re(challenge): the gate's bit space is the game's 24 ACHIEVEMENTS
Static only. Last commit left "REQUIREMENT is a bit index into a progress bitfield" with the space unidentified. It is the achievement space, and both halves are now readable off the disc and the executable. - GamePart_Debriefing (0x8218CF38-0x82191B18) awards them: sub_8218F9A8 walks the on-disc ACHIEVEMENTS_REQUIREMENTS list (tables.pak #16, schema 744c0519), and for entry index n tests bit n, evaluates the entry when clear, and sets the bit when satisfied. The list is literally ACHIEVEMENT01..ACHIEVEMENT24 -- 24 entries, which is exactly where the challenge gate splits word A from word B. - The XEX carries the definitions: XACH at .pe 0x8FBCBC, 36-byte records {id, name_id, unlocked_desc_id, locked_desc_id, image_id u32, gamerscore u16, pad, flags u32, 16 zero bytes}, strings from one XSTR per language (English is table #5). tools/xach_dump.py parses it. SELF-CHECK: the 24 gamerscores sum to exactly 1000, the retail total -- a wrong stride does not land on a round 1000. - The two sources agree on ORDER independently: the requirement types ShootDownAircrafts 1000/10000, ShootDownShips 100, ShootDownWeight MegaTons, GetAllWeapons and GetAllAchievements line up with ids 19-24 exactly as XACH names them. So bit n <-> achievement n+1 is evidence, not inference. (Those last two are requirement TYPES, not debug cheats, despite how they read.) - Corollary: TimeAttack's REQUIREMENT 16 -- the one value that sits in direct value-before-key adjacency, so it survives IDXD dedup -- is bit 16 = achievement 17, "Solar System Defense Award", i.e. finish the story campaign. The other five values (25-29) are >= 24 and so index word B, a second flag space, plausibly a challenge-clear chain. Still 🟡. REFUTED, from the last commit: the stores to +1956 in 0x822AF278 / sub_822C8748 are NOT this singleton. That object comes from 0x822CEB30, checks a +2652 flag and stores string POINTERS at +1956/+2024 -- and a pointer ANDed with 1<<n is meaningless as a gate. So nothing in the image writes this singleton's +1956 field-wise, and where the mask persists (save vs Xbox profile) is open. XEX imports are by ordinal, so absent XamUser* strings are not evidence either way.
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# Challenge / EX missions — the stage set, the GamePart graph, and the kind field
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**Status:** ✅ for the static structure (stage set, GamePart ids, the config-section
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switch); 🟡 for the crash mechanism; ❔ for the unlock condition.
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switch) and for the **unlock mechanism** (a bit test against the achievement mask);
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🟡 for the crash mechanism and for which mission consumes which bit; ❔ for where the
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mask persists.
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**Method:** static only — `.pe` string/pointer analysis + DuckDB disassembly + disc
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records. No emulator run, no gamepad input.
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**Evidence:** [`captures/challenge-map.txt`](captures/challenge-map.txt),
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`crates/sylpheed-formats/examples/challenge_map.rs`.
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[`captures/challenge-screen-config.txt`](captures/challenge-screen-config.txt),
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[`structures/achievements.md`](structures/achievements.md);
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`examples/challenge_map.rs`, `examples/challenge_screen.rs`.
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## Why this was worth doing
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@@ -152,20 +156,47 @@ lookup REQUIREMENT in the mission record ; bl 0x82448C50
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bit set ? AVAILABLE : LOCKED
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```
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Word A and word B are read from a **singleton** (`0x821707C0`, lazily constructed
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behind the global at `0x828F48BC`) at offsets **`+80`** and **`+1956`**. So challenge
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Word A and word B are read from a **singleton** (`0x821707C0`; the object pointer
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lives at the global `0x828F48B0`, with a construct-once flag at `0x828F48BC`) at
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offsets **`+80`** and **`+1956`**. So challenge
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availability is one bit in a progress bitfield, and `REQUIREMENT` is that bit's index
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— **not** a stage number, a score, or a difficulty.
