sylpheed-port's harness grabbed main_menu at t=9.00 in one session and t=8.00 in the next. One keyframe unit apart, mid-build-in, is 70 % of the picture, and it read as "the change broke two screens" -- a real measurement of the wrong thing. The instant was stable WITHIN a session and drifted BETWEEN them, so every cheap reproducibility check said deterministic. Their flags are their harness's, not sylpheed-cli's (checked: `screen` has only list/info/render), so the tool defect is not in my crate -- but the hazard generalises to every live capture here. It would void this iteration's ptlogo_eff3 adjudication if the JP capture had been taken at an arbitrary moment. It was not, and for two independent reasons recorded rather than assumed: the grab was gated on the plate pulse, the title's own settled signature, with the gate and a contrast control written beside the capture in jp-title-at-rest.txt; and the --at sweep shows the capture on a plateau flat to 1.2 RMSE across 105 units against edges at 78, where a capture caught mid-build would give a sharp minimum. The sweep was run for a noise scale and answers this too -- which is luck, so METHOD now names both defences. METHOD: pin a capture's instant explicitly, and do not infer stability from repeat runs inside one session. Gate the grab on a settled signal prospectively, and sweep --at retrospectively -- a broad flat minimum with sharp edges means at rest, a sharp minimum means the instant is load-bearing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
46 KiB
A keyframe is the start of a ramp, not a pose that is held
✅ 2026-08-30 — the corrected association's rest pose is what the GAME shows
Status: ✅ measured against the oracle. Until now the keyframe record-layout
fix rested on internal consistency — 0 of 1 042 multi-segment alpha ramps
constant-rate under the old reading against 857 of 1 540 under the new. That is a
strong argument and it is not a measurement of the game. It now has one, on the
single screen in GP_TITLE where the two readings change pixels.
ptlogo_eff3.t32 on entry 7 (title_jp) is the only element whose rest pose
moves between the two eras — (108,72) stale, (98,42) fixed — and it accounts
for all 74 507 differing pixels. Scored against
live-title-jp-at-rest.png
over the 388×423 box where the two renders differ, so the result is not diluted by
the ~92 % of the frame that is identical:
| candidate | RMSE vs the running game |
|---|---|
stale era, rest (108,72) |
58.412 |
fixed era, rest (98,42) |
41.690 |
fixed era, --settle t=213 |
40.210 |
Three controls, run before believing any of it:
- alignment found by sweep, not assumed — offset 0 → 87.29, 40 → 56.37, 45 → 32.41, 50 → 53.08, 60 → 72.84. A sharp minimum at the known game-surface offset;
- the box discriminates — the same box against a different screen's capture (the EN title) scores 98–103, against 40–58 here;
--blackchanges nothing (58.412 / 41.690 either way) — every pixel in this box is covered by an element, so the canvas never shows through it. Recorded because the flag's own help says a framebuffer capture must be compared against a black canvas, and here it happens not to matter.
🟡 And the same run says settle-vs-rest is NOT decidable from this capture
Sweeping the screen's own timeline with --at gives the instrument's noise scale
(data/ptlogo-eff3-rest-vs-oracle.txt):
t= 0 77.97 t= 90 58.50 t=150 40.59 t=210 40.23 t=270 78.41
t= 45 63.05 t=120 45.49 t=165 40.20 t=240 40.07 t=285 78.42
The capture sits on a broad plateau from t≈135 to t≈240, flat to 1.2 RMSE across 105 units, with sharp rises outside it. So:
- the stale-vs-fixed margin of 16.7 is ~14× that flatness — decisive;
- the settle-vs-rest margin of 1.5 is inside it — not decisive.
That is a better statement than "non-decisive": this capture separates the eras and cannot separate the policies, and the number that says so is the plateau's own width. The settle-instant proposal stays unadopted on the same evidence it had.
✅ Why the capture's own instant is not a confound here
sylpheed-port found their harness capturing the same screen one keyframe unit
apart in different sessions — 70 % of the picture, mid-build-in, and stable enough
within a session that repeat runs said "deterministic". That hazard would void this
adjudication if the JP capture had been grabbed at an arbitrary moment. It was not,
and there are two independent reasons:
- prospective — the grab was gated on the plate pulse, the title's own
settled signature, and
data/jp-title-at-rest.txtrecords the gate and a contrast control taken with it; - retrospective — the
--atsweep above shows the capture on a plateau flat to 1.2 RMSE across 105 units with edges at 78. A capture caught mid-build would produce a sharp minimum instead. The sweep was run for a noise scale and answers this too.
⚠️ Reach. One screen, one capture. The absolute residual is ~40 RMSE even at the best instant, because the JP title carries live animation a static render cannot reproduce; every comparison here is relative and none of it says our render is correct, only which of two candidates the game is closer to.
Status: ✅ CONFIRMED against the framebuffer capture of the running title
screen — the new rule aligns at zero shift, the old one had to be moved.
🟡 the fallback for groups that never hold is unverified. ❔ interpolation
between keyframes is still not implemented, only the resting pose.
The rule that was wrong
Element::rest() answers "where is this element when the screen is just sitting
there", and every composite the port draws depends on it. It used to pick the
keyframe with the largest gap to the next keyframe's time — the frame that
"dwells longest".
That reads a keyframe as a value held until the next one. It is not: a keyframe
is the start of a ramp toward the next one. So a long gap after keyframe k
means the screen spends that whole time arriving at k+1 — the settled pose is
at the far end of the gap, not the near one.
