re: CoverArea is a 6-bit MOUNT mask; the three other turret leftovers closed
Six bits, never more. Over all 835 turrets: 41 distinct values, max 0x3f, bits 6/7 set on none; per-bit 709/117/274/274/260/237. 0x00 (34) = the empty Weapon_NULL hardpoints with YawLimit 0; 0x01 alone (439) = craft hardpoints with YawLimit 2.5/1.0/0; 2-6 bits (362) = warship mounts with YawLimit 45-180. It tracks the MOUNT, not the weapon. UN_e107_ADAN_AAFrigate has eight identical AAFrigate_AAGun turrets: GN_GunXS_01..04 are 0x1d and 05..08 are 0x2d -- same gun, same YawLimit 120, different mask. The Battleship spreads five masks over GN_TGunL_01..05 / GN_TGunM_02..03, all firing the same CAF_Ship_ASGun. Which sector each bit denotes is NOT determined; six bits and the name invite +-X/+-Y/+-Z or six hull faces, but nothing static fixes the convention. Not adopted. Refuted on the way: bits 2 and 3 are not a mutually-exclusive pair -- 188 turrets set both. The 26 weapons no turret mounts are a coherent set: 11 _P player variants, the nose/twin mounts, two _Child sub-munitions, the three S16Boss_*, three Weapon_Test_*, and ADAN_Attacker_S_GunTurret. Versatile_NNN ships nowhere -- 0 populated records across all 41 archives, only the ??? template row. The two units one turret short: both extras are missile mounts with no Frame. Elan_EX4 = NoseGun + Missile, both mask 0x01, both frameless; AAFrigate_EX4 = eight framed guns plus one Ship_AAMissile at 0x0c with no Frame. n=2, stated as the observed pattern, not a rule. New artefact and regenerator; the other nine regenerate byte-identical.
This commit is contained in:
@@ -827,6 +827,41 @@ unknown, what evidence exists, and what the first step would be. Move an item in
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field; the stat keys in records not opened here (`MegaTons`, `BulletLimit`,
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field; the stat keys in records not opened here (`MegaTons`, `BulletLimit`,
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`CrewCount`, `HP_CLASS`); why the roster lists 59 of 131.
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`CrewCount`, `HP_CLASS`); why the roster lists 59 of 131.
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* ✅ **(2026-08-27) `CoverArea` IS A 6-BIT MOUNT MASK — plus the three other
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turret leftovers, all closed.**
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[structures/unit-substructure-records](structures/unit-substructure-records.md),
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artefact `data/turret-coverarea.txt`, regenerator
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`tools/re-capture/turret_coverarea.py`.
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**Six bits, never more.** Over all **835** turrets: 41 distinct values, max
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`0x3f`, **bits 6/7 set on none**; per-bit 709/117/274/274/260/237. `0x00` (34)
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= the empty `Weapon_NULL` hardpoints, `YawLimit 0` on all 34; `0x01` alone
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(439) = craft hardpoints, `YawLimit` 2.5/1.0/0; 2-6 bits (362) = warship
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mounts with `YawLimit` 45-180.
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🔑 **It tracks the MOUNT, not the weapon.** `UN_e107_ADAN_AAFrigate` has eight
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identical `AAFrigate_AAGun` turrets: `GN_GunXS_01..04` are **`0x1d`** and
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`05..08` are **`0x2d`** — same gun, same `YawLimit 120`, different mask.
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`UN_f104_TCAF_Battleship` spreads five masks over `GN_TGunL_01..05` /
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`GN_TGunM_02..03`, all firing the same `CAF_Ship_ASGun`.
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🟡 **Which sector each bit denotes is NOT determined** — six bits and the name
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*CoverArea* invite +-X/+-Y/+-Z or six hull faces, and the 01-04 / 05-08 split
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looks like a side, but nothing static fixes the convention. **Not adopted.**
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❌ Refuted on the way: bits 2 and 3 are NOT a mutually-exclusive pair (188
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turrets set both).
