re: CoverArea is a 6-bit MOUNT mask; the three other turret leftovers closed
Six bits, never more. Over all 835 turrets: 41 distinct values, max 0x3f, bits 6/7 set on none; per-bit 709/117/274/274/260/237. 0x00 (34) = the empty Weapon_NULL hardpoints with YawLimit 0; 0x01 alone (439) = craft hardpoints with YawLimit 2.5/1.0/0; 2-6 bits (362) = warship mounts with YawLimit 45-180. It tracks the MOUNT, not the weapon. UN_e107_ADAN_AAFrigate has eight identical AAFrigate_AAGun turrets: GN_GunXS_01..04 are 0x1d and 05..08 are 0x2d -- same gun, same YawLimit 120, different mask. The Battleship spreads five masks over GN_TGunL_01..05 / GN_TGunM_02..03, all firing the same CAF_Ship_ASGun. Which sector each bit denotes is NOT determined; six bits and the name invite +-X/+-Y/+-Z or six hull faces, but nothing static fixes the convention. Not adopted. Refuted on the way: bits 2 and 3 are not a mutually-exclusive pair -- 188 turrets set both. The 26 weapons no turret mounts are a coherent set: 11 _P player variants, the nose/twin mounts, two _Child sub-munitions, the three S16Boss_*, three Weapon_Test_*, and ADAN_Attacker_S_GunTurret. Versatile_NNN ships nowhere -- 0 populated records across all 41 archives, only the ??? template row. The two units one turret short: both extras are missile mounts with no Frame. Elan_EX4 = NoseGun + Missile, both mask 0x01, both frameless; AAFrigate_EX4 = eight framed guns plus one Ship_AAMissile at 0x0c with no Frame. n=2, stated as the observed pattern, not a rule. New artefact and regenerator; the other nine regenerate byte-identical.
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@@ -827,6 +827,41 @@ unknown, what evidence exists, and what the first step would be. Move an item in
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field; the stat keys in records not opened here (`MegaTons`, `BulletLimit`,
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`CrewCount`, `HP_CLASS`); why the roster lists 59 of 131.
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* ✅ **(2026-08-27) `CoverArea` IS A 6-BIT MOUNT MASK — plus the three other
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turret leftovers, all closed.**
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[structures/unit-substructure-records](structures/unit-substructure-records.md),
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artefact `data/turret-coverarea.txt`, regenerator
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`tools/re-capture/turret_coverarea.py`.
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**Six bits, never more.** Over all **835** turrets: 41 distinct values, max
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`0x3f`, **bits 6/7 set on none**; per-bit 709/117/274/274/260/237. `0x00` (34)
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= the empty `Weapon_NULL` hardpoints, `YawLimit 0` on all 34; `0x01` alone
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(439) = craft hardpoints, `YawLimit` 2.5/1.0/0; 2-6 bits (362) = warship
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mounts with `YawLimit` 45-180.
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🔑 **It tracks the MOUNT, not the weapon.** `UN_e107_ADAN_AAFrigate` has eight
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identical `AAFrigate_AAGun` turrets: `GN_GunXS_01..04` are **`0x1d`** and
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`05..08` are **`0x2d`** — same gun, same `YawLimit 120`, different mask.
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`UN_f104_TCAF_Battleship` spreads five masks over `GN_TGunL_01..05` /
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`GN_TGunM_02..03`, all firing the same `CAF_Ship_ASGun`.
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🟡 **Which sector each bit denotes is NOT determined** — six bits and the name
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*CoverArea* invite +-X/+-Y/+-Z or six hull faces, and the 01-04 / 05-08 split
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looks like a side, but nothing static fixes the convention. **Not adopted.**
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❌ Refuted on the way: bits 2 and 3 are NOT a mutually-exclusive pair (188
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turrets set both).
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✅ **The 26 weapons no turret mounts** are a coherent set, not strays: 11 `_P`
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player variants, the nose/twin mounts (`_NoseGun`, `_NoseGun_P`, `_None`,
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`_Ttrl`, `_TwinGun`, `_TwinGun_P`), two `_Child` sub-munitions (`wep_13`,
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`wep_29`), the three `S16Boss_*`, three `Weapon_Test_*`, and
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`ADAN_Attacker_S_GunTurret`.
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✅ **`Versatile_NNN` ships NOWHERE** — 0 populated records across all 41
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archives, only the `???` template row. A sixth part kind with zero instances.
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✅ **The two units one turret short: both extras are MISSILE mounts with NO
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`Frame`.** `Elan_EX4` (`TurretCount 1`, 2 records) = `Turret_NoseGun` +
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`Turret_Missile`, both mask `0x01`, both frameless. `AAFrigate_EX4`
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(`TurretCount 8`, 9 records) = eight `GN_GunXS_0N_ContH` guns plus one
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`Ship_AAMissile` at mask `0x0c` with no `Frame`. So `TurretCount` counts
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frame-mounted guns and a frameless launcher rides in the same record family
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uncounted — **n=2, stated as the observed pattern, not a rule**.
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* 🔴 **(2026-08-27) BLOCKED — the 2D / `GP_READY_ROOM` TOC names: three routes,
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all closed, each with a control.**
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[structures/archive-naming](structures/archive-naming.md), artefact
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