The title wordmark makes it concrete. ptlogo1.t32 zooms in from off-screen:
kf0 150% (-116, -7) a=0x00 t=26 off-screen, invisible
kf1 150% (-116, -7) a=0x00 t=34
kf2 112% ( 109, 123) a=0x80 t=38
kf3 103% ( 165, 171) a=0xc0 t=40
kf4 101% ( 179, 186) a=0xe0 t=42 ← old rule picked this
kf5 100% ( 184, 193) a=0xff t=251 ← the settled pose
kf6 100% ( 184, 193) a=0xff t=264 ← held here
kf7 100% ( 184, 193) a=0x00 t=None fades out
The gap 42 → 251 is by far the largest, so the old rule picked kf4 — 1 % too large and 5 px up-left, a frame from mid-zoom. The pose the screen actually holds is kf5–kf6.
The rule that is right
The resting pose is the hold: the longest run of consecutive keyframes with an identical pose. Ties go to the later run, matching the in → hold → out shape. Groups that ramp through every frame and never hold fall back to longest-dwell.
The measurement
docs/re/captures/title-screen-oracle.png is a framebuffer capture of the
running title screen. It is a 1:1 crop of the 1280×720 frame (1279×675) —
verified by the copyright line landing on row 669 in the capture and in both
composites — so frame coordinates map directly and a shift is meaningful.
Edge-correlated over the wordmark box (x 150–1150, y 200–400) with
tools/re-capture/align_to_capture.py. Gradient magnitude, not colour: the
capture's planet is mid-explosion and orange while ours is blue, and the wordmark
materials are undecoded, so a pixel diff would measure everything except the
question being asked.
| resting rule | best correlation | at shift | at (0,0) |
|---|---|---|---|
| plateau (landed) | 0.4597 | (0, 0) | 0.4597 |
| longest dwell (old) | 0.1511 | (+3, +8) | 0.1268 |
The old composite peaks 3× lower and only after being moved — displaced by about the (−5,−7) that kf4-instead-of-kf5 predicts. The new one is already where the game puts it.
What else it fixed, on the same screen
The old rule systematically picked the invisible end of a fade-in. On the
title screen it rested these at alpha 0x00, where the capture plainly shows
them:
ptlogo_tm (the ™), ptcopyright, ptlogo_back2, ptlogo_back2eff,
ptloop01/ptloop02.
And pteff00.prm — the full-screen fade quad that paints last — rested at
opaque black. That is the whole screen, and it is why .prm compositing was
blocked (ui-prm-primitives.md).
None of that was visible before, because compose never applied the fade
alpha at all: blit modulates by tint only, and tint is 0xffffffff on
essentially every keyframe. The wrong keyframes were being chosen and then their
one distinguishing field was ignored. That is worth stating as its own finding —
see below.
The fade alpha, applied (same day)
blit modulated by tint only — 0xffffffff on essentially every keyframe — so
the fade word was decoded, stored, and then thrown away. Applying it as an
ARGB modulate on top of tint is what turns the resting pose from an
academic result into a picture:
| composite | best correlation vs the capture | at shift |
|---|---|---|
plateau rest, fade applied |
0.9538 | (0, 0) |
plateau rest, fade ignored |
0.4597 | (0, 0) |
| longest-dwell rest | 0.1511 | (+3, +8) |
0.95 against a framebuffer capture of the running game. The composite now has the white wordmark with its blue outline, the ™, the copyright, and the orange exploding planet — the last of which appeared because a full-screen blue effect that rests at alpha 0 had been painting over it at full opacity.
ARGB is measured, not assumed. Across a fade-in the high byte walks
0x00 → 0x80 → 0xc0 → 0xe0 → 0xff while the low three stay ffffff, and the low
24 bits are 0xffffff on 5 276 of the disc's 5 453 resting keyframes (with
0x000000 on 165 — the .prm blacks — and 0x5dc9ff on 12).
Risk checked, because a modulate can only ever remove pixels: it is a no-op on
4 060 of 5 200 sprite elements, partial on 453, and hides 687 — which are
transient HUD indicators (pb_emergency, pb_refilling, pbcm1_arrow1) that
should not be lit on a resting screen. No build is left with nothing visible,
and a disc test asserts it.
And it caught a bug in the resting rule
With fade applied, the pause menu lost the word PAUSE, which the capture of
the running game plainly shows
(pause-tutorial-real-vs-rebuilt.png).
pgptitle.rat has three runs of two identical keyframes — invisible,
visible, invisible:
kf0 a=0x00 t=5 kf1 a=0x00 t=13 pre-roll
kf2 a=0xff t=23 kf3 a=0xff t=28 the hold
kf4 a=0x00 t=30 kf5 a=0x00 t=None the exit
A group carries the screen's entry animation and its exit. The tie-break "later run wins" grabbed the exit. Fixed: a run ending on the last keyframe is excluded unless it is the only one. The title's correlation is unchanged at 0.9538, and PAUSE is back.
This is why the two changes landed together: the trailing-run defect is
invisible — in the literal sense — until fade is applied.
What is not settled
- ❔ Blend mode. Everything above is straight alpha-over. The near-white
flash quads and the coloured ones may well be additive, and nothing has been
measured; the title capture cannot separate the two because its resting
elements are all
0xffffff. - 🟡 The fallback. Groups with no two adjacent keyframes alike still use longest-dwell. How many there are, and whether the correct answer for them is the last keyframe instead, is unmeasured.
