re: who selects a loadout -- the pak entry does; the Arsenal pak is stage-scoped
Settled by elimination with two controls. The 15 loadout names appear as a field VALUE nowhere on the disc -- 0 occurrences across every pak -- while the control Arbalest_155KG, which is referenced, appears 150 times as a value in the same pak. They occur only as the field names of the UNITS record. They are not in the executable either; control: WEAPONS (a section key) is, Arbalest_155KG is not. So nothing references a loadout by name. The selection is which pak entry the Hangar loads. GP_HANGAR_ARSENAL.pak has 180 IDXD entries in 10 shapes; 168 carry a UNITS roster = 28 stages x 6 languages, and the other 12 = 2 x 6. Each entry is one stage's whole Hangar config, and its UNITS roster is the flight for that stage -- 5 distinct rosters over 15 / 5 / 5 / 2 / 1 stages, including one where Rhino2-Katana flies alone. Every count is a multiple of 6 and they sum to 28, the disc's stage count by a fourth independent route. Corrects the previous commit: it read the pak with setdefault, so '15 loadouts / 24 allow-lists / STANDARD_ARM1 has 11 entries' is the union of first-seen records, not one table. Contents vary per entry -- PlayerSET_ARM1 has 5 distinct contents, STANDARD_ARM1 3, ExSET_NOSE 4. The chain and both controls (60/60, 70/88) are per-record and unaffected; only the per-list sizes were over-generalised. Not settled: the entry filenames. name_hash probing over 8 templates x 40 indices x 6 languages resolved 0, while the same probe's controls <lang>\weapon.tbl and <lang>\strings.tbl resolved 12/12. Artefact +40 lines / 1 changed heading; the other four regenerate byte-identical.
This commit is contained in:
@@ -827,6 +827,41 @@ unknown, what evidence exists, and what the first step would be. Move an item in
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field; the stat keys in records not opened here (`MegaTons`, `BulletLimit`,
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`CrewCount`, `HP_CLASS`); why the roster lists 59 of 131.
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* ✅ **(2026-08-27) WHO SELECTS A LOADOUT: THE PAK ENTRY DOES — the Arsenal pak
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is STAGE-SCOPED, 168 entries = 28 stages x 6 languages.** Also a **correction
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to the entry below**.
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[structures/hangar-loadout-system](structures/hangar-loadout-system.md),
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artefact `data/hangar-loadouts.txt` (+40 lines, 1 changed heading).
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🧪 Settled by elimination with two controls. The 15 loadout names appear as a
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field **VALUE nowhere on the disc — 0 occurrences across every pak** — while
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the control `Arbalest_155KG`, which *is* referenced, appears **150** times as a
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value in the same pak. They occur only as the **field names of the `UNITS`
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record**. They are **not in the executable** either; control: `WEAPONS` (a
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section key) is, `Arbalest_155KG` is not.
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So nothing references a loadout by name — the selection is **which pak entry
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the Hangar loads**. `GP_HANGAR_ARSENAL.pak` has 180 IDXD entries in 10 shapes;
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**168 carry a `UNITS` roster = 28 x 6**, and the other 12 = 2 x 6 (the item
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table and a sibling). Each entry is one stage's whole Hangar config.
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🔑 The `UNITS` roster is **the flight for that stage**, and it changes across
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the campaign as the story does — 5 distinct rosters over 15 / 5 / 5 / 2 / 1
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stages: Bird 1-4 + `Rhino1-Katana`/`Rhino2-Ellen`/`Rhino3-Gene`/`Rhino4-Yoji`;
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a Raymond/Gene/Katana/Ellen variant; **`Rhino2-Katana` ALONE** (5 stages);
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a 7-pilot variant; and one with `Rhino4-Brandon`. **Every count is a multiple
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of 6 and they sum to 28** — the disc's stage count by a fourth independent
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route.
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⚠️ **CORRECTION to the entry below**: it read the pak with `setdefault`, so
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"15 loadouts / 24 allow-lists / `STANDARD_ARM1` has 11 entries" is the union of
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**first-seen** records, not one table. The contents genuinely vary per entry —
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`PlayerSET_ARM1` has **5** distinct contents, `STANDARD_ARM1` **3**,
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`ExSET_NOSE` **4**; the `SNNSET_*`/`NULL_*` sets have exactly 1 each. The chain
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and both controls (60/60, 70/88) are per-record and unaffected; only the
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per-list sizes were over-generalised.
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🟡 Not settled: the entry FILENAMES. `name_hash` probing over 8 templates x 40
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indices x 6 languages resolved **0**, while the same probe's controls
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`<lang>\weapon.tbl` and `<lang>\strings.tbl` resolved **12/12** — the method
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works, the convention is not one of the eight guessed. So which entry is which
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stage is still unknown.
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* ✅ **(2026-08-27) THE HANGAR LOADOUT SYSTEM — the layer above the item chain.**
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[structures/hangar-loadout-system](structures/hangar-loadout-system.md),
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artefact `data/hangar-loadouts.txt`, regenerator
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Reference in New Issue
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