diff --git a/docs/re/structures/unit-struct-runtime.md b/docs/re/structures/unit-struct-runtime.md index cca9e3f..f797905 100644 --- a/docs/re/structures/unit-struct-runtime.md +++ b/docs/re/structures/unit-struct-runtime.md @@ -219,4 +219,10 @@ tutorial adds its own units; `unit_runtime.py` unions any number of snapshots and re-solves, and more units directly promote the 🟡 bindings to ✅ by adding distinct values. +**A stage's whole unit set is parsed at load, not as waves spawn** — checked by +counting the definition objects at three points in Stage 02: immediately after +take-off, ~12 minutes in mid-combat, and after GAME OVER. 14 objects, the same +14 IDs, every time. So capturing a stage costs one load and one snapshot; there +is no need to play it, and no need to survive it. + Stages captured so far: `Ttrl` (BASIC CONTROLS), Stage 02.