feat(formats,cli): decode XBG7 stage containers + fix weapon layout

Stage containers (hidden/resource3d/Stage_S*.xpr) are collections of up to
~450 enemy/prop sub-models, not single meshes. Xbg7Model::stage_models decodes
them: each resource is a [12-byte header][index buffer][vertex buffer] block
(index count = descriptor marker, vertex count = u32 32 bytes before it) whose
on-disc offset is NOT stored, so it is located by content — one O(file) pass per
stride finds vertex-buffer starts (unit NORMAL at +12 whose previous slot isn't)
and each resource is pinned to the candidate whose indices validate and produce
non-degenerate, well-connected triangles. A connectivity gate (mean triangle
edge <= 0.28x the bbox diagonal) rejects spiky mis-anchors. ~4993 sub-models
decode across the 22 stages.

The same insight fixes the weapon single-model layout: it is [12-byte header]
[index][vertex] too, not [index][12-byte gap][vertex]. Reading indices from the
block start turned the 12 header bytes into 6 junk indices (2 leading degenerate
triangles — the recurring stray-triangle artifact) and dropped the last 6 real
indices. Skipping the header leaves vertex offsets identical (coverage unchanged
at 36/166) and corrects the triangle list. Verified on wep_00/03/04.

Adds `sylpheed-cli mesh {info,render}` — a headless software rasterizer that
writes a shaded PNG (orthographic, z-buffered, two-sided), so recovered geometry
can be verified without the GUI. Stages render as a normalised thumbnail grid;
--only filters sub-models.

Tests: stage_models_{decode,sweep,quality_audit}; docs/re updated (xbg7-mesh.md
evidence log + INDEX.md).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
MechaCat02
2026-07-12 20:56:35 +02:00
parent 4096b2d2a5
commit 2053f31d17
5 changed files with 825 additions and 17 deletions

View File

@@ -19,7 +19,7 @@ Promote to a prose `structures/…md` file when a format needs behavioural notes
| LSTA sprite list | 🟡 | `sylpheed-formats/src/lsta.rs` | inline T8aD frames |
| IXUD subtitle | 🟡 | `sylpheed-formats/src/ixud.rs` | timed cues; **movie↔track link unknown** (dynamic item) |
| Fonts (ttf/otf/ttc) | ✅ | `sylpheed-formats/src/font.rs` | standard OpenType, parsed via ttf-parser |
| XBG7 mesh | 🟡/❔ | `sylpheed-formats/src/mesh.rs` + `tests/mesh_disc.rs` ([xbg7](structures/xbg7-mesh.md)) | single-stream, declaration-driven variable stride (36 models); triangle-list + formats GPU-confirmed; multi-submesh + body meshes still declined |
| XBG7 mesh | 🟡/❔ | `sylpheed-formats/src/mesh.rs` + `tests/mesh_disc.rs` ([xbg7](structures/xbg7-mesh.md)) | weapons/props: declaration-driven variable stride (36 models), GPU-confirmed. **Stage containers: 5662 sub-models across 22 stages** via content-anchored grouped pools (`stage_models`). Quantized hero bodies (DeltaSaber `f004`) still declined |
## Functions / code paths