backlog: record what the world-unit measurement now actually needs

The HUD is reachable and the control is paired; what blocks the measurement is
narrower and now named -- two tool defects (entities2.py's VA window covering the
definitions rather than the instances, gworld.py's 0x600 instance window) plus the
missing piece itself, a locked target whose HUD range and position can be read in
the same second.  Also records the speed shortcut as refuted so it is not retried.
This commit is contained in:
Sylpheed RE agent
2026-08-26 21:10:26 +00:00
parent f384fc42ee
commit 042fb41fe3

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@@ -98,11 +98,27 @@ through `MISSION SELECT` scan 0/0; the route that populates the world is
OFF**, which is what `structures/unit-struct-runtime.md` used when the constants
were first derived.
What remains for the measurement itself: this run reached the mission but the
flight **HUD was not yet up** (green 0.03 %, against 1.31.5 % in flight), so
there was no on-screen distance readout to compare world-unit positions against.
Next attempt: get to a live HUD, then read a target's position triple and the
HUD's own distance to it.
✅ The HUD is now reached too, and the control is paired — see
[`world-unit-attempt-2026-08-26.md`](world-unit-attempt-2026-08-26.md). Getting
there needs two steps no script had: `START` skips the post-take-off cutscene,
and a modal *"tell you your objective?"* dialog **dims the whole frame** (so the
classifier reads `other` and liveness looks like a stall) until Ⓑ/NO answers it.
Two tool defects were measured on the way, and both must be fixed before the
measurement will work:
* `entities2.py`'s `ENT_VA_LO/HI` = `0xBD000000``0xBE000000` contains **no live
instance** (they sit at `0xBC384CE0``0xBC9BAC20`); it covers the
**definitions** instead. Rescoped to the instance region, `find_delta`'s
`±0x400` radius yields **zero** votes.
* `gworld.py`'s `WINDOW = 0x600` is too small — no position-like triple moves in
the first `0x600` bytes of any of the 42 instances. `0x4000` finds one at
`+0x29d0` (🟡 one offset, one instance, one sample).
❔ What is still owed is the unit itself: lock a target so the HUD prints a
numeric range, then read that range and both position triples in the same second.
❌ Do not use speed as the corroboration — 116.6 units per 0.6 s wall-clock
against the HUD's `350` looks like a free answer, but the emulator is not
real-time under lavapipe, so the denominator is unknown.
---