Merges the Godot port into the reverse-engineering repository, preserving both
histories -- 1019 commits of corpus plus the port's 31, brought in by subtree
merge and then moved into place so git can follow each file across the rename.
The reason is not tidiness. The two-repo split forced the exporter to depend on
the decoders by pinned revision, and that created a whole class of failure that
now disappears: a sha reachable only from a topic branch, orphaned by a
squash-merge, breaking a fresh checkout silently at build time. It also forced a
live read-only mount of one agent's working tree into another's container, which
is why a contract file could move mid-iteration. With a path dependency, a
decoder change and the exporter change it requires land in the same commit or
not at all.
Canary stays separate: it is a fork tracking upstream.
New structure for the long term:
docs/game/ how the game is NAVIGATED -- menus, modals, prompts, alerts,
and in-game flight. Written so nobody rediscovers it. Mostly
open questions on purpose; the in-game tutorials are the
resource for the flight half.
docs/port/MODDING.md
modding as a constraint on the exporter TODAY, not a later
feature: one logical asset in one file (the disc splits nearly
everything, and resolving that is the exporter's job), names a
person recognises, PNG/OGG/OGV/JSON only, base-and-overrides so
re-exporting is always safe, provenance in every file.
data/base + data/mods
generated tree and drop-in overrides, both gitignored
exchange/ transient inter-agent files, deliberately outside history
docs/agents/ the team protocol
Both the README and the navigation doc lead with the correction that cost the
most: the oracle is the real game under Xenia Canary. Reborn's renderer is a
hypothesis under test, it has been wrong, and treating it as ground truth
propagated into three documents and both agents before a human caught it.
Scripted modding stays possible without being built: no screen name is hardcoded
in GDScript and there is no native code in port/, which is what Godot Mod Loader
needs to be able to substitute behaviour later.
60 lines
3.1 KiB
JSON
60 lines
3.1 KiB
JSON
{
|
|
"format": "sylpheed.timing/1",
|
|
"keyframe_units_per_second": 60,
|
|
"why": [
|
|
"HANDOFF Q1. The disc says a keyframe is at `t=30`; it does not say what a",
|
|
"`t` is. The unit was MEASURED off the running game, not decoded: a declared",
|
|
"15-unit fade lands on round(255*k/15) for all seven of its samples with k",
|
|
"stepping 2,4,6,8,10,12,14 on seven consecutive submitted frames -- so 2",
|
|
"units per rendered frame -- and the idle title presents at 28.3-28.8 fps,",
|
|
"a 30 Hz game, giving 60 units per second. A second line agrees: the",
|
|
"transition quad is declared black for 12 units, and a capture measured the",
|
|
"pure-black plateau at 0.17-0.23 s, where 12/60 = 0.20 s.",
|
|
"",
|
|
"Expressed as units-per-second rather than seconds-per-unit so the value is",
|
|
"exact rather than a repeating decimal a reader has to recognise.",
|
|
"",
|
|
"DELETE THIS FILE when a field on the disc is found that states the unit.",
|
|
"Nothing here is on the disc."
|
|
],
|
|
"kind": "measured",
|
|
"source": "/reborn docs/port/HANDOFF.md Q1, docs/re/ui-keyframe-time-unit.md",
|
|
"ramp": "linear",
|
|
"ramp_why": [
|
|
"Also HANDOFF Q1, and part of the same measurement: the fade lands on the",
|
|
"linear value at every one of the seven sampled frames, so there is no ease."
|
|
],
|
|
"exit_ramp_seconds": 0.4,
|
|
"exit_ramp_why": [
|
|
"HANDOFF Q7 + the RE agent's 2026-08-29 answer. MEASURED, not on the disc.",
|
|
"",
|
|
"Every element of a screen ends on exactly ONE untimed keyframe, so there is",
|
|
"exactly one unknown duration per screen -- the ramp INTO that final keyframe.",
|
|
"This is that duration. ~0.4 s, which is 24 units at 60 units/s.",
|
|
"",
|
|
"The alternative readings were tested and refuted. It is not a black quad laid",
|
|
"over a frozen screen: under that model a black rect scales every region by the",
|
|
"same 1-alpha, so the button-region / background-region brightness RATIO would",
|
|
"be constant through the fade. Measured on the RE agent's filmstrip it falls",
|
|
"6.495 -> 5.574 -> 3.105 -> 2.125 -> 1.935, a 3.4x monotonic drop. The screen",
|
|
"itself plays out: pteff00.prm ramps to opaque black while the button labels,",
|
|
"ptmsg, pteff10 and pteff12 all ramp to transparent, and ptframe1/2 hold.",
|
|
"",
|
|
"REACH, quoted from the RE agent rather than smoothed over: the filmstrip is",
|
|
"downsampled and the button region contains some background, so this pins the",
|
|
"DIRECTION, not 0.4 s to +/-0.05 s, and it is one transition pair. Treat the",
|
|
"number as approximate and the model as established."
|
|
],
|
|
"exit_ramp_units": 24,
|
|
"dwell_seconds": null,
|
|
"dwell_why": [
|
|
"NOT SET, and not needed. A screen's dwell is its OWN keyframe group: the",
|
|
"publisher wordmark reaches its hold at t=235 (3.92 s) and the developer logos",
|
|
"at t=190 (3.17 s), both read from the disc. Adding a hold on top of that would",
|
|
"be inventing a number nobody measured, so the sequencer holds for zero extra",
|
|
"time and the pacing you see is the disc's own.",
|
|
"",
|
|
"If a capture ever times the real boot, this is where that number goes."
|
|
]
|
|
}
|