re(ui): a static composite is only meaningful for a screen that settles

The model's sharpest prediction, tested with its control. The draw log
says that on the developer splash the _eff glows are drawn on frames
94-115 and the logos on 116-211, so at the moment the reference capture
was taken EVERY glow is already finished -- including the two that have
plateaus and which rest_plateau therefore renders visible. Suppressing
them should help on the splashes and hurt where a screen genuinely
settles.

  publisher splash   +0.9604 -> +0.9982   +0.0377
  developer splash   +0.9659 -> +0.9980   +0.0321
  title    (control) +0.9500 -> +0.9480   -0.0020
  main menu(control) +0.9460 -> +0.8544   -0.0916
  EXTRAS   (control) +0.9440 -> +0.8370   -0.1070

Both splashes jump to about 0.998; all three persistent screens get
worse. The control is what makes this a finding rather than a
coincidence: the same edit helps exactly where the model says it should
and hurts exactly where it says it should not.

So rest_plateau is not over-drawing in general -- it over-draws on
TRANSIENT screens. A plateau mid-animation means the element is held at
that point in the timeline, not that it is on screen once the screen has
settled. Where a screen settles, the held pose IS the settled pose and
the rule is measurably right.

And that answers the question left open several iterations ago -- what
"rest" means for a transient element. It does not mean anything: the
splashes never rest. A static composite of them can match a chosen frame,
and about 0.998 is what these captures' frame is worth, but the format
does not answer a question the screen never poses.

For the port: play the timeline for the two splashes, which the settled
keyframe timing now supports, and composite statically for title, main
menu and EXTRAS.

METHOD: an edit that improves one set of cases is only interesting once
you have shown it damages the cases where it should.
This commit is contained in:
Sylpheed RE agent
2026-08-29 04:37:59 +00:00
parent 458585d136
commit 1f2b469f7e
5 changed files with 86 additions and 0 deletions

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@@ -787,3 +787,11 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
completion* while the screen is still up. The exit is the dismissal, so a
displayed screen never reaches its last keyframe. Both claims survive; what was
wrong was the step between them that I supplied.
* **The control is what turns a helpful edit into a finding.** Suppressing the
`_eff` glows raised both splashes from ≈0.96 to ≈0.998 — on its own that reads
as "we over-draw glows". Running the same edit on the three screens that settle
made them **worse** (0.002, 0.092, 0.107), which is what makes the result
mean something specific: the over-draw is confined to transient screens, where
a plateau mid-animation is not evidence the element is on screen at rest. An
edit that improves one set of cases is only interesting once you have shown it
damages the cases where it should.