- ❔ Interpolation. Only the resting pose is decoded; nothing tweens. A viewer that animates these screens needs the ramp, and whether it is linear is unknown.
- 🟡 One-shot flashes (
ptlogoall_eff,ptlogoall_eff2) ramp 0 → 0x80 → 0x4b → 0 and never hold at a visible value, so the plateau rule rests them at alpha 0 — invisible. That is probably right for a settled screen, but the capture cannot confirm it whilefadeis unapplied.
🔴 rest_plateau is wrong for elements with no exit animation (2026-08-28)
Reported by the port agent with a capture that proves it, and it affects
sylpheed-cli screen render too — this is not only a port concern.
rest_plateau drops a trailing run of identical keyframes because that run is
normally the exit animation. On an element that has no exit, the trailing
run is the hold, and dropping it puts the element back at its first
keyframe — off-position and transparent.
The condition that identifies these exactly (no false positives across the port's whole export):
the final untimed keyframe has the same pose as the last timed one
Six elements on main_menu match it and rest() misses all six. The
visible cost: on main_menu the timeline render and the rest render differ in
exactly one region — 400 × 470 at (440,108), the bounding box of ptframe1
and ptframe2 and nothing else. That is the bright circuit bracket around the
menu, plainly present in
../captures/main-menu-oracle.png and absent
from the rest render. Cropping the same region from the capture and from both
renders puts the ring and its elbow trace pixel-aligned with the game's in the
timeline render.
This also explains a long-standing ❔ on
ui-paint-order-key.md: "ptframe1/ptframe2 rest at
0x00ffffff (alpha 0) and are therefore not drawn, but the capture shows the menu
frame plainly." Same two elements, same cause — now identified.
✅ Fixed 2026-08-28 — but the condition is the ALPHA, not the pose
The report's proposed test — "the final untimed keyframe has the same pose as the
last timed one" — misfires, and on the exact case the exclusion was written
for. pgptitle.rat's last two keyframes are also identical:
pgptitle.rat kf4: fade=0x00ffffff pos=(220,69) t=30
kf5: fade=0x00ffffff pos=(220,69) t=None <- same pose
Adopting it as stated would erase the word PAUSE again. What separates the two is visibility:
| trailing run | alpha | is it the hold? | |
|---|---|---|---|
ptframe1/ptframe2 (main menu) |
3 × 0xffffffff at (440,108) |
0xff |
yes — no exit animation |
pgptitle (pause menu) |
2 × 0x00ffffff |
0x00 |
no — it is the fade-out |
An exit fades the element out, so its last keyframe is transparent; an element
with no exit ends on the pose you can see. So a trailing run is the hold exactly
when it is visible, and that is what rest_plateau now tests.
Verified against a capture, not against another renderer
| check | result |
|---|---|
ptframe1 rest |
(620,108) t=16 → (440,108) t=62 |
| bracket region draws | mean 61.74 → 62.79 |
oracle correlation over that region vs main-menu-oracle.png |
0.9596 → 0.9748 |
| pixels changed, whole frame | 10 082, bounding box x 440–839, y 108–577 — exactly the 400 × 470 at (440,108) the report predicted |
| regression control: PAUSE wordmark, 3 pause builds | unchanged (2833 / 2858 / 2833 bright px) |
✅ cargo test -p sylpheed-formats with SYLPHEED_DISC set: 131 passed, 0
failed across 6 binaries including the disc-gated ones. (One pre-existing
ignored — the XBG7 shared-resource test — unrelated.)
✅ The disc-wide check
Both rules reimplemented over the parsed keyframes of every RATC bundle on
the disc — 2 859 bundles, 13 991 elements with ≥ 2 keyframes:
elements whose rest moves |
30 (0.21 %) |
| invisible → visible | 4 |
| visible → invisible | 0 — the safety property |
The change is surgical and it never hides something that was being drawn. The
remaining 26 move rest between two visible poses (position, not visibility).
The 4 revealed are ptframe1.t32 and ptframe2.t32 in GP_TITLE entry 5 and
entry 8 — the same two elements, once per language build.
🟡 Reconciling with the report's "six elements"
On the English main menu exactly two elements satisfy the report's condition
(last two keyframes identical), and both are ptframe1/ptframe2. So the six
must span its whole 12-screen export, not that one screen — consistent with its
own observation that the timeline and rest differ "in exactly one region …
the bounding box of ptframe1/ptframe2 and nothing else".
❔ Open, and it matters: if any of the other four have a transparent trailing run, this rule deliberately leaves them alone — that exclusion is what protects the word PAUSE. If a capture shows one of them drawn, the alpha rule is incomplete and needs a third discriminator. Which screens are they on?
🔴 The dwell fallback is unsound whenever it actually runs (2026-08-28)
rest() tries rest_plateau() first and, failing that, picks the keyframe with
the longest dwell — the largest gap t[k+1] − t[k]. That rule is not sound,
and the reason is structural rather than a tuning problem.
A gap between t[k] and t[k+1] is time the element spends interpolating from
pose k to pose k+1. Neither pose is held during it — unless the two poses
are equal, which is exactly a plateau, and the plateau path has already handled
that case and returned. So by the time the fallback runs, it is guaranteed that
no pose is held, and the rule is choosing an endpoint of a movement.
