re(challenge): MISSION SELECT renders the cleared-stage mask, and a control run
With word A = 2 the screen lists Stage01 SELECTABLE, carrying a High Score and a
Best Time, and Stage02-Stage08 GREYED OUT. One cleared stage, one selectable
entry, at the bit index that names it -- the mask's meaning is now visible on
screen rather than inferred from disassembly.
Two runs, identical navigation, fresh boot each:
control word A 0x00000002 -> MISSION SELECT opens normally
poked word A 0xFFFFFFFF -> MmAllocatePhysicalMemoryEx fails on 128 MB,
guest throws, Xenia shows "Disc Read Error"
So last commit's heap failure was caused by the poke, and by a careless one:
0xFFFFFFFF claims stages that do not exist (0, 17, 24-31 in word A). Poking only
real story ids (0x0001FFFE = stages 1-16) does not blow the heap. That the list
screen changes behaviour with the mask is itself evidence word A feeds it.
Getting a trustworthy control took three tries, and every failure produced a
plausible wrong answer rather than an error:
1. the title-glyph oracle fired during the ATTRACT MOVIE, so A was pressed at
nothing and the run "reported 0 failures" for a screen it never reached;
2. Xvfb keeps the previous instance's framebuffer until the new one draws, so
a screenshot seconds after launch showed the OLD run -- "MAIN MENU reached
after 1s", against a process that no longer existed;
3. a single-pixel "is NEW GAME white?" test matched a white LOADING FLASH.
Fixes, all in challenge_probe.sh: blank the root and refuse screen oracles for
the first 40 s; identify a screen by a PATTERN of sampled points (white text AND
the dark panel behind it), not one pixel; require two consecutive samples. The
new oracle was validated offline against all six saved screenshots and accepts
exactly the one real main menu.
General lesson worth the words: a navigation oracle that can only fail by
returning the wrong screen will happily produce a whole run of confident,
meaningless results.
This commit is contained in:
@@ -6,13 +6,17 @@
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# word A 0x828F40C0 bit = stage id, for ids < 24 (story 1-16, tutorial 18-23)
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# word B 0x828F4814 bit = stage id - 24 (challenge 24-29)
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# so setting every bit should make all six challenge missions available without
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# playing the campaign. This boots, reaches the title, pokes both words, and
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# screenshots the menus so the result can be seen.
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# playing the campaign.
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#
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# POKE=1 (default) sets both words; POKE=0 runs the identical navigation without
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# touching them. Run it BOTH ways: the first poked run hit a Xenia heap failure on
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# the way into MISSION SELECT, and only the control says whether that failure has
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# anything to do with the poke.
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#
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# Runs as ONE blocking foreground call on purpose: setsid'd processes are reaped
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# at turn boundaries, so a session split across calls loses its emulator.
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#
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# Usage: challenge_probe.sh [boot_timeout_s]
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# Usage: [POKE=0|1] [TAG=name] challenge_probe.sh [boot_timeout_s]
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set -u
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export HOME=/sylph-home/re
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export DISPLAY=:99
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@@ -23,65 +27,111 @@ HERE="$(cd "$(dirname "$0")" && pwd)"
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pad() { python3 "$HERE/pad.py" "$@"; }
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poke() { python3 "$HERE/gpoke.py" "$@"; }
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SHOTS="$HOME/shots"
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BOOT_TIMEOUT="${1:-420}"
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BOOT_TIMEOUT="${1:-400}"
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POKE="${POKE:-1}"
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POKE_A="${POKE_A:-0x0001FFFE}" # stages 1-16 cleared
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POKE_B="${POKE_B:-0x0000003F}" # challenge stages 24-29 cleared
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TAG="${TAG:-$([ "$POKE" = 1 ] && echo poked || echo control)}"
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mkdir -p "$SHOTS"
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say() { echo "[$(date +%H:%M:%S)] $*"; }
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shot() { screenshot "$SHOTS/chal-$TAG-$1.png" >/dev/null 2>&1; }
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# --- clean slate -------------------------------------------------------------
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pkill -9 -x xenia_canary 2>/dev/null
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sleep 1
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rm -f /dev/shm/xenia_* 2>/dev/null
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: > "$XENIA_PAD_FILE"
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LOG="$HOME/canary.stdout"
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# --- launch ------------------------------------------------------------------
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say "launching canary (lavapipe, file pad)"
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say "launching canary (lavapipe, file pad) — POKE=$POKE tag=$TAG"
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run-canary --audio --apu=sdl --log_mask=13 \
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--logged_profile_slot_0_xuid=E0300000EFBEA3D4 \
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--hid=file --pad_file="$XENIA_PAD_FILE" &
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CANARY_PID=$!