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✅ **The 26 weapons no turret mounts** are a coherent set, not strays: 11 `_P`
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player variants, the nose/twin mounts (`_NoseGun`, `_NoseGun_P`, `_None`,
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`_Ttrl`, `_TwinGun`, `_TwinGun_P`), two `_Child` sub-munitions (`wep_13`,
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`wep_29`), the three `S16Boss_*`, three `Weapon_Test_*`, and
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`ADAN_Attacker_S_GunTurret`.
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✅ **`Versatile_NNN` ships NOWHERE** — 0 populated records across all 41
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archives, only the `???` template row. A sixth part kind with zero instances.
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✅ **The two units one turret short: both extras are MISSILE mounts with NO
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`Frame`.** `Elan_EX4` (`TurretCount 1`, 2 records) = `Turret_NoseGun` +
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`Turret_Missile`, both mask `0x01`, both frameless. `AAFrigate_EX4`
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(`TurretCount 8`, 9 records) = eight `GN_GunXS_0N_ContH` guns plus one
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`Ship_AAMissile` at mask `0x0c` with no `Frame`. So `TurretCount` counts
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frame-mounted guns and a frameless launcher rides in the same record family
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uncounted — **n=2, stated as the observed pattern, not a rule**.
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* 🔴 **(2026-08-27) BLOCKED — the 2D / `GP_READY_ROOM` TOC names: three routes,
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* 🔴 **(2026-08-27) BLOCKED — the 2D / `GP_READY_ROOM` TOC names: three routes,
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all closed, each with a control.**
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all closed, each with a control.**
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[structures/archive-naming](structures/archive-naming.md), artefact
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[structures/archive-naming](structures/archive-naming.md), artefact
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114
docs/re/data/turret-coverarea.txt
Normal file
114
docs/re/data/turret-coverarea.txt
Normal file
@@ -0,0 +1,114 @@
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# Turret CoverArea, and the turret leftovers
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# Regenerate: python3 tools/re-capture/turret_coverarea.py
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# See docs/re/structures/unit-substructure-records.md
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## CoverArea is a 6-BIT mask
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turrets 835 ; distinct values 41 ; max 0x3f ; any bit >= 6 set: False
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per-bit set count:
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bit 0 709
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bit 1 117
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bit 2 274
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bit 3 274
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bit 4 260
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bit 5 237
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bit 6 0
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bit 7 0
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popcount: {0: 34, 1: 439, 2: 40, 3: 62, 4: 147, 5: 100, 6: 13}
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## it tracks the MOUNT, not the weapon
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mask n weapon classes
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0x01 439 {'Gun': 95, 'Beam': 67, 'Cannon': 56, 'Laser': 41}
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0x3d 82 {'Missile': 82}
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0x00 34 {'NULL': 34}
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0x2d 28 {'ASGun': 14, 'AAGun': 12, 'Beam': 2}
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0x1d 25 {'ASGun': 14, 'AAGun': 8, 'Beam': 2, 'Laser': 1}
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0x17 13 {'AAGun': 13}
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0x1b 13 {'AAGun': 13}
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0x3f 13 {'Gun': 13}
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0x39 12 {'AAGun': 8, 'ASGun': 4}
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0x35 12 {'AAGun': 8, 'ASGun': 4}
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0x27 12 {'AAGun': 10, 'ASGun': 2}
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0x2b 12 {'AAGun': 10, 'ASGun': 2}
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0x19 10 {'AAGun': 5, 'ASGun': 4, 'Gun': 1}