The element that exposed it
🔴 This listing is the STALE PARSER's, and the example it supports is dead (2026-08-30). The times below are shifted by one with an untimed final pose — the pre-record-layout-fix reading. See CONTAINER-NOTES for the trap.
GP_TITLE build 7, ptlogo_eff3.t32 — a transient bloom, as it was printed:
46: (98,42) 100%,100% a=0
61: (108,72) 0%,0% a=0
103: (108,72) 200%,200% a=255 r=80
-: (108,72) 0%,0% a=0 r=150 ← stale: shifted, final pose untimed
and as it actually reads:
0: (98,42) 100%,100% a=0
46: (108,72) 0%,0% a=0
61: (108,72) 200%,200% a=255 r=80
103: (108,72) 0%,0% a=0 r=150
| gaps | longest | its two ends | |
|---|---|---|---|
| stale | 15, 42 | 61→103 | one is a=255 at 200 % — the screen-filling bloom |
| fresh | 46, 15, 42 | 0→46 | both a=0 |
✅ So this element no longer discriminates. rest() returns (98,42) a=0 —
invisible — and build 7 renders byte-identical under the corrected and legacy
readings (0 pixels differ, max Δ 0). ⚠️ MISSION.md lists this element as the one
case a Japanese-locale capture was needed to settle. It is not; that capture was
still worth taking, for the port's title_jp question, but not for this.
No two adjacent poses are equal, so there is no plateau. The longest gap is
61 → 103 (42 units), during which the sprite grows from nothing to 200 % at
full alpha while rotating 80°, then collapses again. The rule returns whichever
end of that movement the indexing lands on:
| returned "rest pose" | |
|---|---|
| as decoded | (108,72) 0%,0% a=0 — invisible |
with SYLPHEED_KF_TIME_SHIFT=1 |
(108,72) 200%,200% a=255 — the peak |
An 896×389 sprite at 200 % scale is 1792×778 — larger than the screen. Painting it permanently is what made build 7's render 13.1 % different and 4.9 luminance units brighter.
The element has no resting pose. It is a flash; after it plays there is nothing. Neither answer is derived — one of them is merely harmless.
🟡 A proposal — and my own control cannot validate it
Three iterations have measured how badly the fallback behaves without proposing
anything. The proposal is pose every element at the screen's settle instant
(UiBuild::settle_time(), the midpoint of the longest keyframe-free interval across
the build) rather than asking each element for its own resting pose
(../data/rest-vs-settle.txt).
Effect, on the 2 249 fallback elements in bundles that settle at all: the visible-pose rate falls 73.6 % → 34.7 % — consistent with transient peaks disappearing.
🔴 But the control fails, and then fails better, and still is not a pass:
| control | agreement |
|---|---|
| naive — every plateau element | 46.6 % |
| fair — only those holding across the settle instant | 78.1 % |
The naive one was misspecified, caught by asking what 46.6 % means physically:
rest() finds a held pose, and many elements hold one during the build-in then
move on. Different questions; disagreement proves nothing.
⚠️ The fair control's 21.9 % residual looked ambiguous by construction —
rest_plateau() picks one plateau, and an element with two whose settle instant
falls in the other disagrees.
✅ RESOLVED (2026-08-30, later): it is not ambiguous, and the residual is entirely
the incumbent's (../data/plateau-choice.txt).
| control — exactly one plateau, covering the settle instant | 3 072 / 3 072 agree (100.0 %) |
| test — more than one plateau, at least one covering | 1 622 elements, agree on 586 (36.1 %) |
of the 1 036 disagreements, rest() landed on a run not covering the settle instant |
1 036 — all of them |
rest_plateau() selects the longest run (len >= any_len), which need not be
the one the screen is actually sitting in. Both poses are genuinely held — these
are plateau cases, not transients — so this is rest() returning a pose the screen
has already left by the time it settles.
🔴 Comparing a candidate to the incumbent cannot adjudicate when the incumbent is
the thing under suspicion. Too strong — corrected the same day. The bare
comparison cannot. The comparison plus a structural property that independently
says which side is wrong in each disagreement can, and "does the chosen run
contain the settle instant" is such a property: it attributes 1 036 of 1 036.
What was missing was not an oracle but a discriminator.
✅ Closing the gap: settle_time() itself, against the game
The port ran the proposal against captures and favoured it 3/3 — but tested its
own settled pose, not UiBuild::settle_time(), and said so. That gap is this
crate's to close
(../data/settle-vs-rest-against-captures.txt).
Geometry first, because the first attempt got it wrong. A 1280×720 render meets a 1279×675 capture by crop, not scale:
| convention | RMSE |
|---|---|
| crop rows 0…675 | 14.07 |
| resize bilinear | 68.89 |
| crop rows 45…720 | 79.61 |
⚠️ The 45-row offset holds for a full display frame; these committed captures are already the game surface.
Gamma is fitted per pose, so each candidate gets its own best case and the comparison cannot be won by the fit:
| screen | pose | γ | RMSE | % > 8 |
|---|---|---|---|---|
| title | settle | 0.84 | 8.17 | 15.28 |
| title | rest | 1.04 | 20.92 | 70.84 |
| publisher | settle / rest | 0.30 — railed | 36.38 / 36.69 | 2.36 / 2.74 |
| developer | settle / rest | 0.30 — railed | 33.07 / 33.42 | 6.16 / 6.54 |
🔴 The two splashes do not adjudicate and are not counted. Their gamma fit sits on the edge of the search range — widened to 0.30–3.00 and it still rails — so the photometric model is wrong for them, and with γ railed the margins collapse to 1.16× and 1.06×.
