re(route-b): map generalises to units -- 406/0 across 11 objects, 121 defaulted fields
Applying the map to turrets, fighters, an attacker and a station (UNIT records rather than VESSEL) gives 406 field values agreeing with the disc and 0 disagreeing across 11 objects, so one layout serves both schemas. Two consequences the four-value signature could not give: the map IDENTIFIES an object -- 0xbd3b6a00 is UN_bf001_TCAF_SchlosBase (14 agree, 0 disagree), not UN_be005_ADAN_SpaceFortress (12 agree, 2 disagree on Color_R/Color_G) -- and variants are provably identical, with ArrowHead/_EX4/_EX5 at 48/48, Turret/_EX4 at 51/51 and three DeltaSaber player variants at 49/49. 121 defaulted fields now have runtime values. FiringRange (0 in all 11) and ShieldRatio (1 in all 6) look like true constants; HQRatio, ThrusterRatio and AttackCraftPoint vary per unit and are recorded as such. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -426,3 +426,33 @@ The shape of the answer:
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That is the `…Ratio` / `…Count` family the mission brief named, answered from the
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running game, with the field identities read out of the title's own code rather
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than guessed.
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## It generalises, it disambiguates, and variants are provably identical
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Applying the same map to the other live objects — turrets, fighters, an attacker,
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a station, i.e. `UNIT` records rather than `VESSEL` ones — gives **406 field
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values agreeing with the disc and 0 disagreeing across 11 objects**. One object
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layout serves both schemas.
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Two things fell out that the four-value signature could never have given:
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**It identifies the object.** `0xbd3b6a00` had two candidates on
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`(HP, Size_X/Y/Z)`. Checking every mapped field separates them cleanly:
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| candidate | agreement |
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|---|---|
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| `UN_be005_ADAN_SpaceFortress` | 12 agree, **2 disagree** (`Color_R` 1↔0, `Color_G` 0↔1) |
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| **`UN_bf001_TCAF_SchlosBase`** | **14 agree, 0 disagree** |
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**Variants really are identical.** Where several ids shared a signature, all of
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them now agree on *every* mapped field — `UN_f003_TCAF_ArrowHead` / `_EX4` /
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`_EX5` at 48/48 each, `UN_e007_ADAN_Turret` / `_EX4` at 51/51, and three Delta
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Saber player variants at 49/49 (the tutorial variant `_Ttrl1` differs by one field
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and is excluded). So a shared live definition between variants is a property of
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the data, not a limitation of the match.
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Across all 11 objects, **121 fields** are defaulted on disc and readable at
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runtime. `FiringRange` (0 in all 11) and `ShieldRatio` (1 in all 6 that default
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it) look like genuine constants; `HQRatio` (0.2 or 1 over 9 units),
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`ThrusterRatio` (0.2 or 1 over 10) and `AttackCraftPoint` (0, 0.1, 0.5 or 1 over
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9) are clearly per-unit and must not be recorded as one value.
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