Brought in with a subtree merge rather than a copy, so the port's 31 commits survive as history rather than arriving as one anonymous import. Landed under godot-import/ and moved into the final layout in the next commit, which keeps git's rename detection able to follow each file across the move.
274 lines
9.6 KiB
GDScript
274 lines
9.6 KiB
GDScript
# Entry point.
|
|
#
|
|
# P1 shows one exported screen, statically, so that its pixels can be diffed
|
|
# against `sylpheed-cli screen render` of the same build. The boot sequence
|
|
# proper (splash -> intro -> title -> menu) is P3 and is not here.
|
|
#
|
|
# godot --path port -- --screen=main_menu
|
|
# godot --path port -- --screen=main_menu --capture=/tmp/godot.png
|
|
# godot --path port -- --screen=main_menu --time=0.5 --capture=/tmp/at-half.png
|
|
# godot --path port -- --screen=main_menu --pose=rest --capture=/tmp/rest.png
|
|
# godot --path port -- --boot # the whole boot sequence
|
|
# godot --path port -- --boot --film=/tmp/boot # ...and a frame every 0.25 s
|
|
#
|
|
# `--time` is in SECONDS and freezes the timeline there; without it the screen
|
|
# animates in real time from t=0. `--pose=rest` draws the export's declared
|
|
# resting pose instead of the timeline -- what the reference renderer draws, so
|
|
# that a renderer-vs-renderer diff compares like with like.
|
|
#
|
|
# The screen is drawn into a SubViewport sized to the export's own `design`
|
|
# rectangle and shown through a container that scales it to the window. That is
|
|
# the same separation the project settings already make -- design space is
|
|
# fixed, the window is not -- and it makes `--capture` exact: the PNG is the
|
|
# design rectangle itself, never the window, so it is directly comparable with
|
|
# `screen render`'s composite with no cropping or rescaling.
|
|
extends Node
|
|
|
|
const DEFAULT_SCREEN := "main_menu"
|
|
|
|
var view: ScreenView = null
|
|
var viewport: SubViewport = null
|
|
|
|
|
|
func _ready() -> void:
|
|
var args := _args()
|
|
var export_tree := ExportTree.locate()
|
|
if export_tree.root == "":
|
|
push_error(export_tree.error)
|
|
get_tree().quit(2)
|
|
return
|
|
|
|
_flow = export_tree.authored("flow.json")
|
|
if args.has("boot"):
|
|
if _flow == null:
|
|
push_error(export_tree.error)
|
|
get_tree().quit(2)
|
|
return
|
|
for step: Dictionary in _flow["boot"]:
|
|
_sequence.append(step)
|
|
_film = args.get("film", "")
|
|
|
|
var name: String = String(_sequence[0].get("screen", "")) if not _sequence.is_empty() \
|
|
else args.get("screen", DEFAULT_SCREEN)
|
|
if name == "":
|
|
name = DEFAULT_SCREEN # the sequence opens on a video; load something to size the viewport
|
|
var screen: Dictionary = export_tree.screen(name)
|
|
if screen.is_empty():
|
|
push_error(export_tree.error)
|
|
print("screens in this export: ", ", ".join(export_tree.screen_names()))
|
|
get_tree().quit(2)
|
|
return
|
|
var design: Array = screen.get("design", [1280, 720])
|
|
|
|
var container := SubViewportContainer.new()
|
|
container.stretch = true
|
|
container.set_anchors_preset(Control.PRESET_FULL_RECT)
|
|
add_child(container)
|
|
|
|
viewport = SubViewport.new()
|
|
viewport.size = Vector2i(int(design[0]), int(design[1]))
|
|
viewport.transparent_bg = false
|
|
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
|
|
container.add_child(viewport)
|
|
|
|
view = ScreenView.new()