✅ title does adjudicate, at an interior γ, and decisively: 15.28 % against
70.84 % differing (4.6×), RMSE 8.17 against 20.92 (2.6×). So the
implementation and not merely the direction is supported.
⚠️ Absolute agreement is poor — the port's settled title row is 0.21 % where mine
is 15.28 %. Its renderer draws things mine does not and a single global gamma is a
crude model. Take the ordering from this table, not the values.
✅ The stronger evidence remains the oracle, and it is the port agent's, not
mine: its publisher splash against a committed capture, settle-instant pose RMSE
2.17 / 0.01 % differing against --pose=rest 9.05 / 0.75 % — 75× the
differing area, against the game. That is the evidence for the proposal; the
numbers above describe its effect and do not establish it.
🟡 The candidate's own failure mode — censused, and the obvious explanation is wrong
The port agent found ptmsg, the main menu's footer, at alpha 127.5 of 255 at
that screen's settle instant. Verified: build 5's window is [44, 56] = 12 units,
and screen render --settle already prints "narrow — this bundle may never
settle".
Disc-wide, elements caught mid-ramp at their screen's settle instant
(../data/settle-midramp-census.txt):
| settle window | elements | mid-ramp | share |
|---|---|---|---|
| < 10 | 3 571 | 1 460 | 40.9 % |
| 10–19 | 1 755 | 791 | 45.1 % |
| 20–29 | 935 | 297 | 31.8 % |
| 30–59 | 4 084 | 476 | 11.7 % |
| ≥ 60 | 3 646 | 548 | 15.0 % |
| all | 13 991 | 3 572 | 25.5 % |
🔴 WITHDRAWN 2026-08-30 — the table below is wrong and so is the conclusion I
drew from it. screen render --build N takes a build ordinal, not a pak
entry: screen list says [10] entry 12, [11] entry 15. The splashes are
entries 10 and 11 and are not screen builds at all, so my "--build 10/11"
windows of 8 are the loading screens. From the file the splashes are 190 and
145 — the widest of the five, not the narrowest
(../data/splash-settle-window-retraction.txt).
So width and mid-ramp are perfectly confounded across every screen either agent has measured, and the width hypothesis is NOT refuted. The port's predictor may still be the mechanism; this evidence does not establish it over width.
The withdrawn reading, kept because the mistake is instructive:
| build | screen | window | port's measurement |
|---|---|---|---|
| 4 | title | 76 | settle wins 9× |
| 5 | main menu | 12 | settle loses 1.2× |
| 10 | publisher | 8 | settle wins 75× |
| 11 | developer | 8 | settle wins 33× |
The splashes are narrower than the menu and the settle pose wins by 75×. They
are wider. The rows read 8 because they are the loading screens.
⚠️ One half of the filter criticism survives: dropping bundles with a window under 10 units admitted the 10–19 bucket, the worst at 45.1 % mid-ramp. The other half — that it excluded the splashes — is withdrawn; at 190 and 145 they were never near the cutoff.
🔴 Losing the example did not close the question — it is larger than one element
Disc-wide (../data/rest-fallback-census.txt):
| elements with ≥ 2 keyframes | 13 991 |
| have a plateau — the fallback never runs | 11 686 |
| have none — the fallback decides | 2 305 |
| of those, it returns a visible pose | 1 697 (74 %) |
| of those, it returns the element's MAXIMUM alpha | 1 457 |
⚠️ "1 697" is not a defect count and this page briefly implied it was. An element that genuinely ends visible should rest visible. The number that survives is 1 457: the fallback runs only when no two adjacent poses are equal — i.e. only when no pose is held — so every pose it can return is un-held by construction, and 1 457 times it hands back the brightest one.
🔴 A first attempt to correct this failed its own control, and is recorded
because the failure is instructive
(../data/rest-fallback-audit.txt). Splitting the
1 697 by whether the element's last keyframe is visible gave 347 / 1 350 — plausible,
arithmetic sound. But 12 278 of 13 991 elements (87.8 %) end at alpha 0, because a
screen's exit ramp drives everything to zero. The split carries almost no
information. The port agent had been bitten by exactly this an hour earlier — its
census called ptmsg, the main menu's permanent footer, "a 2-unit flash" — and I ran
the control only because it said so.
GP_TITLE: 5 fires, 4 visible — and all four are on the splash screens,
palogo_sqex_eff.t32 / palogo_anima_eff.t32 on entries 10/11/13/14. Each reads
[0:a0 15:a255 30:a212 45:a0]: a flash peaking at t=15, dead by t=45, and the
fallback returns t=30, a=212 — near the peak of a transient.
✅ Independently converged on from the other side. The port agent, working from
the Japanese title capture and knowing nothing of this census, found
ptlogo_back2eff1's rest.t sitting at the peak of its own 4-unit sparkle,
with six staggered across the logo — so --pose=rest fires every sparkle at once,
a frame the game never shows.
⚠️ The consequence, and it is a rule about how a rest render may be used: a
render posed at rest is a legitimate common reference for comparing two
decoders, and is not a frame to score against a capture of the game.
