Disassembling built-in 69's handler at 0x8226ADF0 instead of trusting the summary: it loads rec = base[idx], tests rec+4 against zero (early exit = absent), passes rec+4 to sub_82301240 for the lifecycle lookup, and compares the byte at rec+104. rec+16 is never touched on that path. That explains the null poke result exactly -- I wrote into a field the condition does not consult. +16 remains a faithful OBSERVABLE (the arrival and death transitions were real) but it is a readout, not the input. It also explains why rec+4 holds small consecutive integers: it is a handle that sub_82301240 resolves, not a pointer. The corrected simulation of 'this squadron is gone' is rec+4 = 0, taking the documented early exit. Flags a general caution: this built-in table came from a subagent's reading of handler behaviour, and this is the second per-offset field description that did not survive the disassembly. The identifications of which built-in does what have held up; the offset meanings are leads to verify.
10 KiB
The 147 ISL built-ins
Status: ✅ table encoding, calling convention and the ScriptPhase state layout;
✅ ~135 of 147 handlers characterised from the disassembly; 🟡 three resolved
only partially; ❔ the interpreter-command table is only partly recovered.
Companion to isl-bytecode (the instruction encoding) and mission-phase-advance (why phases hinge on these).
✅ Table and calling convention
0x8227226C … 0x822724B7 is 147 big-endian absolute VAs — no base-relative
offsets. Verified structurally: the table starts immediately after the bctr at
0x82272268, 0x8227226C + 147·4 = 0x822724B8 is exactly where the first
handler begins, and every target lies inside sub_82272220.
Six ids are unused defaults (0, 0x41–0x44, 0x7A) and about ten more are deliberate stubs returning a constant.
Arguments do not live in the instruction. Every handler starts
addi r3,r31,20 ; bl 0x82454A40 — std::string::c_str() — so [phase+20] is a
packed operand blob, which is what the local[] staging in
isl-bytecode fills.
Return codes: 0 continue, 2 yield (re-execute next frame), 3 coroutine control. Five built-ins skip the pc advance on 2 and so genuinely block: 97, 120, 137, 142, 143.
✅ ScriptPhase state layout
| offset | meaning |
|---|---|
+88 |
32-entry float register file |
+120 |
32-entry flag register file |
+160 |
frame-wait counter |
+164 / +176 |
int / double result register |
+196 |
phase-finished flag |
+232 / +236 |
code base / end-event offset |
+244 |
symbol table 1 base (route + message names) |
+272 |
trigger queue |
+300 |
1 = not last phase, 2 = last |
+304…+320 |
mission timer (elapsed, t0, limit, running, enabled) |
+324 |
runtime unit array, indexed by symbol table 2 index |
Per-unit record: +4 live object (NULL = absent), +16 state (2 = active;
1/3/4 = gone/dead/invalid), +32/40/48 position, +128/132 HP / max HP,
+140 flag bitmask.
That is the hook into the data: blob fields indexing [phase+244] are
symtab-1 indices and fields indexing [phase+324] are symtab-2 indices — the
two tables already parsed in mission-script-ssb.
✅ The conditions a phase can test
| id | name | what it tests |
|---|---|---|
| 6 / 62 | END_PHASE / FORCE_END_PHASE |
sets [+196], with / without the end event |
| 39 / 40 | MARK_LAST_PHASE / mark_not_last |
[+300] = 2 / 1 |
| 69 / 70 | unit_state / unit_alive |
a named unit's lifecycle state; state == 2 |
| 20 / 95 | hp_pct_test / unit_hp_pct |
unit HP as a percentage of max |
| 18 | dist_lt |
3-D distance between two named units below a threshold |
| 24 / 72 | squad_survival_pct / group_ratio_pct |
current ÷ initial squadron members × 100 |
| 56 / 94 | unit_relation / is_engaged |
relation between units; is anything engaging this one |
| 33 / 34 | global_counter0/1 |
two global counters read straight into [+164] |
| 132–134 | player gauges | speed/boost ratios and a player byte |
| 73, 123–127 | timer family | start / resume / stop / reset / read elapsed / read limit |
| 8 / 9 / 93 | set_flag / read_freg / clear_flag |
latch a result into the 32-entry files |
| 100 / 115 | push_trigger / named_event |
the engine→script edge |
The state machine is therefore: a trigger fires a coroutine → the coroutine
tests one of the predicates → it latches the answer with set_flag → some later
thread reaches END_PHASE.
Two spot-checks I ran against the disassembly rather than taking on trust:
- id 4 (
wait_s) —c_str(),li r3,2(yield),lfd f0,0(r11),stfd f0,8(r30): a double seconds value into the thread countdown. Exactly as described. - id 24 (
squad_survival_pct) — indexes[phase+324]by[arg+4], rejects a NULL object and state 1, then calls823011B0(initial, packedhi<<16|lo) and82301118(current). Exactly as described.
✅ What Stage 02 actually uses — and it settles a standing question
Counting call sites in Stage02.ssb (data/isl-stage02.txt):
| built-in | sites |
|---|---|
unit_state |
255 |
hp_pct_test |
167 |
dist_lt |
92 |
unit_alive |
71 |
unit_relation |
52 |
set_flag / clear_flag / push_trigger |
12 each |
END_PHASE / MARK_LAST_PHASE / FORCE_END_PHASE |
12 / 8 / 3 |
Not used at all in Stage 02: squad_survival_pct, group_ratio_pct,
global_counter0/1, is_engaged, player_gauge*, prompt_yes_no,
deploy_and_wait.
