re: solve the runtime Unit (craft/vessel) struct from live guest memory
Craft stats were the last parked Route-B target: the Hangar exposes only a weight class, and in menus the flight-model object is not instantiated at all. It is instantiated in-mission, so this reads it there. The definition class is discovered rather than assumed (unit_discover.py): scanning for pointers to the disc ID strings and tallying the word behind each pointer site picks out vtable 0x820af844 -- one object per unit ID, name-record pointer at +0x04, string at +0x10, exactly the Weapon shape. The neighbouring class 0x820af030 is the spawned entity, not the definition; the two are told apart by one-object-per-ID and by 14/14 objects being byte-identical across two snapshots 12 minutes and one firefight apart. 22 fields bind with zero contradictions on >=3 distinct values. Beyond that, the Maneuver sub-record turns out to be laid out in schema declaration order, 4 bytes per field, base 0x9c with a two-slot gap after AA_Roll_Min -- 29 independently solved anchors fit two exact bases with no conflicts. That rule pins five fields NO unit table ever values (PitchDragFactor, RollDragFactor, DragFactorThreshold, ArterBurner_Acc, DecPitchFactor); PitchDrag == RollDrag == the disc's YawDrag on 18/18 units corroborates the interpolation. Angles are float32 radians at runtime and degrees on disc. Coverage is 18 of 110 units: unlike weapons, unit definitions are instantiated per stage, so it grows by visiting missions. The AI-behaviour tail of Maneuver is explicitly NOT resolved and marked tentative in the CSV. Captured from Xenia Canary (BASIC CONTROLS tutorial + Stage 02 from save 01).
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@@ -22,6 +22,7 @@ Promote to a prose `structures/…md` file when a format needs behavioural notes
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| XBG7 mesh | 🟡/❔ | `sylpheed-formats/src/mesh.rs` + `tests/mesh_disc.rs` ([xbg7](structures/xbg7-mesh.md)) | weapons/props: declaration-driven variable stride (36 models), GPU-confirmed. **Stage containers: 5662 sub-models across 22 stages** via content-anchored grouped pools (`stage_models`). Quantized hero bodies (DeltaSaber `f004`) still declined |
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| Capital-ship part placement | 🟡 | `sylpheed-formats/src/ship.rs` (static) + [runtime capture](ship-placement-runtime-capture.md) | hull placement static-exact; external parts approximate statically. **Runtime capture** (Canary F10 → VS-constant WorldView) gives ground truth — validated on `e106` destroyer; not yet baked into the viewer |
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| Weapon fields defaulted on disc | ✅ | [runtime struct](structures/weapon-struct-runtime.md) · [DATA SHEET route](weapon-datasheet-runtime.md) | **Solved.** Canary maps guest RAM into `/dev/shm`, so the parsed `Weapon`/`Shell` objects are readable live; their layout is solved against disc ground truth (zero contradictions over 100+ records). All 126 weapons, exact numbers, no story progress needed — [4 393 values](captures/weapon-runtime-fields.csv) the disc does not carry. Supersedes the letter-bucket limit of the DATA SHEET route, which now serves as the independent cross-check |
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| Unit (craft/vessel) fields defaulted on disc | ✅/🟡 | [runtime struct](structures/unit-struct-runtime.md) | The parsed `unit\UN_*.tbl` definition object, vtable `0x820af844`, ≥`0x380` bytes, one per unit — **discovered, not assumed** (`unit_discover.py`), and distinguished from the spawned-entity class `0x820af030` by being one-per-ID and byte-constant across snapshots. 22 fields ✅; the `Maneuver` block is **schema declaration order, 4 bytes/field, base `0x9c` with a two-slot gap after `AA_Roll_Min`** (29 anchors, 0 conflicts), which also pins 5 fields *no* disc record ever values. Angles are **radians at runtime, degrees on disc**. Unlike weapons, unit definitions are instantiated **per stage**, so coverage (18/110) grows by visiting missions — [values](captures/unit-runtime-fields.csv) |
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| UI screen layout (`.rat`) | ✅/🟡 | [ui-rat-layout](structures/ui-rat-layout.md) | One pak per UI screen; each RATC = one (context × language) build; every `<name>.t32` sprite has a `<name>.rat` **layout record** (BE u32; 1280×720 design space; scale/tint/X/Y, keyframes for animated elements, `opt ` link to the focused state). **The tutorial PAUSE menu and the title main menu both rebuild pixel-accurately from the disc.** `loop1.rat` (screen-level draw order) not yet decoded |
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## Runtime / dynamic-capture technique
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docs/re/captures/unit-runtime-fields.csv
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docs/re/captures/unit-runtime-fields.csv
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docs/re/structures/unit-struct-runtime.md
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docs/re/structures/unit-struct-runtime.md
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# Runtime `Unit` struct (craft / vessel definitions) — read from live guest memory
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**Confidence: ✅ CONFIRMED** for the 22 fields marked ✅ below (each binding is
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reproduced by 10–18 independent disc records, on ≥3 distinct values, with
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**zero** contradictions), plus the Maneuver block's declaration-order layout
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(29 anchors, two bases, no conflicts). 🟡 PROBABLE for the fields interpolated
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between confirmed anchors. 🟡/❔ for the thin single-value bindings, which are
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listed but must not be trusted yet.