|
|
# The export is a 1:1 copy of the disc's texels and elements are drawn at up
|
|
# to 500 %. Nearest is also what the reference renderer does
|
|
# (`ui_layout::blit` maps destination to source by integer division), so a
|
|
# filter difference cannot masquerade as a placement difference in the diff.
|
|
view.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
|
|
view.focused_id = args.get("focus", "")
|
|
if args.get("pose", "") == "rest":
|
|
view.pose_mode = ScreenView.Pose.REST
|
|
|
|
# The keyframe unit is MEASURED, not on the disc, so it is authored and read
|
|
# in exactly one place -- here.
|
|
var timing: Variant = export_tree.authored("timing.json")
|
|
if timing == null:
|
|
push_error(export_tree.error)
|
|
get_tree().quit(2)
|
|
return
|
|
view.units_per_second = float(timing["keyframe_units_per_second"])
|
|
# The one unknown duration per screen: the ramp into the final untimed
|
|
# keyframe. Authored, because the disc has no time slot there.
|
|
view.exit_ramp_units = float(timing["exit_ramp_units"])
|
|
viewport.add_child(view)
|
|
|
|
if not view.load_screen(export_tree, name):
|
|
push_error(export_tree.error)
|
|
get_tree().quit(2)
|
|
return
|
|
|
|
var settle := view.settle_time()
|
|
print("screen %s: %d elements, %d in paint order, design %dx%d, settles at t=%d (%.3f s)" % [
|
|
name, view.screen["elements"].size(), view.screen["paint_order"].size(),
|
|
design[0], design[1], settle, settle / view.units_per_second])
|
|
|
|
if args.has("time"):
|
|
_frozen = true
|
|
view.time_units = float(args["time"]) * view.units_per_second
|
|
view.queue_redraw()
|
|
|
|
if _film != "":
|
|
set_process(true)
|
|
_film_capture()
|
|
|
|
if args.has("capture"):
|
|
await _capture(args["capture"])
|
|
get_tree().quit(0)
|
|
|
|
|
|
var _frozen := false
|
|
var _flow: Variant = null
|
|
var _sequence: Array[Dictionary] = []
|
|
var _player: VideoStreamPlayer = null
|
|
var _step := 0
|
|
var _film := ""
|
|
var _film_frame := 0
|
|
var _film_next := 0.0
|
|
var _elapsed := 0.0
|
|
var _boot_done := false
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
if _frozen or view == null:
|
|
return
|
|
view.time_units += delta * view.units_per_second
|
|
_elapsed += delta
|
|
view.queue_redraw()
|
|
|
|
if _sequence.is_empty() or _player != null:
|
|
return
|
|
|
|
# A screen holds at `rest` until it has arrived, then plays itself out and
|
|
# the next one begins. Nothing waits on a timer the disc does not carry: the
|
|
# pacing is each group's own timeline (authored/flow.json, `dwell`).
|
|
if view.holding and view.time_units >= view.settle_time():
|
|
# The LAST screen in the sequence keeps holding. A screen plays itself
|
|
# out because something is taking its place; nothing is taking the
|
|
# title's place here, and a boot that ends by fading to black is a boot
|
|
# that looks like it crashed. P4 puts the intro video in front of the
|
|
# title, and P5 gives the title somewhere to go.
|
|
if _step + 1 < _sequence.size():
|
|
view.holding = false
|
|
elif not _boot_done:
|
|
_boot_done = true
|
|
print("boot sequence complete after %.2f s, holding on %s" % [_elapsed, _sequence[_step]])
|
|
if _film == "":
|
|
get_tree().quit(0)
|
|
elif not view.holding and view.time_units >= view.exit_time():
|
|
_advance()
|
|
|
|
|
|
func _advance() -> void:
|
|
_step += 1
|
|
var next: Dictionary = _sequence[_step]
|
|
if next.has("video"):
|
|
_play_video(String(next["video"]), bool(next.get("skippable", false)))
|
|
return
|
|
var name := String(next["screen"])
|
|
print(" -> %s at %.2f s" % [name, _elapsed])
|
|
view.holding = true
|
|
view.time_units = 0.0
|
|
if not view.load_screen(view.tree, name):
|
|
push_error(view.tree.error)
|
|
get_tree().quit(2)