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0x15 10 {'AAGun': 5, 'ASGun': 4, 'Gun': 1}
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0x14 10 {'AAGun': 6, 'ASGun': 4}
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0x18 10 {'AAGun': 6, 'ASGun': 4}
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worked example -- one hull, one weapon, masks differ by mount:
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UN_e107_ADAN_AAFrigate
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mask 0x1d Frame=GN_GunXS_01_ContH Yaw=120.0 Weapon_ADAN_AAFrigate_AAGun
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mask 0x1d Frame=GN_GunXS_02_ContH Yaw=120.0 Weapon_ADAN_AAFrigate_AAGun
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mask 0x1d Frame=GN_GunXS_03_ContH Yaw=120.0 Weapon_ADAN_AAFrigate_AAGun
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mask 0x1d Frame=GN_GunXS_04_ContH Yaw=120.0 Weapon_ADAN_AAFrigate_AAGun
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mask 0x2d Frame=GN_GunXS_05_ContH Yaw=120.0 Weapon_ADAN_AAFrigate_AAGun
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mask 0x2d Frame=GN_GunXS_06_ContH Yaw=120.0 Weapon_ADAN_AAFrigate_AAGun
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mask 0x2d Frame=GN_GunXS_07_ContH Yaw=120.0 Weapon_ADAN_AAFrigate_AAGun
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mask 0x2d Frame=GN_GunXS_08_ContH Yaw=120.0 Weapon_ADAN_AAFrigate_AAGun
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mask 0x0c Frame= Yaw=20.0 Weapon_ADAN_Ship_AAMissile
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UN_f104_TCAF_Battleship
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mask 0x01 Frame= Yaw=3.0 Weapon_TCAF_Battleship_BowChaser
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mask 0x1d Frame=GN_TGunL_01_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x2b Frame=GN_TGunM_02_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x1d Frame=GN_TGunL_02_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x27 Frame=GN_TGunM_03_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x39 Frame=GN_TGunL_03_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x17 Frame=GN_TAAGunL_01 Yaw=45.0 Weapon_TCAF_Ship_AAGun
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mask 0x39 Frame=GN_TGunL_04_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x1b Frame=GN_TAAGunL_02 Yaw=45.0 Weapon_TCAF_Ship_AAGun
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mask 0x35 Frame=GN_TGunL_05_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x17 Frame=GN_TAAGunL_03 Yaw=45.0 Weapon_TCAF_Ship_AAGun
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mask 0x35 Frame=GN_TGunL_06_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x1b Frame=GN_TAAGunL_04 Yaw=45.0 Weapon_TCAF_Ship_AAGun
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mask 0x2d Frame=GN_TGunL_07_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x27 Frame=GN_TAAGunL_05 Yaw=45.0 Weapon_TCAF_Ship_AAGun
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mask 0x2d Frame=GN_TGunL_08_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x2b Frame=GN_TAAGunL_06 Yaw=45.0 Weapon_TCAF_Ship_AAGun
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mask 0x1f Frame=GN_TGunM_01_ContH Yaw=120.0 Weapon_TCAF_Ship_ASGun
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mask 0x27 Frame=GN_TAAGunL_07 Yaw=45.0 Weapon_TCAF_Ship_AAGun
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mask 0x2b Frame=GN_TAAGunL_08 Yaw=45.0 Weapon_TCAF_Ship_AAGun
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## the weapons no turret mounts
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Weapon.ID 131 ; mounted 105 ; never 26
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Weapon_ADAN_Attacker_S_GunTurret
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Weapon_DSaber_P_wep_13_Child
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Weapon_DSaber_P_wep_29_Child
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Weapon_S16Boss_AAGun
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Weapon_S16Boss_HBeam
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Weapon_S16Boss_Laser
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Weapon_TCAF_DeltaSaber_ASMissile_P
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Weapon_TCAF_DeltaSaber_Beam_P
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Weapon_TCAF_DeltaSaber_Bomb_P
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Weapon_TCAF_DeltaSaber_Cannon_P
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Weapon_TCAF_DeltaSaber_Gun_P
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Weapon_TCAF_DeltaSaber_Laser_P
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Weapon_TCAF_DeltaSaber_Laser_Ttrl
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Weapon_TCAF_DeltaSaber_Missile_P
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Weapon_TCAF_DeltaSaber_NoseGun
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Weapon_TCAF_DeltaSaber_NoseGun_None
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Weapon_TCAF_DeltaSaber_NoseGun_P
