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Sylpheed/docs
Sylpheed port agent cb111e0642 port: their corrected calibration matches the file at all six points; guard the 60 against emulator drift
Counting indices/4 lands every transition where the export's declared alpha>0
count changes, within a half-open boundary. Their quad counts (1/2 publisher,
3/6 developer) also reproduce exactly when restricted to sprite-bearing
elements -- independently confirming the layerless backdrop is absent from the
batch they log.

Refutation: their drift explains the corpus 4.1% in SIGN but overshoots in
magnitude 2.4x (predicts a 1.369 ratio, corpus shows 1.278, declared 1.214).
The drift was measured in their container and the 4.1% belongs to a different
instrument -- the same transfer I just got wrong with build 4.

Guards keyframe_units_per_second at the constant itself: 60 is the game's
logical rate, not a frame rate, and the 33% drift is not evidence about it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-29 21:36:59 +00:00
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