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Sylpheed/godot-import/port/project.godot
MechaCat02 f44ebced59 merge the Godot port's history into the monorepo
Brought in with a subtree merge rather than a copy, so the port's 31 commits
survive as history rather than arriving as one anonymous import. Landed under
godot-import/ and moved into the final layout in the next commit, which keeps
git's rename detection able to follow each file across the move.
2026-08-29 11:32:01 +02:00

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; Godot 4 project for the Sylpheed menu shell.
;
; It reads ONLY the open asset tree produced by crates/sylpheed-export -- no
; disc formats, no GDExtension, no Rust. See ../docs/MISSION.md.
config_version=5
[application]
config/name="Sylpheed"
config/features=PackedStringArray("4.3")
run/main_scene="res://scenes/boot.tscn"
[display]
; The screens are authored at 1280x720 and every coordinate in the export is in
; that space, so the viewport matches it exactly and scaling happens once, at
; the window edge.
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="keep"
[rendering]
; The screens carry their own background; anything the export does not paint is
; black, which is what `sylpheed-cli screen render --black` composites over and
; therefore what a capture is comparable against.
environment/defaults/default_clear_color=Color(0, 0, 0, 1)