Answers the port's ask: ptbtneff01 is ANIMATED while a button is focused, not drawn once and held. The existing page said 'the ring SPINS' from one frame at a large angle, which is equally consistent with a static draw at a fixed angle. No angle is quoted anywhere. The 360-bin angular estimator written for this FAILED its own control -- a synthetic 30 deg came back as 0 deg (peak 0.596) while 90/180/270 came back exactly -- so it was not used. What settles it needs no angle: total annulus brightness is conserved to 0.4 % while individual angular bins swing by 24, i.e. brightness moving AROUND the ring, which excludes a pulse. The temporal-std map is a clean annulus, falling to ~1 both inside and outside the stroke, which excludes positional jitter. Period from the profile's autocorrelation: eight evenly spaced peaks, mean 2.177 s over nine revolutions. Even spacing is the internal check a drifting instrument cannot pass. That is 120 units = 60 frames = 2.00 s at a true 30 Hz. Also measured, same run: the ring is the ONLY moving thing on the settled main menu -- temporal std is exactly 0.000 on every unfocused button, the labels and the footer. And the ring's centre, located from the std map at game (520.7, 339.7), matches the declared leaf offset's prediction of (521, 340). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KNR5Y79D1T4bBr6gJQaWFP
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26 KiB
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