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trap 'pkill -9 -x xenia_canary 2>/dev/null' EXIT
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# --- wait for the title ------------------------------------------------------
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# Oracle: the green "PRESS (A) BUTTON" glyph at (625,618).
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say "waiting for the title (up to ${BOOT_TIMEOUT}s)"
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TITLE=0
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for _ in $(seq 1 "$BOOT_TIMEOUT"); do
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if screenshot /tmp/title-probe.png >/dev/null 2>&1; then
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read -r r g b < <(convert /tmp/title-probe.png -format \
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"%[fx:int(255*p{625,618}.r)] %[fx:int(255*p{625,618}.g)] %[fx:int(255*p{625,618}.b)]" info: 2>/dev/null)
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if [ -n "${g:-}" ] && [ "$g" -gt 130 ] && [ $((g - r)) -gt 45 ] && [ $((g - b)) -gt 45 ]; then
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say "TITLE detected (rgb $r,$g,$b)"
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TITLE=1
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break
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fi
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fi
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# Xvfb keeps the LAST instance's framebuffer until the new one draws, so a
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# screenshot taken seconds after launch shows the PREVIOUS run's screen. That is
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# how a control run once reported "MAIN MENU reached after 1s" against a menu
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# belonging to a process that no longer existed. Blank the root, and refuse to
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# believe any screen oracle until the emulator has had time to draw its own.
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xsetroot -solid black 2>/dev/null || true
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LAUNCH_GRACE=40
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# --- reach the MAIN MENU, verifying instead of pressing blind ----------------
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# Two oracles, both sampled from real screenshots:
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# title screen : green "PRESS (A) BUTTON" glyph at (625,618)
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# main menu : the "NEW GAME" text at (648,221) is pure white (254,254,254),
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# where the title has the yellow planet (208,189,88)
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# The first control run pressed A while the ATTRACT MOVIE happened to show a
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# greenish pixel at the title-glyph spot, then navigated a menu that was never
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# open and reported "0 failures" for a screen it never reached. Verify the menu.
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px() { convert /tmp/nav-probe.png -format \
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"%[fx:int(255*p{$1}.r)] %[fx:int(255*p{$1}.g)] %[fx:int(255*p{$1}.b)]" info: 2>/dev/null; }
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# A screen is identified by a PATTERN of sampled points, never by one pixel. A
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# single "is (648,221) white?" test matched a white loading flash, and the run
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# then navigated a menu that was not on screen -- the same class of mistake as
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# trusting the stale framebuffer. Require the menu's contrast: white "NEW GAME"
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# text AND the dark blue panel behind it.