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Weapon_TCAF_DeltaSaber_NoseGun_Ttrl
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Weapon_TCAF_DeltaSaber_Rocket_P
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Weapon_TCAF_DeltaSaber_Shotgun_P
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Weapon_TCAF_DeltaSaber_Special_P
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Weapon_TCAF_DeltaSaber_TwinGun
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Weapon_TCAF_DeltaSaber_TwinGun_P
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Weapon_Test_ASMissile
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Weapon_Test_Gun_Player
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Weapon_Test_Missile_Player
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## Versatile_NNN across all 41 archives
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populated records: NONE — only the `???` template row
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## the two units whose turret count is one short
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UN_e001_ADAN_Elan_EX4 TurretCount=1 records=2
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mask 0x01 Frame='' Weapon_ADAN_Turret_NoseGun
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mask 0x01 Frame='' Weapon_ADAN_Turret_Missile
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UN_e107_ADAN_AAFrigate_EX4 TurretCount=8 records=9
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mask 0x1d Frame='GN_GunXS_01_ContH' Weapon_ADAN_AAFrigate_AAGun
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mask 0x1d Frame='GN_GunXS_02_ContH' Weapon_ADAN_AAFrigate_AAGun
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mask 0x1d Frame='GN_GunXS_03_ContH' Weapon_ADAN_AAFrigate_AAGun
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mask 0x1d Frame='GN_GunXS_04_ContH' Weapon_ADAN_AAFrigate_AAGun
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mask 0x2d Frame='GN_GunXS_05_ContH' Weapon_ADAN_AAFrigate_AAGun
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mask 0x2d Frame='GN_GunXS_06_ContH' Weapon_ADAN_AAFrigate_AAGun
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mask 0x2d Frame='GN_GunXS_07_ContH' Weapon_ADAN_AAFrigate_AAGun
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mask 0x2d Frame='GN_GunXS_08_ContH' Weapon_ADAN_AAFrigate_AAGun
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mask 0x0c Frame='' Weapon_ADAN_Ship_AAMissile
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@@ -124,13 +124,69 @@ and wrong: the two sets **overlap in 0 values**, and the 59 slots carry only
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`Weapon.ID` (`Weapon_TCAF_DeltaSaber_Gun`). Two namespaces, one coincidence of
|
`Weapon.ID` (`Weapon_TCAF_DeltaSaber_Gun`). Two namespaces, one coincidence of
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count.
|
count.
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|
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|
## ✅ `CoverArea` is a 6-bit mount mask — and the other three leftovers
|
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|
|
||||||
|
Artefact `../data/turret-coverarea.txt`, regenerator
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|
`tools/re-capture/turret_coverarea.py`.
|
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|
|
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|
**Six bits, never more.** Across all **835** turrets: 41 distinct values, max
|
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|
`0x3f`, **bits 6 and 7 set on none**. Per-bit counts 709 / 117 / 274 / 274 / 260
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/ 237; popcounts 0…6.
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|
|
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|
| mask | n | what |
|
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|
|---|---:|---|
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|
| `0x00` | 34 | the empty `Weapon_NULL` hardpoints — `YawLimit 0` on all 34 |
|
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|
| `0x01` (one bit) | 439 | craft hardpoints — `YawLimit` 2.5 / 1.0 / 0 |
|
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|
| 2–6 bits | 362 | warship mounts — `YawLimit` 45…180, real pitch limits |
|
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|
|
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|
🔑 **It tracks the MOUNT, not the weapon.** `UN_e107_ADAN_AAFrigate` carries
|
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|
eight identical `..._AAFrigate_AAGun` turrets: `GN_GunXS_01…04` are **`0x1d`**
|
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|
and `GN_GunXS_05…08` are **`0x2d`** — same gun, same `YawLimit 120`, different
|
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|
mask. `UN_f104_TCAF_Battleship` spreads five masks (`0x1d`, `0x39`, `0x35`,
|
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|
`0x27`, `0x2b`) across `GN_TGunL_01…05` / `GN_TGunM_02…03`, all firing the same
|
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|
`CAF_Ship_ASGun`.
