docs: the splash .prm measured -- and its paint order is a sequence, not depth
ui-prm-primitives recorded that where a .prm paints on a screen without a measured order is unsolved. For the developer splash it is now measured. Every frame opens with two full-screen draws before any sprite. The second is untextured in all 212 frames with a constant vertex colour of FF000000 -- opaque black -- matching palogo_eff0.prm's declaration exactly: kind 0x10, pivot (640,360) -> 1280x720, one keyframe, a = 255. So the splash backdrop is an opaque black full-screen quad from the bundle itself, painted behind every sprite, which is why a splash render needs --black rather than the default backdrop. Not a general rule, and said so: the measured main-menu order puts pteff02.prm at position 4 and pteff00.prm LAST, the latter being the screen-transition fade. And a correction to an existing row. measured_paint_order returns [0, 2, 4, 6, 1, 3, 5] for the splash, described as "the .prm, then all three glows, then the three logos". But the glows and the logos never appear in the same frame -- 0 overlapping frames in 235 -- and two elements that never co-occur have no observable relative depth. Between those halves the vector records the order they were SEEN IN, not a front-to-back relationship. That does not make the render wrong, and element 0 is a real depth observation since the .prm co-occurs with everything. But the type of the claim matters: reading the vector as depth invites compositing all seven elements at once, which is exactly what does not reproduce the screen. METHOD: two things that never co-occur have no observable relative order; when recording an order, note which pairs actually appeared together.
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@@ -595,3 +595,9 @@ neighbourhood, not just the line.
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glows — so whichever was active, a subset of its elements was drawn at a time.
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Selective activation is reinstated on evidence.
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[`ui-group-start-time.md`](structures/ui-group-start-time.md)
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* "the splash's `measured_paint_order` records a front-to-back depth order" →
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**mis-typed.** Its glows and logos never share a frame (0 overlap in 235), so
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their relative depth was never observable — between those halves the vector
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records the *temporal* order they were seen in. Element 0 (`palogo_eff0.prm`)
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is a genuine depth observation, because it co-occurs with everything.
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[`ui-prm-primitives.md`](structures/ui-prm-primitives.md)
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