re-derived here; this only records that the instrument no longer exists in that form. Also corroborates the port's H5: pgloading_loop5 is an ELEMENT resolving to sprite pgloading_ring.t32, which is additive. I could not find loop5 as a sprite in any pak and nearly reported a false contradiction from the element/sprite name split. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
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The reference renderer can now express the blend the disc declares — and 8 claims re-open
Status: ✅ done, with controls. Instrument: ⟨our-renderer⟩, deliberately — this page is about a change to our instrument, not a claim about the game. 2026-09-01.
Why
T8aD +0x04 bit 0x02 has been decoded since 2026-08-31 — 35 elements over
three screens against RB_BLENDCONTROL0 read out of the guest command stream,
zero errors, plus an out-of-sample hit on GP_OPTIONS
(structures/ui-blend-mode-decoded.md).
ui_layout::blit could not draw it. The code said so in a comment that had gone
stale:
"Straight alpha-over.
T8aD +0x04bit 0x02 was tested as an ADDITIVE selector and REFUTED — it moved every metric against the title capture the wrong way … so the bit is carried but not acted on."
That refutation is ⟨render-vs-capture⟩: it was this renderer disagreeing with
itself, recorded while the same renderer had a stale keyframe association, no
leaf geometry and no rotation. The corpus's own rule — a claim resting on our
renderer is a claim about our renderer — applies to it, and R1 is exactly the
machinery for noticing.
The port raised the consequence: verify-screen compares two renderers, and if
one of them structurally cannot express a field the disc declares, the check
is incapable on every screen that uses it — 12 of 16 — and its tolerance
silently excuses all of them. A quiet check is worse than a failing one.
What changed
One function. Both the rotated and unrotated paths now route their per-pixel combine through:
fn combine(additive: bool, sc: u32, sa: u32, dc: u32) -> u8 {
if additive { (dc + sc * sa / 255).min(255) as u8 }
else { ((sc * sa + dc * (255 - sa)) / 255) as u8 }
}
Both equations are read off the game's own pixel shader, dumped from the
running guest and disassembled in
ui-splash-draw-pass.md. The shader premultiplies —
oC0 = (rgb·A, A) — so only the blend register differs:
RB_BLENDCONTROL0 |
is | gives |
|---|---|---|
0x07010701 |
ONE / ONE_MINUS_SRC_ALPHA |
dst' = rgb·A + dst·(1 − A) — source-over |
0x01010101 |
ONE / ONE |
dst' = rgb·A + dst — additive |
So the additive case saturates rather than wrapping, and a transparent or black source is the identity in it. Neither is a choice; both fall out of the equation.
The flag needs no plumbing: t8ad::parse already stores the +0x04 word as
T8adImage::flags, so both call sites read img.flags & 0x02 != 0.
The controls
Following the precedent of rotation_control_known_angles — pin against answers
that are arithmetic, not opinions.
| test | pins |
|---|---|
additive_control_black_source_is_identity |
adding zero changes nothing |
additive_control_alpha_zero_is_identity |
a transparent source is the identity |
additive_control_known_sums |
40+100=140, 200+100=255, 250+10=255 — it saturates |
🔴 additive_control_bit_actually_selects |
the discriminator |
⚠️ The fourth one is the only one that can fail for the right reason. The
first three pass just as well if blit ignores the flag and draws everything
additive. The discriminator takes one sprite, one pose, one canvas, flips only
the blend, and requires two different answers, each equal to its own
equation: alpha-over (100·128 + 80·127)/255 = 90, additive 80 + 100·128/255 = 130.
This is the failure class the port hit the same day — "removing the latch does not remove the threshold, so the row could never invert" — and one I hit in the pad decode, where a backward scan silently resolved every guard to "internal". A control that removes the mechanism but not the observable tests nothing.
120 passed; 0 failed on the full library suite, so no unrotated screen regresses.
What it changes, per screen
data/additive-elements-per-screen.txt
— 67 sprites over 14 screens that our renderer was drawing with the wrong
blend, including 10 of 18 on the title (pteff01, pteff03, pteff03a, the
five ptlogo_back2eff*, ptlogoall_eff) and ptbtn00f, the PRESS Ⓐ plate's
own highlight.
🔴 R1: what this re-opens
tools/stale-instrument render-vs-capture — 8 claims, and they are not
peripheral. Three bear on the current focus:
- "
rest()for a plateau-less element should be the last keyframe" — 🟡, and its sibling, both legs of the pair the R1 pass re-opened in both directions; - "an element with no held pose should be drawn as NOTHING rather than at a guessed endpoint" — 🟡;
- "the plate-free title capture (t ≈ 4.0 s) may be too early to be settled" — 🟡, which sits directly on play-test finding 3;
- "the shifted time reading implies
rest= the last keyframe" — 🟡.
Every one of them died to a renderer that drew ten of the title's eighteen sprites with the wrong blend. None is re-derived here — this page only records that the instrument that killed them no longer exists in that form.
Corroboration of another agent's claim, recorded per the adversarial duty
Target: the port's "H5 closes on your bit — pgloading_loop5 is additive."
I could not find loop5 as a sprite anywhere in any pak, which looked like a
contradiction. It is not: pgloading_loop5.rat is an element, and it resolves
to the sprite pgloading_ring.t32, which the bit marks additive.
GP_TITLE.pak entry 12 element 'pgloading_loop5.rat' sprite pgloading_ring.t32 additive=true
GP_TITLE.pak entry 15 ditto
GP_SAVE_LOAD.pak entry 46 ditto
GP_SAVE_LOAD.pak entry 69 ditto
Their claim stands. Recorded because the element/sprite name split is a real trap — a census keyed by sprite name will not find an element by its own name, and I nearly reported a false contradiction from exactly that.
Reach, and what this is NOT
⟨our-renderer⟩. This makes our renderer able to express a decoded field; it
does not make it right, and it is not evidence about the game. The evidence
for the field is ui-blend-mode-decoded.md's GPU measurement, which predates this
and does not depend on it.
⚠️ .prm primitives carry no T8aD header, so the bit cannot speak for them and
this path never fires for one.
⚠️ Not re-run: verify-screen across the 16 screens. The numbers there will
move, and the port's own generalisation applies to reading them — raw-rmse is
area-weighted, so ask "broad or deep?" of any row that moves before calling it
a regression.