|
||||||
|
|
||||||
|
🟡 **Which physical sector each bit denotes is NOT determined.** Six bits and a
|
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|
field called *CoverArea* invite ±X/±Y/±Z or six hull faces, and the 01–04 /
|
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|
05–08 split above looks like a side — but nothing static fixes the axis
|
||||||
|
convention. **A reading, not adopted.** ❌ Also refuted on the way: bits 2 and 3
|
||||||
|
are not a mutually-exclusive pair — 188 turrets set both.
|
||||||
|
|
||||||
|
### The 26 weapons no turret mounts
|
||||||
|
|
||||||
|
`Weapon.ID` 131, mounted 105, never **26** — and they are a coherent set, not
|
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|
strays: **11 `_P` player variants** (`…_Beam_P`, `_Gun_P`, `_Bomb_P`, …),
|
||||||
|
the **nose and twin mounts** (`_NoseGun`, `_NoseGun_P`, `_NoseGun_None`,
|
||||||
|
`_NoseGun_Ttrl`, `_TwinGun`, `_TwinGun_P`), **two `_Child` sub-munitions**
|
||||||
|
(`wep_13`, `wep_29`), the **three `S16Boss_*`** weapons, three `Weapon_Test_*`,
|
||||||
|
and `ADAN_Attacker_S_GunTurret`.
|
||||||
|
|
||||||
|
### `Versatile_NNN` ships nowhere
|
||||||
|
|
||||||
|
**0 populated records across all 41 archives** — only the `???` template row.
|
||||||
|
The schema declares a sixth destructible-part kind with zero instances.
|
||||||
|
|
||||||
|
### The two units one turret short — both extras are MISSILE mounts with no frame
|
||||||
|
|
||||||
|
* `UN_e001_ADAN_Elan_EX4`: `TurretCount 1`, two records — `Turret_000`
|
||||||
|
`…Turret_NoseGun` and `Turret_001` `…Turret_Missile`, both mask `0x01`, both
|
||||||
|
with an empty `Frame`.
|
||||||
|
* `UN_e107_ADAN_AAFrigate_EX4`: `TurretCount 8`, nine records — eight
|
||||||
|
`GN_GunXS_0N_ContH` gun turrets, plus one `…Ship_AAMissile` at mask `0x0c`
|
||||||
|
**with no `Frame` at all**.
|
||||||
|
|
||||||
|
🔑 In both, the uncounted extra is a **missile launcher with no mesh node** — so
|
||||||
|
`TurretCount` counts frame-mounted guns, and a frameless launcher rides in the
|
||||||
|
same record family without being counted. Consistent across both, n=2, so
|
||||||
|
**stated as the observed pattern, not a rule**.
|
||||||
|
|
||||||
## 🟡 Not settled
|
## 🟡 Not settled
|
||||||
|
|
||||||
* What links a roster entry to a `Weapon.ID` — the 59-of-131 question is still
|
* What links a roster entry to a `Weapon.ID` — the 59-of-131 question is still
|
||||||
open, and this pass shows the answer is **not** the hardpoint list.
|
open, and this pass shows the answer is **not** the hardpoint list.
|
||||||
* `Versatile_NNN` has 0 populated records in this pak; only the `???` template
|
* `Versatile_NNN` has 0 populated records in this pak; only the `???` template
|
||||||
row exists, so its schema is known and its instances are not.
|
row exists, so its schema is known and its instances are not.
