Canary's CaptureUiDrawForRE now logs RB_BLENDCONTROL0, RB_COLORCONTROL and
RB_COLOR_MASK per draw, raw and decoded, alongside the shader hashes and bound
texture it already logged. This script drives the game to the main menu and arms
it there.
Unlike menu_draw_capture.sh it does NOT pass --log_ui_draws: Canary's own source
records that arming is unconditional now and that launching with the flag
correlates with the title refusing (A), 0 of 7 runs against 4 of 5 without.
Committed before it is run, per METHOD.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v