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Captured 2026-07-29 from Xenia Canary running the retail disc in the sylph-re
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container: the **BASIC CONTROLS tutorial** (4 units) and **Stage 02 "Declaration
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of War"** loaded from save slot 01 (14 units). 18 of the disc's 110 units.
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## Why this exists
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Craft stats were the one Route-B target the previous two passes could not
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reach. The Hangar exposes only `Gross Weight` (a class, not a number), and
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[the menu route](../weapon-datasheet-runtime.md) has no surface at all for the
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flight model. From the memory side, menus were equally useless: **only the
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player craft's name string is resident there — the definition objects do not
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exist until a mission loads.**
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They do exist in-mission. This documents their layout and the values the disc
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leaves defaulted.
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## Finding the class (discovered, not assumed)
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[`tools/re-capture/unit_discover.py`](../../../tools/re-capture/unit_discover.py)
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takes no vtable as input. It locates every disc unit-ID string in a memory
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snapshot, finds every aligned word pointing at `string_va - d` for a range of
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`d`, and tallies the word at `pointer_site - k` across **distinct** unit IDs.
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One `(d, k, word)` combination wins by a wide margin:
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| δ (name-record → string) | ID pointer at | word | distinct units |
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|---|---|---|---|
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| `0x10` | object `+0x04` | `0x820af030` | 4 |
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| `0x10` | object `+0x04` | `0x820af844` | 4 |
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— i.e. exactly the `Weapon` shape: the object holds a name-record pointer at
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`+0x04`, and the ID string sits at `name_record + 0x10`.
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The two vtables are **two different things**, and telling them apart matters:
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| vtable | what it is | evidence |
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|---|---|---|
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| `0x820af030` | **spawned entity instance** — live state | 12 objects for 4 IDs; the same ID appears many times (one per box in the scene); irregular spacing |
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| `0x820af844` | **parsed definition** — the `.tbl` | exactly one object per distinct unit ID; minimum spacing `0x380` |
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Only `0x820af844` is used. It is the runtime image of the `.tbl`, and its
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objects are **byte-identical across two snapshots taken ~12 minutes apart with
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combat in between** (14/14 objects, 0 differing bytes) — definition data, not
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state.
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One `.tbl` → **one** object. A unit table is several sub-records (`Generic`,
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`Maneuver`, `Shield`, `Explosion`, `Mass`, `Effect`, `SE`, `Turret_00N`), and
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they are all flattened into that single ≥`0x380`-byte object — unlike weapons,
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where `Weapon` and `Shell` are separate arrays.
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## Solving the layout
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Same discipline as
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[`weapon_runtime.py`](../../../tools/re-capture/weapon_runtime.py): score every
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`(field, byte-offset, encoding)` triple against the disc records and accept a
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binding only on **zero contradictions**, requiring ≥3 distinct values so a
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field whose samples are all one number cannot match any offset holding that
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constant.
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```bash
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python3 tools/re-capture/unit_runtime.py unit_tokens.txt snap_a.bin snap_b.bin --csv
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```
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Snapshots are **unioned** — each mission instantiates only the units in its own
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stage, so coverage grows by visiting stages. `cp --sparse=always` a copy of
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`/dev/shm/xenia_memory_*` first (~2 s); the running emulator pegs every core
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under lavapipe and makes repeated live reads flaky.
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### Encoding note — angles are radians at runtime
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Every `AV_*` / `AA_*` / `*Bank*` / `Turn_AngularVelocity` field is stored as
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**float32 radians**, while the disc writes **degrees**. The solver needed a
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`rad` encoding (`degrees(f32)`) to bind them at all; 15 units agree on
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`AV_PitchPlus_Max` alone. A reimplementation reading the `.tbl` must convert.
