re: the movie/subtitle/voice link is solved statically -- INDEX called it a dynamic unknown

INDEX carried IXUD as "movie<->track link unknown (dynamic item)". It is a
config record on the disc: tables.pak schema 0x067025b9, whose keys match the
movie game-part symbols in the executable (MOVIE / TELOP / SUBTITLE /
VOICETRACK, plus SUBTITLE_FONT / SUBTITLE_Y / SUBTITLE_HEIGHT next to
silph::GamePart_Movie::Impl::OnPrepare).

101 movies mapped: 94 with a subtitle, 83 with a voice track, 21 with a telop.
Every subtitle reference was looked up in dat/movie/<lang>.pak and 93 of 94
resolve -- SUBTITLE_S12B.tbl resolves in NONE of the six languages, a dangling
reference on the retail disc rather than a decode failure.

Naming is SUBTITLE_<base>.tbl and VOICE_<base>, with the staff roll and five
supply movies (VOICE_D_450..454) as documented exceptions, so a reimplementation
can resolve by convention and fall back to the table for those six.

Deliberately NOT published: the record's ~104 script ids paired to movies.
Positional pairing drifts by three -- visible at the tail, where
S24/S27_SUPPLY_ACROPOLIS would have to map to hokyu_LS_s24A/s27A and do not --
because the IDXD pool dedupes repeated values and an id whose movie was already
named contributes no token. The CSV is keyed by movie file instead.

For the intro-movie work: ADV.wmv has VOICE_ADV and no subtitle, no telop.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2026-08-11 21:10:08 +00:00
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# The movie ↔ subtitle ↔ voice link ✅ (static)
[`INDEX`](INDEX.md) carried the IXUD subtitle format as 🟡 with **"movie↔track
link unknown (dynamic item)"** — i.e. a question expected to need the running
game. It does not: the link is a config record on the disc, and it verifies
against the disc's own contents.
## Where it is
`dat/tables.pak`, the IDXD record with schema `0x067025b9`. Its keys come from
the movie game-part — the executable carries them next to the symbol
`silph::GamePart_Movie::Impl::OnPrepare`:
```
PATH = dat\movie\ SUBTITLE_FONT = fra.pak+GOTHICB.TTF
SUBTITLE_Y = 600 SUBTITLE_HEIGHT = 33
MOVIE TELOP SUBTITLE VOICETRACK
```
Each movie is one group of values:
```
S02A.wmv MOVIE
fra.pak+pwterop_s02a.prt TELOP (optional overlay)
fra.pak+SUBTITLE_S02A.tbl SUBTITLE
VOICE_S02A VOICETRACK
```
`<lang>.pak+<member>` resolves inside `dat/movie/<lang>.pak`, and the six
language paks (`eng`, `fra`, `deu`, `esp`, `ita`, `jpn`) each carry the same
member names — so the prefix in the table is just the build's language and the
member name is the portable part. The recovered map is
[`captures/movie-subtitle-voice-map.csv`](captures/movie-subtitle-voice-map.csv):
**101 movies, 94 with a subtitle, 83 with a voice track, 21 with a telop.**
## Verified, and one real defect
Every subtitle reference was looked up in the language paks. **93 of 94 resolve.
`SUBTITLE_S12B.tbl` resolves in none of the six languages** — a dangling
reference on the retail disc, not a decode failure on our side. Worth knowing
before the reimplementation treats a missing subtitle table as a bug of its own.
The naming is a convention with two documented exceptions:
- subtitles are `SUBTITLE_<movie base>.tbl` — the only departure is the staff
roll, `SYLPH_HD720p_8M-CBR_2ch.wmv``SYLPH_HD720p_8M-CBR_2ch.tbl`;
- voice tracks are `VOICE_<movie base>` — except five supply-run movies
(`hokyu_LS_s02A`, `hokyu_LS_s02H`, `hokyu_DS_s02A`, `hokyu_DS_s07H`,
`hokyu_LS_s09A`), which point at shared lines `VOICE_D_450…454`.
So a reimplementation can resolve a movie's subtitle and voice **by convention**,
and should fall back to this table for those six cases rather than assuming it.
## What is *not* recoverable from this record
The record also lists ~104 **script ids** (`LOGO1`, `ADVERTISE_MOVIE`,
`STAFF_ROLL`, `MS00A`, `STAGE01_PHASE01`, `S02_SUPPLY_ACROPOLIS`, …) — the names
stage scripts use to trigger a movie. Pairing them positionally with the 101
movie groups **does not work**: the counts differ by three and the drift is
visible at the tail, where the last ids (`S24_SUPPLY_ACROPOLIS`,
`S27_SUPPLY_ACROPOLIS`) would have to map to `hokyu_LS_s24A.wmv` /
`hokyu_LS_s27A.wmv` and under positional pairing do not.
The cause is the same IDXD property that bit the Arsenal table: **the string pool
stores each distinct string once**, so an id whose movie was already named
earlier contributes no new value token and its group silently disappears. The id
list is therefore ❔ until the binary node/index region is decoded — and the CSV
is deliberately keyed by **movie file**, which is the part the data actually
supports.
## Note for the intro-movie investigation
`ADV.wmv` — the one the emulator work is about — has `VOICETRACK = VOICE_ADV`
and **no subtitle and no telop**. So a correct playback of it needs the video and
that one voice track, nothing else from this table.