🔑 So Stage 02's phases are gated on named-unit tests — destroyed / HP / proximity — and not on any aggregate count. The kill-counter primitives exist in the VM (33, 34) and this mission never calls them.
That is a direct answer to the standing "does the next wave start after N kills or after an event?" question, at least for Stage 02: specific units, not a number. "Certain objectives shot down" is right; "a certain number shot down" is not.
⚠️ Scoped to Stage 02. Other stages may well use squad_survival_pct — the
counting is per-file and cheap to repeat.
✅ A real Stage 02 condition, read end to end
With the symbol tables resolved (unit arguments are symbol-table-2 indices), the
bytecode reads as mission logic. From Stage02.ssb at 0xF524
(data/isl-stage02-conditions.txt):
unit_state(1, ADN110) objective_marker(1, 0x01, 0, 8, 0)
unit_state(1, ADN111) objective_marker(1, 0x02, 0, 8, 0)
unit_state(1, ADN112) objective_marker(1, 0x05, 0, 8, 0)
objective_marker(1, 0x3A, 1, 8, 0)
set_flag(8)
Three named ADAN squadrons are polled for lifecycle state, each with its
objective marker updated, and then flag 8 is latched. That is the shape
mission-phase-advance predicted from the
disassembly alone — trigger → predicate → set_flag → (later) END_PHASE — now
seen in the mission's own code with the squadron names the roster tables already
gave us.
The 12 END_PHASE sites are, by contrast, outro sequences:
wait_cmds_drained → fade_sound(3) → builtin85(3) → wait_s(3) →
END_PHASE → yield. The decision is not there; the terminator is.
⚠️ A decode bug that hid every argument
The first version of the argument tracker only followed
local[i] = special[0]. But the common form is
set.i k=01,03 — an immediate written straight into local[i] — and
missing it meant every unit predicate printed with no arguments at all
(unit_state rather than unit_state(1, ADN110)). The disassembly looked
complete and was silently empty where it mattered most. Both staging forms are
now handled.
✅ Correction: the script reads its own flags — no engine reader needed
Last iteration ended with "what reads the flag file is unknown", after an offset
search failed and a promising hit in sub_8226D740 turned out to be a trigger
record. The framing was wrong. I was looking for an engine-side reader;
the consumer is the script itself, through built-in 9 (read_freg),
which loads [phase+88][i] into the double result register [phase+176].
Stage02.ssb calls it 12 times — the same count as set_flag (12) and
clear_flag (12). So the latch is symmetric and entirely inside the VM:
set_flag(i) -> [phase+88][i] = 1.0 , [phase+120][i] = 1
read_freg(i) -> [phase+176] = [phase+88][i]
clear_flag(i) -> zero entry i, or all 32 when the argument is -1
That closes the middle of the set_flag → … → END_PHASE chain: a condition
coroutine latches a flag, and another coroutine reads it back with read_freg
and branches on it.
🟡 op10 + op13 look like a switch
Seen repeatedly, e.g. at 0x5774:
op13 -> 0x5448
op10 imm 4
op13 -> 0x54F0
op10 imm 5
op13 -> 0x5598
Consecutive small immediates each paired with their own code offset is the shape
of a case/branch dispatch, and op12 is already confirmed as the
unconditional jump. Not confirmed — the handlers (0x82271598 for op10,
0x82271830 for op13) have not been read, and I am not going to name them from
a pattern alone.
🔴 Correction: unit_state does NOT read +16 — it reads +4 and +104
Disassembling built-in 69's handler (0x8226ADF0) rather than trusting the
one-line summary:
lwz r10, 324(r30) ; the unit array
lwz r11, 4(r31) ; arg blob +4 = the symbol-table-2 index
lwz r10, 4(r10) ; records base
lwzx r9, r11, r10 ; rec = base[idx]
lwz r9, 4(r9) ; <-- rec+4
cmplwi r9, 0
beq 0x8226AF44 ; rec+4 == 0 -> early exit, "absent"
lwz r4, 4(r11) ; rec+4 again
bl 0x82301240 ; lifecycle lookup ON rec+4
...
lbz r11, 104(r11) ; rec+104, a BYTE, compared against 1
li r11, 2 ; -> result 2
rec+16 is never touched on this path. The predicate reads the handle at
rec+4 — which is why it holds small consecutive integers (26/27/28) rather
than pointers; sub_82301240 resolves it — plus the byte at rec+104.
That is exactly why poking +16 to 4 changed nothing
(script-runtime-probe): the value was written into
a field the condition does not consult. +16 still tracks
deployed/active/destroyed faithfully as an observable — the arrival and death
transitions were real — but it is a readout, not the input.
The corrected way to simulate "this squadron is gone" is rec+4 = 0, which
takes the documented early exit. That is the next experiment.
⚠️ General lesson for this table: it was assembled by a subagent from handler behaviour, and this is the second field description that did not survive contact with the disassembly. Treat the per-offset meanings as leads to verify, not as facts — the identifications (which built-in does what) have held up well.
🟡 Not settled
- Three handlers resisted: id 55 (
vt35, 411 instructions, returns a float), id 75 (vt52, message/HUD-ish), id 105 (vt73, meaning of unit field+600). - The 1024-slot interpreter-command table is only partly recovered — 57
slots, by simulating the constant/stack dataflow of
sub_822FE040. - Names here are from handler behaviour, not from symbols;
isl.pyprints a barebuiltinNfor anything unread rather than guessing.