✅ Now an oracle number rather than an argument. The port measured its publisher
splash against the committed capture in both poses: timeline RMSE 2.17 / 0.01 %
differing, against --pose=rest RMSE 9.05 / 0.75 % — 75× the differing
area, on a screen it ships. Nothing it ships is wrong; its settled pose evaluates
pose_at(hold) and skips the flashes.
🔴 …and the rule is NOT a consequence of the fallback being unsound
The port also listed palogo_gamearts_eff and palogo_seta_eff among the four
visible fallback fires. They are not — refutation attempt, and it succeeds
(../data/palogo-eff-plateau-vs-fallback.txt):
| element | keyframes | path | rest |
|---|---|---|---|
palogo_sqex_eff, palogo_anima_eff |
0:a0 15:a255 30:a212 45:a0 |
dwell fallback (unsound) | t=30, a=212 |
palogo_gamearts_eff, palogo_seta_eff |
0:a0 15:a255 **30:a255** 45:a0 |
plateau (sound — the pose is held) | t=15, a=255 |
The second pair holds a=255 at identical x, y and scale from t=15 to t=30. That
is a plateau, rest_plateau() handles it, and t=15 is the correct answer. The
census's four stand.
🔴 But that makes the port's point stronger, not weaker. Its rest pose for those two is the flash's peak, reached by the sound path. So "a rest render is not a frame to score against a capture" does not follow from the fallback being unsound — a plateau can itself be the held peak of a transient. The rule covers both paths, and the fallback census (2 305 / 1 697) understates the exposure rather than bounding it.
🔴 What this retracts
Last iteration I reported the build 7 render difference as evidence against the keyframe-time shift, on the reasoning that language twins should match in brightness. Withdrawn. The difference is not about the time association at all: it is the dwell fallback guessing, and it would guess on this element under any reading of the times. The brightness comparison was measuring a heuristic, not a decode.
What that leaves: the case for the shift (a factor of 26 on the hold:fade-out
ratio, ui-keyframe-time-unit.md) is no longer
opposed by render evidence — 10 of 11 builds are byte-identical and the 11th
differs only through an unsound heuristic.
🟡 It is still not adopted, for a different reason than before: adopting it
would flip this element to the visibly wrong answer, so the shift and a decision
about what rest() should do for plateau-less elements have to land together,
and the second half has no capture to verify against either.
⚠️ What the port should take from this
Any element whose keyframes contain no two adjacent identical poses has a
rest() result that is guessed, not decoded — in our renderer and in anything
built from it. That is a property a consumer can test for itself in one pass over
the keyframes, and it is worth flagging in an export rather than silently
inheriting our guess.
The size of the defect, and why it does not block the menu port
tools/re-capture/plateau_census.py
walks every GP_*.pak placement region directly (the CLI route decodes every
texture and is far too slow for a disc-wide pass). Its control reproduces
GP_TITLE build 7's three fallback elements and names ptlogo_eff3.t32 among
them before it counts anything. Output: data/plateau-census.txt.
| elements with a keyframe group, disc-wide | 15 493 |
| no plateau | 3 807 (24.57 %) — ⚠️ overstated, see the correction below |
| …of those, single-keyframe (trivially at rest, not a guess) | 1 502 |
| genuinely ambiguous (2+ keyframes, no plateau) | 2 305 (14.88 %) |
| of those, current rule returns an invisible pose | 1 711 (44.9 %) |
| of those, current rule returns a zero-scale pose | 195 (5.1 %) |
| the two candidate rules agree | 1 911 (50.2 %) |
A returned pose with scale = 0 % is not a pose at all, and 195 elements get
one. Disc-wide the choice of rule is not cosmetic: the candidates agree only half
the time.
✅ But on the five screens the port needs, the exposure is one element
| screen | plateau-less | rules differ |
|---|---|---|
| main menu (entry 5) | 5 / 16 | 0 |
EXTRAS (entry 6) |
5 / 18 | 0 |
| title (entry 4) | 2 / 24 | 0 |
| developer splash (entry 11) | 2 / 7 | 1 |
Thirteen of the fourteen affected elements get the same answer either way. The
one disagreement is palogo_anima_eff.t32.
🔴 And "rest = last keyframe" is refuted on it
That was the alternative I named last iteration. The developer splash carries three sibling glows, identical in structure and in every time:
palogo_gamearts_eff 15:a=0 30:a=255 45:a=255 -:a=0 → plateau → visible
palogo_seta_eff 15:a=0 30:a=255 45:a=255 -:a=0 → plateau → visible
palogo_anima_eff 15:a=0 30:a=255 45:a=212 -:a=0 → no plateau
They differ in one byte — 212 where the others have 255. Under "last
keyframe", anima_eff alone goes invisible while its two siblings stay lit. A
rule that makes one of three parallel elements behave differently because of a
single alpha count is producing an artefact, not a decode.
The capture agrees weakly. Comparing box means in
live-splash-developer.png
against our render (the screenshot is 1279×675, top-aligned, so only ratios are
comparable): gamearts 0.717, seta 0.723, anima 0.772. If our render
were adding a glow the game does not draw, anima's ratio would sit below its
siblings'. It sits above.
🟡 Where this leaves it
The defect is established and measured: rest() guesses for 14.88 % of
elements disc-wide and returns a degenerate zero-scale pose for 195 of them.
The fix is not decided — "last keyframe" is refuted, and the current rule
survives on the only captured element that discriminates. ⚠️ For the menu port
specifically this is not a blocker: one element on one screen, and our
current answer for it is the defensible one.
