Brought in with a subtree merge rather than a copy, so the port's 31 commits survive as history rather than arriving as one anonymous import. Landed under godot-import/ and moved into the final layout in the next commit, which keeps git's rename detection able to follow each file across the move.
28 lines
927 B
Plaintext
28 lines
927 B
Plaintext
; Godot 4 project for the Sylpheed menu shell.
|
|
;
|
|
; It reads ONLY the open asset tree produced by crates/sylpheed-export -- no
|
|
; disc formats, no GDExtension, no Rust. See ../docs/MISSION.md.
|
|
|
|
config_version=5
|
|
|
|
[application]
|
|
config/name="Sylpheed"
|
|
config/features=PackedStringArray("4.3")
|
|
run/main_scene="res://scenes/boot.tscn"
|
|
|
|
[display]
|
|
; The screens are authored at 1280x720 and every coordinate in the export is in
|
|
; that space, so the viewport matches it exactly and scaling happens once, at
|
|
; the window edge.
|
|
window/size/viewport_width=1280
|
|
window/size/viewport_height=720
|
|
window/stretch/mode="canvas_items"
|
|
window/stretch/aspect="keep"
|
|
|
|
[rendering]
|
|
|
|
; The screens carry their own background; anything the export does not paint is
|
|
; black, which is what `sylpheed-cli screen render --black` composites over and
|
|
; therefore what a capture is comparable against.
|
|
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
|