|
||||||
* `CoverArea` reads as a hex word (`0x00000000` / `0x00000001`) — a bit mask,
|
* ~~`CoverArea` reads as a hex word — a bit mask, bits unknown.~~ **Opened
|
||||||
bits unknown.
|
above**: a 6-bit mount mask. Which sector each bit means is still open.
|
||||||
* The 6 `no field` comparisons are one unit whose `StructureCount` omits every
|
* The 6 `no field` comparisons are one unit whose `StructureCount` omits every
|
||||||
count.
|
count.
|
||||||
|
|||||||
109
tools/re-capture/turret_coverarea.py
Normal file
109
tools/re-capture/turret_coverarea.py
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
"""`Turret_NNN.CoverArea`, and the three other turret leftovers.
|
||||||
|
|
||||||
|
Regenerates docs/re/data/turret-coverarea.txt.
|
||||||
|
"""
|
||||||
|
import sys, os, glob, re, collections
|
||||||
|
|
||||||
|
HERE = os.path.dirname(os.path.abspath(__file__))
|
||||||
|
sys.path.insert(0, HERE)
|
||||||
|
import unitgroup as U
|
||||||
|
from unit_substructures import pak_entries
|
||||||
|
|
||||||
|
TUR = re.compile(r'Turret_\d{3}')
|
||||||
|
VER = re.compile(r'Versatile_\d{3}')
|
||||||
|
|
||||||
|
def units_of(pak):
|
||||||
|
out = []
|
||||||
|
for h, b in pak_entries(pak):
|
||||||
|
if b[:4] != b'IDXD': continue
|
||||||
|
try: recs = U.parse(b)
|
||||||
|
except Exception: continue
|
||||||
|
g = [r for r in recs if r['squadron'] == 'Generic']
|
||||||
|
if g and 'HP' in U.named(g[0]):
|
||||||
|
out.append((recs, U.named(g[0])))
|
||||||
|
return out
|
||||||
|
|
||||||
|
def wclass(w):
|
||||||
|
for k in ('AAGun', 'ASGun', 'Missile', 'Beam', 'Laser', 'Cannon', 'Gun', 'NULL'):
|
||||||
|
if k.lower() in w.lower(): return k
|
||||||
|
return w or '<empty>'
|
||||||
|
|
||||||
|
def main():
|
||||||
|
mg = glob.glob('/work/sylph_extract/**/GP_MAIN_GAME_E.pak', recursive=True)[0]
|
||||||
|
units = units_of(mg)
|
||||||
|
rows = [(gn.get('ID'), gn.get('Type'), U.named(r))
|
||||||
|
for recs, gn in units for r in recs if TUR.fullmatch(r['squadron'])]
|
||||||
|
m = lambda n: int(n.get('CoverArea', '0x0'), 16)
|
||||||
|
|
||||||
|
print("# Turret CoverArea, and the turret leftovers")
|
||||||
|
print("# Regenerate: python3 tools/re-capture/turret_coverarea.py")
|
||||||
|
print("# See docs/re/structures/unit-substructure-records.md")
|
||||||
|
|
||||||
|
print("\n## CoverArea is a 6-BIT mask")
|
||||||
|
print(" turrets %d ; distinct values %d ; max 0x%02x ; any bit >= 6 set: %s"
|
||||||
|
% (len(rows), len({m(n) for _, _, n in rows}), max(m(n) for _, _, n in rows),
|
||||||
|
any(m(n) >> 6 for _, _, n in rows)))
|
||||||
|
print(" per-bit set count:")
|
||||||
|
for b in range(8):
|
||||||
|
print(" bit %d %4d" % (b, sum(1 for _, _, n in rows if m(n) >> b & 1)))
|
||||||
|
pc = collections.Counter(bin(m(n)).count('1') for _, _, n in rows)
|
||||||
|
print(" popcount: %s" % dict(sorted(pc.items())))