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## Confirmed layout
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✅ = ≥10 disc records agree on ≥3 distinct values, zero contradict.
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| offset | enc | field | agree | distinct |
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|---|---|---|---:|---:|
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| `+0x030` | f32 | `Size_X` | 18 | 13 |
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| `+0x038` | f32 | `Size_Z` | 16 | 13 |
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| `+0x040` | f32 | `Color_R` | 18 | 5 |
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| `+0x044` | f32 | `Color_G` | 16 | 6 |
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| `+0x048` | f32 | `Color_B` | 14 | 5 |
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| `+0x050` | f32 | `Size_Radius` | 11 | 10 |
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| `+0x054` | f32 | `HP` | 17 | 10 |
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| `+0x074` | f32 | `ResistanceToOptics` | 10 | 3 |
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| `+0x08c` | f32 | `ScorePoint` | 18 | 9 |
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| `+0x0a0` | f32 | `MaximumVelocity` | 16 | 8 |
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| `+0x0a4` | f32 | `CruisingVelocity` | 14 | 7 |
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| `+0x0a8` | f32 | `Acceleration` | 15 | 5 |
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| `+0x0ac` | f32 | `Deceleration` | 14 | 5 |
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| `+0x0b0` | rad | `AV_PitchPlus_Max` | 15 | 7 |
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| `+0x0f8` | f32 | `SideThrustVelocity_Max` | 12 | 3 |
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| `+0x238` | f32 | `MaxValue` (Shield) | 12 | 6 |
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| `+0x244` | f32 | `ChargeSpeed` (Shield) | 11 | 6 |
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| `+0x270` | f32 | `DestroyMotionTime` | 16 | 7 |
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| `+0x2a0` | f32 | `RadarRange` | 15 | 8 |
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| `+0x2a4` | f32 | `FCSRange` | 10 | 6 |
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| `+0x2b4` | f32 | `AttackVesselPoint` | 11 | 8 |
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| `+0x2bc` | f32 | `DefencePoint` | 10 | 7 |
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`Size_Y +0x034`, `MassScore +0x094`, `HQRatio +0x058`, `ShieldRatio +0x05c`,
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`ThrusterRatio +0x060`, `ResistanceToShell +0x078`,
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`ResistanceToExplosion +0x07c`, `ResistanceToPlayer +0x080`,
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`ResistanceParalyze +0x084`, `BridgeCount +0x070` (i32),
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`MinimumVelocity +0x09c`, `DryMass +0x274`, `GrossMass +0x278`,
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`LowerHPThresholdRatio +0x298`, `AttackCraftPoint +0x2b8` bind with zero
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contradictions on fewer records or fewer distinct values — 🟡 PROBABLE. The
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full solver output is in
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[`captures/unit-runtime-fields.csv`](../captures/unit-runtime-fields.csv)
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(1 440 values, `conf` column).
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## The Maneuver block is laid out in schema declaration order
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This is the strongest structural result and it is independent of any single
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field's agreement count.
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[`schema_order.py`](../../../tools/re-capture/schema_order.py) merges the
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`Maneuver` field-name order from **all 113 unit tables** by topological sort
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over their pairwise "k[i] precedes k[i+1]" constraints. The merge is acyclic and
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**every one of the 113 tables is a subsequence of the merged 102-field order** —
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so that order is the schema's.
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Against it, the solved offsets fall into two exact runs:
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| declaration indices | offset rule | anchors that fit |
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|---|---|---|
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| 0 … 20 (`MinimumVelocity` … `AA_Roll_Min`) | `0x09c + 4·i` | 21 / 21 |
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| 21 … 32 (`SideThrustVelocity_Max` … `AccPitchFactor`) | `0x0a4 + 4·i` | 8 / 8 |
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One 4-byte slot per field, with a **two-slot gap after `AA_Roll_Min`**
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(`0x0f0`–`0x0f4`, purpose unknown). 29 independently-derived anchors, zero
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conflicts, across a 0x9c–0x125 span.
