Closes the open second reading in ui-forced-backdrop.md: that a .tbm contributes no pixels, leaving 24 of its 62 deciding verdicts harmless rather than correct. The TUTORIAL screen was reached and captured. It carries a full-screen blue circuit/hex background. GP_TUTORIAL build 0's element 0 is pubase.tbm with pivot (640,360) -- 1280x720, the only full-screen TEXTURED element in the bundle; the one other full-screen element is pueff00.prm, an untextured primitive the colour census puts at pure black. Our render of the same build is the identical layout on pure black, 6.0-6.4 % inked against the game's 99.7 %. The only difference is the background and the only thing it can be is the .tbm. So the 24 .tbm verdicts are correct rather than harmless, and they are load-bearing in the full sense. Reach: one .tbm observed; the class question is settled, the ten other families are not individually seen. Also: screen render is wrong on every screen carrying a .tbm -- it drops the background silently, with no diagnostic. And the identification is worth its own METHOD entry. Two statistical identifiers were built. Masked correlation FAILED its control, picking EXTRAS over the known main menu by 0.004 because the shared background dominates. A high-passed variant PASSED by 1.28x, which is not a margin that licenses identifying an unknown, so it was not used. The screen says TUTORIAL across the top. Ask whether the artefact already states the answer before building a matcher. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
97 KiB
1280x720px
97 KiB
1280x720px