|
||||||
|
|
||||||
|
print("\n## it tracks the MOUNT, not the weapon")
|
||||||
|
agg = collections.defaultdict(collections.Counter)
|
||||||
|
for _, _, n in rows:
|
||||||
|
agg[m(n)][wclass(n.get('WeaponID', ''))] += 1
|
||||||
|
print(" mask n weapon classes")
|
||||||
|
for k in sorted(agg, key=lambda k: -sum(agg[k].values())):
|
||||||
|
t = sum(agg[k].values())
|
||||||
|
if t < 10: continue
|
||||||
|
print(" 0x%02x %4d %s" % (k, t, dict(agg[k].most_common(4))))
|
||||||
|
print(" worked example -- one hull, one weapon, masks differ by mount:")
|
||||||
|
for uid in ('UN_e107_ADAN_AAFrigate', 'UN_f104_TCAF_Battleship'):
|
||||||
|
for recs, gn in units:
|
||||||
|
if gn.get('ID') != uid: continue
|
||||||
|
print(" %s" % uid)
|
||||||
|
for r in recs:
|
||||||
|
if not TUR.fullmatch(r['squadron']): continue
|
||||||
|
n = U.named(r)
|
||||||
|
print(" mask 0x%02x Frame=%-20s Yaw=%-7s %s"
|
||||||
|
% (m(n), n.get('Frame'), n.get('YawLimit'), n.get('WeaponID', '')))
|
||||||
|
|
||||||
|
wid, mounted, vers = set(), set(), collections.Counter()
|
||||||
|
for pk in sorted(glob.glob('/work/sylph_extract/**/*.pak', recursive=True)):
|
||||||
|
for h, b in pak_entries(pk):
|
||||||
|
if b[:4] != b'IDXD': continue
|
||||||
|
try: recs = U.parse(b)
|
||||||
|
except Exception: continue
|
||||||
|
for r in recs:
|
||||||
|
if r['squadron'] == 'Weapon':
|
||||||
|
i = U.named(r).get('ID')
|
||||||
|
if i: wid.add(i)
|
||||||
|
if VER.fullmatch(r['squadron']): vers[os.path.basename(pk)] += 1
|
||||||
|
g = [r for r in recs if r['squadron'] == 'Generic']
|
||||||
|
if not (g and 'HP' in U.named(g[0])): continue
|
||||||
|
for r in recs:
|
||||||
|
if TUR.fullmatch(r['squadron']):
|
||||||
|
w = U.named(r).get('WeaponID')
|
||||||
|
if w: mounted.add(w)
|
||||||
|
print("\n## the weapons no turret mounts")
|
||||||
|
print(" Weapon.ID %d ; mounted %d ; never %d" % (len(wid), len(wid & mounted), len(wid - mounted)))
|
||||||
|
for w in sorted(wid - mounted):
|
||||||
|
print(" %s" % w)
|
||||||
|
|
||||||
|
print("\n## Versatile_NNN across all 41 archives")
|
||||||
|
print(" populated records: %s" % (dict(vers) or 'NONE — only the `???` template row'))
|
||||||
|
|
||||||
|
print("\n## the two units whose turret count is one short")
|
||||||
|
for recs, gn in units:
|
||||||
|
uid = gn.get('ID')
|
||||||
|
if uid not in ('UN_e001_ADAN_Elan_EX4', 'UN_e107_ADAN_AAFrigate_EX4'): continue
|
||||||
|
sc = U.named([r for r in recs if r['squadron'] == 'StructureCount'][0])
|
||||||
|
ts = [U.named(r) for r in recs if TUR.fullmatch(r['squadron'])]
|
||||||
|
print(" %s TurretCount=%s records=%d" % (uid, sc.get('TurretCount'), len(ts)))
|
||||||
|
for n in ts:
|
||||||
|
print(" mask 0x%02x Frame=%-20r %s" % (m(n), n.get('Frame'), n.get('WeaponID')))
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
Reference in New Issue
Block a user