🔴 The 24.57 % was overstated, and my proposed fix is refuted
2026-08-29. Two corrections, both from one experiment.
The prediction: draw nothing for an element with no held pose
A keyframe group is entry → hold → exit, and the exit ends invisible — on the
five port screens the final keyframe is invisible for 21/24 (title),
8/16 (main menu), 12/18 (EXTRAS), 2/3 and 6/7 (splashes). So
the screen "as seen" is the hold, which is why rest_plateau is the right
primary rule and why "rest = the last keyframe" would empty every screen.
That suggested a fix: an element with no hold has no representative pose, so
draw nothing rather than guess an endpoint. Tested via compose's visible mask
(examples/plateauless_suppression.rs), correlated against the live captures:
| screen | as-is | plateau-less suppressed | Δ |
|---|---|---|---|
| title | +0.9500 | +0.6839 | −0.2661 |
| main menu | +0.9460 | +0.9037 | −0.0423 |
EXTRAS |
+0.9440 | +0.9094 | −0.0346 |
Refuted, decisively, on all three.
Why — and it invalidates the headline number
An element with a single keyframe has no adjacent pair, so the plateau test marks it plateau-less. But a single-keyframe element is not animated at all: its one pose is its rest, unambiguously. Suppressing those removes backgrounds and full-screen layers, which is where the title's −0.27 comes from.
The same flaw is in the census this page published:
| no plateau (as published) | 3 807 (24.57 %) |
| …of which single-keyframe | 1 502 — trivially at rest |
| genuinely ambiguous | 2 305 (14.88 %) |
So the guessed-rest population is 2 305, not 3 807 — the published figure overstated it by 65 %. The defect is real and smaller than reported.
✅ Where the fallback actually fires — and "last keyframe" wins there
2026-08-29. Two things fell out of scoring rules by rendering instead of arguing about them.
The port's exposure is TWO elements, not fourteen
The guessing fallback is reached only by an element that is plateau-less and
has more than one keyframe — a single-keyframe element short-circuits at
match len { 1 => first }. Per screen:
| screen | elements | plateau-less | reach the fallback |
|---|---|---|---|
| title (4) | 24 | 2 | 0 |
| main menu (5) | 16 | 5 | 0 |
EXTRAS (6) |
18 | 5 | 0 |
| publisher splash (10) | 3 | 2 | 1 |
| developer splash (11) | 7 | 2 | 1 |
On the three screens a port cares most about, rest() never guesses at all.
That is why three different fallback rules render builds 4, 5 and 6 to identical
correlations (+0.9500 / +0.9460 / +0.9440 for every rule) — the code is
unreachable there.
On the two splashes, the last keyframe is markedly better
Rendering under each rule (SYLPHEED_REST_RULE=last|maxalpha, default off) and
correlating against the live captures:
| splash | dwell (current) | last | maxalpha |
|---|---|---|---|
| publisher | +0.9600 | +0.9982 | +0.9600 |
| developer | +0.9643 | +0.9758 | +0.9643 |
maxalpha is indistinguishable from the current rule; last gains +0.038 and
+0.012, and 0.9982 is very close to exact.
🔴 This refutes my own refutation
I had killed "rest = the last keyframe" by argument: on the developer splash it
makes palogo_anima_eff invisible while its two siblings stay lit, which looked
like an artefact. The capture says otherwise — making it invisible is what
improves the match. The sibling symmetry was my expectation, not evidence.
⚠️ The caveat that keeps this honest: both captures are single frames of a transient animation. They fix which pose matches these reference frames, not which pose is canonically "at rest" — a grab a second earlier would show the glows. What the measurement supports is: for reproducing the committed captures, use the last keyframe.
🟡 Default unchanged. The rule is better on both screens where it fires and
provably identical on the other three, but it would alter the rest pose of
2 305 elements disc-wide and two of them have been measured. Reachable via
SYLPHEED_REST_RULE=last for anyone who wants to take that further.
✅ Unaffected by the earlier correction: all 195 zero-scale rest poses are inside the genuinely-ambiguous 2 305 — none is a single-keyframe element.
The disc-wide blast radius — measurable even though the rule is not scorable there
Only two ambiguous elements sit on a screen with a live capture, so the rule
cannot be scored disc-wide. What can be quantified is what changing it would
do (tools/re-capture/rest_rule_blast_radius.py,
data):
| dwell (current) | last |
|
|---|---|---|
| the two rules differ | 1 896 of 2 305 (82.3 %) | |
| returns an invisible pose | 1 711 (74.2 %) | 1 618 (70.2 %) |
| returns a zero-scale pose | 195 (8.5 %) | 43 (1.9 %) |
Two things worth reading off this.
It is not a marginal choice. The rules disagree on 82 % of the affected elements, so "either is fine" is not available.
The current rule produces 4.5× more degenerate poses. A zero-scale pose is
collapsed to nothing (rat layout) — an element's pre-roll,
before it has grown in. A pre-roll is definitionally not a rest, so 195 elements
currently rest at a frame the element is only passing through, against 43 under
last. That is an argument from the data's own structure rather than from the
two captures, and it points the same way they do.
🟡 It remains indirect: fewer degenerate results is not the same as more
correct results, and last still returns an invisible pose 70 % of the time —
which for a transient element may well be right, and for a persistent one would
be wrong. The default stays put.