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### Fields NO disc record ever values — 🟡 PROBABLE
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Five `Maneuver` fields are declared by the schema but left at their default by
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*every* one of the 110 unit tables, so no amount of disc analysis can ever
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reach them. The declaration-order rule pins them between confirmed anchors
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(`YawDragFactor +0x104` … `ArterBurner_Vc +0x114`, and
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`ReverseThrust_Vc +0x118` … `ReverseThrust_Acc +0x120`):
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| offset | field | craft (`f00*`, `e0*`) | capital ships (`*1**`, `e2*`) | inert (`SchlosBase`, `Box`) |
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|---|---|---:|---:|---:|
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| `+0x108` | `PitchDragFactor` | 3 | 2 | 0 |
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| `+0x10c` | `RollDragFactor` | 3 | 2 | 0 |
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| `+0x110` | `DragFactorThreshold` | 0.5 | 0.5 | 0 |
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| `+0x11c` | `ArterBurner_Acc` | 2 | 2 | 0 |
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| `+0x128` | `DecPitchFactor` | 30 | 30 | 0 |
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Corroboration beyond the interpolation, checked over all 18 units:
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* `PitchDragFactor == RollDragFactor == YawDragFactor` holds **18/18** — and
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`YawDragFactor` is *disc-supplied* (3.0 for craft, 2.0 for warships), so two
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interpolated offsets reproduce a known number, per unit, every time.
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* `DecPitchFactor == AccPitchFactor` holds **17/18**. The exception is
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`UN_e015_ADAN_Puppy` (`AccPitchFactor` 1, `DecPitchFactor` 0.5) — which
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defaults *both* on disc, so it is two independent fields that happen to be
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set equal elsewhere, not a broken binding.
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`UN_e015_ADAN_Puppy` also breaks the craft/warship bucketing above for
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`DecPitchFactor` (0.5, not 30); the per-unit values are in the CSV.
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The tail of the `Maneuver` block (the AI-behaviour fields — `SideRoll_*`,
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`BarrelRoll_*`, `TurnAttack_*`, `HoldPosition_*`, `Slalom_*`, `Through_*`,
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`SolidCutoff_*`, and the `AxisMode` / `AB_*` sub-block) is **NOT resolved**.
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Those fields are declared by only a handful of tables and almost always with a
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single distinct value, so the solver's bindings there are coincidences: it
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placed `Slalom_CutoffRatio` at `+0x00c` and `TurnAttack_DoubleTimeMin` at
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`+0x110`, both of which the declaration-order rule contradicts. They are marked
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`tentative` in the CSV. **NEEDS-HUMAN / needs more coverage** — more stages
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would give those fields distinct values and settle it.
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## The player craft, `UN_f001_TCAF_DeltaSaber_T_Player`
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30 of its fields are defaulted on disc. Notable recovered values:
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| field | value | note |
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|---|---|---|
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| `Size_Radius` | 10 | ✅ |
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| `FCSRange` | 500000 | ✅ — same as `RadarRange` |
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| `ChargeSpeed` (shield) | 25 | ✅ |
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| `ResistanceToOptics` | 1 | ✅ |
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| `HQRatio` / `ShieldRatio` / `ThrusterRatio` | 1 / 1 / 1 | 🟡 |
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| `ResistanceToShell` / `ResistanceToExplosion` | 1 / 1 | 🟡 |
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| `DryMass` | 100 | 🟡 (`GrossMass` 250 is on disc) |
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| `LowerHPThresholdRatio` | 0.3 | 🟡 |
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| `ChargeDelay_Break` | 10 | 🟡 |
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| `MassScore` | 0 | 🟡 |
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Every AI-behaviour field the solver bound reads **0** for the player craft,
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which is the expected shape (the player is not AI-driven) — but see the caveat
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above: those offsets are not settled, so treat the zeros as consistent, not
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proven.
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The `…Ratio` family that the Route-B target list parked is **1.0 for almost
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every unit**, with real exceptions that only the runtime shows:
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`UN_e105_ADAN_Cruiser` `HQRatio` = 0.2, `UN_bf001_TCAF_SchlosBase` and
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`UN_e106_ADAN_Destroyer` `ThrusterRatio` = 0.2,
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`UN_n001_TTRL_Box` `ShieldRatio` = 0.3.
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## Coverage and how to extend it
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18 of 110 units. Unlike weapons — where one snapshot held all 126 — **unit
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definitions are instantiated per stage**, so coverage is bounded by the stages
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reachable from the save (slot 01 is at 5 %, Stage 02). Each further mission or
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tutorial adds its own units; `unit_runtime.py` unions any number of snapshots
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and re-solves, and more units directly promote the 🟡 bindings to ✅ by adding
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distinct values.
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Stages captured so far: `Ttrl` (BASIC CONTROLS), Stage 02.
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Reference in New Issue
Block a user