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### 5.2 What the six requirement values are 🟡
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### 5.2 The bit space is the game's 24 ACHIEVEMENTS ✅
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The `< 24` / `>= 24` split is not arbitrary. `GamePart_Debriefing`
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(`0x8218CF38`–`0x82191B18`) walks a disc config list called
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**`ACHIEVEMENTS_REQUIREMENTS`** (`tables.pak` entry #16, schema `744c0519`) and, for
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entry index `n`, tests and sets **bit `n`** of an awarded-mask — and that list is
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exactly `ACHIEVEMENT01` … `ACHIEVEMENT24`, **24 entries**. The XEX's own `XACH`
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resource holds the matching 24 achievement definitions, summing to **1000G**, the
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retail total. Full table and record layout:
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[`structures/achievements.md`](structures/achievements.md).
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So **word A (`+80`) is the earned-achievement mask** (bit `n` = achievement `n+1`),
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and **word B (`+1956`) is a second, different flag space** that requirement values
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`≥ 24` index as `bit n-24`.
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### 5.3 What the six requirement values are 🟡
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The record's numeric tokens are `16`, `25`, `26`, `27`, `29`, and `24`/`28` are
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already in the pool earlier (they double as font metrics), so they would be **deduped
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away** if used. That is consistent with the six values being `24`–`29` — the same
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range as the challenge stage records — but **IDXD dedupes the string pool, so
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positional key/value pairing is not sound here** (the same trap the movie/subtitle map
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hit). Recorded as a hypothesis: reading the values properly needs the record's binary
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index section, not the pool.
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away** if used. **IDXD dedupes the string pool, so positional key/value pairing is not
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sound here** (the same trap the movie/subtitle map hit) — with one exception: `16` sits
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*immediately* before `REQUIREMENT` (tokens 96 → 97), which is the documented
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value-before-key adjacency, so the **first** mission (`TimeAttack`) requiring **bit 16**
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is well-supported.
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Bit 16 is achievement **17, "Solar System Defense Award"** — *"great achievements
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during the campaign to defend the Solar System"*, i.e. **finish the story campaign**.
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That is exactly the shape of gate you would expect on the first challenge mission, and
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it is independent corroboration that the bit space is the achievement space.
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The remaining five values (`25`–`29`, all `≥ 24`) therefore index **word B**, not
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achievements — most plausibly a challenge-clear chain, since there are six challenge
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missions and word B's bits `0`–`5` would be `24`–`29`. Recorded as a hypothesis;
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resolving the per-mission pairing needs the record's binary index section, not the
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pool.
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**Negative worth keeping:** the requirement *text* (`TimeAttackRequirement`,
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`Extra01Requirement`, …) is **not** in `GP_CHALLENGE.pak` — building a `TextIndex`
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@@ -175,14 +206,27 @@ keys resolve through a naming scheme the current loader does not reproduce. Read
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them would say in plain English what each mission asks for — worth one more attempt
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via `hash::TOC_NAME_SCHEMES`.
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### 5.3 Why this matters operationally
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### 5.4 Why this matters operationally — and one lead already refuted
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If word A / word B are restored from the save, a **hand-written save with those bits
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set unlocks all six challenge missions** — and the savegame round-trip is already
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solved. That would turn the last 42 units of the Route-B harvest into one run instead
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of an unreachable menu. Three `stw`s to `+1956` sit in `0x822C7DD0` / `0x822C8748`,
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i.e. the same code region as the save serializer (`0x822C00E8`) and deserializer
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(`0x822C0380`) — suggestive, **not yet checked**. That is the next step.
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of an unreachable menu.
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**The obvious lead is dead.** The three `stw`s to `+1956` in `0x822AF278` /
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`sub_822C8748` looked promising because they sit in the save serializer's code region
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— they are on a **different object**. That one is fetched through `0x822CEB30`, has a
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`+2652` flag the code checks first, and stores **string pointers** at `+1956`/`+2024`
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(built by `0x822D35F8`); a pointer `AND`ed with `1 << n` would be meaningless as a
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gate. So **nothing in the image stores to this singleton's `+1956` field-wise**, which
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means it is filled by a bulk copy or by a path not yet found.
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Two candidates remain and they need different levers: the **save** (hand-write it) or
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the **Xbox profile** (the emulator's profile data). Note that XEX imports are resolved
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**by ordinal**, so the absence of `XamUser*` name strings in the `.pe` is not evidence
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against the profile route. `+80` at least is handled as a small struct by address
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(`addi r4, obj, 80` → copy helper `0x82175110`, written back via `0x8216FF70`), which
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is what a serialised value object looks like.
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## 6. The unlock condition, from the strings ❔
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