|
|
|
|
|
|
## Play one transcoded movie, full-bleed over the screen.
|
|
##
|
|
## The port never reads WMV: the exporter transcoded this to Ogg Theora and
|
|
## recorded the exact ffmpeg command in the manifest (MISSION §6), so a modder
|
|
## who dislikes the quality re-runs one line.
|
|
func _play_video(name: String, skippable: bool) -> void:
|
|
var v := view.tree.video(name)
|
|
if v.is_empty():
|
|
push_error(view.tree.error)
|
|
get_tree().quit(2)
|
|
return
|
|
print(" -> video %s at %.2f s (%s)" % [name, _elapsed, v["path"]])
|
|
|
|
var stream := VideoStreamTheora.new()
|
|
stream.file = v["path"]
|
|
_player = VideoStreamPlayer.new()
|
|
_player.stream = stream
|
|
_player.expand = true
|
|
_player.set_anchors_preset(Control.PRESET_FULL_RECT)
|
|
# Into the SubViewport, not beside it. Everything this port draws composes in
|
|
# the export's own 1280x720 design space; a player parented to the Boot node
|
|
# renders to the window instead and is invisible to `--capture`, which reads
|
|
# the SubViewport. That is not only a capture artefact -- it would also put
|
|
# the movie outside the space every screen coordinate is expressed in.
|
|
viewport.add_child(_player)
|
|
_skippable = skippable
|
|
# `play()` needs the node in the tree; calling it before that is an error
|
|
# the engine reports and then ignores, which looks like a video that simply
|
|
# never starts.
|
|
await get_tree().process_frame
|
|
_player.finished.connect(_video_finished)
|
|
_player.play()
|
|
|
|
|
|
var _skippable := false
|
|
|
|
|
|
func _video_finished() -> void:
|
|
print(" video ended at %.2f s" % _elapsed)
|
|
_player.queue_free()
|
|
_player = null
|
|
_advance()
|
|
|
|
|
|
func _unhandled_input(event: InputEvent) -> void:
|
|
# HANDOFF Q9, measured: one (A) press skips a movie -- the title was reached
|
|
# at 57 s against a 193 s baseline. This is the only input the port handles
|
|
# so far; menu navigation is P5.
|
|
if _player == null or not _skippable:
|
|
return
|
|
if event.is_action_pressed("ui_accept") or event.is_action_pressed("ui_cancel"):
|
|
print(" video skipped at %.2f s" % _elapsed)
|
|
_player.stop()
|
|
_video_finished()
|
|
|
|
|
|
func _capture(path: String) -> void:
|
|
# Two frames: the first is the one this callback is still inside of.
|
|
await RenderingServer.frame_post_draw
|
|
await RenderingServer.frame_post_draw
|
|
var img := viewport.get_texture().get_image()
|
|
print("t = %.2f units (%.3f s), pose = %s" % [
|
|
view.time_units, view.time_units / view.units_per_second,
|
|
"rest" if view.pose_mode == ScreenView.Pose.REST else "timeline"])
|
|
print("drew %d: %s" % [view.drawn.size(), ", ".join(view.drawn)])
|
|
if not view.skipped.is_empty():
|
|
print("not drawn %d: %s" % [view.skipped.size(), ", ".join(view.skipped)])
|
|
var err := img.save_png(path)
|
|
if err != OK:
|
|
push_error("cannot write %s (%d)" % [path, err])
|
|
return
|
|
print("captured %dx%d -> %s" % [img.get_width(), img.get_height(), path])
|
|
|
|
|
|
## A frame every 0.25 s for the whole run, so an unattended boot leaves a
|
|
## filmstrip behind rather than requiring someone to be watching it.
|
|
func _film_capture() -> void:
|
|
while true:
|
|
await RenderingServer.frame_post_draw
|
|
if _elapsed >= _film_next:
|
|
var img := viewport.get_texture().get_image()
|
|
img.save_png("%s_%03d.png" % [_film, _film_frame])
|
|
_film_frame += 1
|
|
_film_next += 0.25
|
|
|
|
|
|
# Godot passes everything after `--` through untouched; take `--key=value`.
|
|
static func _args() -> Dictionary:
|
|
var out := {}
|
|
for arg in OS.get_cmdline_user_args():
|
|
if arg.begins_with("--") and arg.contains("="):
|
|
var pair := arg.substr(2).split("=", true, 1)
|
|
out[pair[0]] = pair[1]
|
|
elif arg.begins_with("--"):
|
|
out[arg.substr(2)] = "1"
|
|
return out
|