backlog: record what the world-unit measurement now actually needs
The HUD is reachable and the control is paired; what blocks the measurement is narrower and now named -- two tool defects (entities2.py's VA window covering the definitions rather than the instances, gworld.py's 0x600 instance window) plus the missing piece itself, a locked target whose HUD range and position can be read in the same second. Also records the speed shortcut as refuted so it is not retried.
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@@ -98,11 +98,27 @@ through `MISSION SELECT` scan 0/0; the route that populates the world is
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OFF**, which is what `structures/unit-struct-runtime.md` used when the constants
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were first derived.
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What remains for the measurement itself: this run reached the mission but the
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flight **HUD was not yet up** (green 0.03 %, against 1.3–1.5 % in flight), so
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there was no on-screen distance readout to compare world-unit positions against.
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Next attempt: get to a live HUD, then read a target's position triple and the
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HUD's own distance to it.
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✅ The HUD is now reached too, and the control is paired — see
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[`world-unit-attempt-2026-08-26.md`](world-unit-attempt-2026-08-26.md). Getting
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there needs two steps no script had: `START` skips the post-take-off cutscene,
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and a modal *"tell you your objective?"* dialog **dims the whole frame** (so the
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classifier reads `other` and liveness looks like a stall) until Ⓑ/NO answers it.
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Two tool defects were measured on the way, and both must be fixed before the
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measurement will work:
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* `entities2.py`'s `ENT_VA_LO/HI` = `0xBD000000`–`0xBE000000` contains **no live
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instance** (they sit at `0xBC384CE0`–`0xBC9BAC20`); it covers the
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**definitions** instead. Rescoped to the instance region, `find_delta`'s
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`±0x400` radius yields **zero** votes.
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* `gworld.py`'s `WINDOW = 0x600` is too small — no position-like triple moves in
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the first `0x600` bytes of any of the 42 instances. `0x4000` finds one at
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`+0x29d0` (🟡 one offset, one instance, one sample).
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❔ What is still owed is the unit itself: lock a target so the HUD prints a
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numeric range, then read that range and both position triples in the same second.
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❌ Do not use speed as the corroboration — 116.6 units per 0.6 s wall-clock
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against the HUD's `350` looks like a free answer, but the emulator is not
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real-time under lavapipe, so the denominator is unknown.
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---
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