✅ Why rest_plateau is right, and why last is right only for a transient
2026-08-29. The shifted keyframe-time reading
(time unit) appears to predict something simple:
the final pose is reached at a definite time and nothing follows, so "rest"
should just be the last keyframe, with no heuristic at all. Tested
(SYLPHEED_REST_RULE=lastall, bypassing the plateau rule for every element):
| screen | current | lastall |
Δ |
|---|---|---|---|
| title | +0.9500 | +0.6819 | −0.2681 |
| main menu | +0.9460 | +0.6416 | −0.3044 |
EXTRAS |
+0.9440 | +0.5745 | −0.3695 |
| publisher splash | +0.9600 | blank | — |
| developer splash | +0.9643 | blank | — |
The splashes render entirely empty — zero variance, so the correlation is not even defined. Refuted.
What the failure shows
A group's keyframes describe entry → hold → exit, and the exit is the screen's dismissal. While a screen is on display it has not reached its last keyframe; it is sitting at the hold, and the exit plays only when the screen leaves. That is why:
rest_plateauis the correct primary rule — the hold is where the screen lives, and it is what a capture of a displayed screen shows;- the last keyframe is the post-exit state, correct only at the moment the screen is already gone — which is why applying it everywhere blanks the splashes;
- and it does not contradict the shifted time reading. That reading says when each pose is reached; it says nothing about the group being played to completion while the screen is still up.
And it explains why last wins for the plateau-less two
An element with no hold is a transient: it flashes and is over. At any settled moment it is gone, and "gone" is its last keyframe. That is not a general rule about rest — it is what a transient's settled state is.
The draw capture says exactly this independently: on the developer splash the
_eff glows are drawn on frames 94–115 and the logos on 116–211. The
glows are already finished when the logos are up, so a capture of the logo
moment must show them invisible — which is what SYLPHEED_REST_RULE=last
produces, and why it scored +0.9982 and +0.9758.
✅ So the picture is coherent across three independent observables — animation timing, static composites, and the per-frame draw log — and the rule it supports is: plateau where there is one, last keyframe where there is not.
✅ The structural case for last, disc-wide — 2 293 of 2 305
Only two ambiguous elements could be scored against a capture. But the
entry → hold → exit model makes a prediction that can be checked on all 2 305:
what does each element's final keyframe look like?
(tools/re-capture/plateauless_endstate.py,
data)
| final keyframe | count | is last the right answer? |
|---|---|---|
invisible (a = 0) |
1 618 | the element is a transient; at any settled moment it is gone — ✅ model-consistent, and confirmed by the draw log for the two observed |
| visible, at maximum alpha | 675 | it faded in and stopped — the final pose is the settled one ✅ |
| visible, below maximum alpha | 12 | ❔ genuinely unclear |
Of the 687 that end visible, 472 have monotonically non-decreasing alpha — a
plain fade-in that stops, [0, 255] over two keyframes in the commonest case
(pjex_eff.rat, pghud_speed_cut.t32) — and another 203 end at their maximum
after dipping. Only 12 elements in 2 305 end visible at less than full alpha.
So last is structurally defensible for 2 293 of 2 305 (99.5 %), against a
dwell rule that returns a mid-movement frame by construction. It is observed
correct for 2, structural for 675, model-consistent for 1 618, and unclear
for 12.
⚠️ The 1 618 carry the weight of an assumption, and it should be visible: that a plateau-less element's animation has finished by the time the screen is settled. The draw log establishes this for the two splash glows (drawn on frames 94–115, with the logos on 116–211) and nothing establishes it for the rest.
✅ A static "rest" composite is only meaningful for a screen that SETTLES
2026-08-29. The model's sharpest prediction, tested with its control.
The draw log says that on the developer splash the _eff glows are drawn on
frames 94–115 and the logos on 116–211 — so at the moment the reference
capture was taken, every glow is already finished, including the two that have
plateaus and which rest_plateau therefore renders visible. Suppressing them
should improve the match. Suppressing them on a screen that genuinely settles
should make it worse.
| screen | as-is | eff elements suppressed |
Δ |
|---|---|---|---|
| publisher splash | +0.9604 | +0.9982 | +0.0377 |
| developer splash | +0.9659 | +0.9980 | +0.0321 |
| title (control) | +0.9500 | +0.9480 | −0.0020 |
| main menu (control) | +0.9460 | +0.8544 | −0.0916 |
EXTRAS (control) |
+0.9440 | +0.8370 | −0.1070 |
Both splashes jump to ≈0.998; all three persistent screens get worse. The control is what makes this a finding rather than a coincidence — the same edit helps on exactly the screens the model says it should and hurts on exactly the ones it says it should not.
What this settles
rest_plateau is not over-drawing in general — it over-draws on transient
screens. A plateau in the middle of an animation is evidence the element is
held at that point in the timeline, not that it is on screen when the screen
has settled. On a screen that settles, the held pose is the settled pose and the
rule is right (the controls). On a screen that plays through and leaves, there is
no settled moment at all, and the reference capture is a picture of one arbitrary
frame.
⚠️ So the honest answer to "what is the rest pose of a transient screen" is: there isn't one. The splashes are animations. A static composite of them can match a chosen frame — ≈0.998 for the frame these captures hold — but "the resting pose" is a question the format does not answer because the screen never rests.
✅ For the port: play the timeline for the splashes, which the settled
keyframe timing now supports (time unit). Use a
static composite for the title, main menu and EXTRAS, where the screen does
settle and rest_plateau is measurably right.