Run 7 ended NO FREEZE within 1100s with the same shape as run 5: the same three threads, the same ceiling of 13 distinct objects, and not one non-SUCCESS window in 544 across both runs. The v1 stuck-wait side reported its usual single pair. Run tally since v2 is three runs and no frozen sample - GAME OVER at ~22 min, EMULATOR GONE at 810 s, and no freeze in 1100 s. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE