re: the reactive-chatter rule table behind ORDOR_SQUADRON_EXTENDED
864 records = 144 rule tables per language pack x 6. One schema for all 9216 event records; MessageCount*2 == positional count with zero mismatches. Named 136/144 by two independent routes that agree as sets. 2388/2405 message ids join the settled sound-cue table. Corrects squadron-orders.md: the executable misspells all four SQUADRON entries of the 0x820AEEB0 enum as ORDOR_, and the disc data matches. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
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@@ -57,11 +57,21 @@ as 🟡 rather than levelled up to match the other three.
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## 🔴 A different enum that is NOT this
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`sub_82320B48` selects a voice line from
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`ORDER_{WINGMAN,SQUAD,SQUADRON}_{FORMATION,ATTACK,COVER,EXTENDED}`
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(`0x820AEEB0`…). The names are tempting — ATTACK and COVER look like they should
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map onto the order classes — but there is **no evidence** they index the order
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types, and it is a UI/comms axis. Not connected; do not conflate them.
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`sub_82320B48` selects a voice line from twelve strings at `0x820AEEB0`…. Note
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the spelling, which is the game's own and matters because it is the join key:
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the WINGMAN and SQUAD names are `ORDER_`, and **all four SQUADRON names are
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misspelled `ORDOR_`** — `ORDOR_SQUADRON_{FORMATION,ATTACK,COVER,EXTENDED}`. (An
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earlier revision of this document rendered all twelve as `ORDER_`.)
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The names are tempting — ATTACK and COVER look like they should map onto the
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order classes — but there is **no evidence** they index the order types, and it
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is a UI/comms axis. Not connected; do not conflate them.
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**✅ Settled 2026-08-27, and the warning above holds.** All twelve are record
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names in the reactive-chatter rule table, carrying the same misspelling on the
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data side — see [`preset-message-rules.md`](preset-message-rules.md). They are
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the twelve *events* "a squadron order was issued", each with its own lines,
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priority and interval. Triggers for barks, not order types.
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## 🟡 Not settled
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