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at_menu() {
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screenshot /tmp/nav-probe.png >/dev/null 2>&1 || return 1
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read -r r g b < <(px "648,221") # NEW GAME text: white
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[ -n "${r:-}" ] || return 1
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[ "$r" -gt 230 ] && [ "$g" -gt 230 ] && [ "$b" -gt 230 ] || return 1
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read -r r2 g2 b2 < <(px "560,300") # panel left of LOAD GAME: dark blue
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[ -n "${r2:-}" ] || return 1
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[ "$r2" -lt 120 ] && [ "$b2" -gt "$r2" ]
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}
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at_title() {
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screenshot /tmp/nav-probe.png >/dev/null 2>&1 || return 1
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read -r r g b < <(px "625,618")
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[ -n "${g:-}" ] && [ "$g" -gt 130 ] && [ $((g - r)) -gt 45 ] && [ $((g - b)) -gt 45 ]
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}
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say "waiting for the main menu (up to ${BOOT_TIMEOUT}s)"
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MENU=0
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for i in $(seq 1 "$BOOT_TIMEOUT"); do
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if [ "$i" -lt "$LAUNCH_GRACE" ]; then sleep 1; continue; fi
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if at_menu && sleep 1 && at_menu; then say "MAIN MENU reached after ${i}s"; MENU=1; break; fi
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if at_title; then say " title visible — tapping A"; pad tap A 0.25; sleep 2; fi
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sleep 1
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done
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[ "$TITLE" = 1 ] || { say "TIMEOUT: no title"; screenshot "$SHOTS/chal-00-timeout.png"; exit 1; }
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[ "$MENU" = 1 ] || { say "TIMEOUT: never reached the main menu"; shot 00-timeout; exit 1; }
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shot 01-mainmenu
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# --- prove the file pad works before trusting anything else -------------------
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say "pad check: tapping A at the title"
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pad tap A 0.25
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sleep 3
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screenshot "$SHOTS/chal-01-after-A.png" >/dev/null
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say "file-pad log lines so far:"
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grep -c 'file-pad' "$HOME/canary.stdout" 2>/dev/null || true
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grep 'file-pad' "$HOME/canary.stdout" 2>/dev/null | tail -3
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# --- read the gate words BEFORE poking ---------------------------------------
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say "gate words before poke:"
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say "gate words:"
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poke r32 0x828F40C0 1
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poke r32 0x828F4814 1
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# --- poke --------------------------------------------------------------------
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say "poking word A = 0xFFFFFFFF, word B = 0x3F"
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poke w32 0x828F40C0 0xFFFFFFFF
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poke w32 0x828F4814 0x0000003F
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if [ "$POKE" = 1 ]; then
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# Default to REAL stage ids only. 0xFFFFFFFF claims stages that do not exist
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# (0, 17, and 24-31 in word A), and that run blew the guest heap:
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# MmAllocatePhysicalMemoryEx could not satisfy 128 MB and the guest threw.
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# Word A bits 1..16 = the story campaign; 18..23 would be the tutorials.
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say "poking word A = $POKE_A, word B = $POKE_B"
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poke w32 0x828F40C0 "$POKE_A"
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poke w32 0x828F4814 "$POKE_B"
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else
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say "control run — leaving the words untouched"
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fi
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# --- look at the menu --------------------------------------------------------
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sleep 2
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screenshot "$SHOTS/chal-02-mainmenu.png" >/dev/null
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say "screenshots in $SHOTS: chal-01-after-A.png chal-02-mainmenu.png"
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say "done — leaving the emulator running for follow-up"
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trap - EXIT
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# --- main menu -> EXTRAS -----------------------------------------------------
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# NEW GAME / LOAD GAME / TUTORIAL / OPTIONS / EXTRAS
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for _ in 1 2 3 4; do pad dpad down 0.06; sleep 0.35; done
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sleep 0.5
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pad tap A 0.15
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sleep 3
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shot 02-extras
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# --- EXTRAS -> MISSION SELECT ------------------------------------------------
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ALLOC_BEFORE=$(grep -c 'MmAllocatePhysicalMemoryEx: Allocation failed' "$LOG" 2>/dev/null | head -1)
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pad tap A 0.15
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sleep 4
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shot 03-missionselect
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ALLOC_AFTER=$(grep -c 'MmAllocatePhysicalMemoryEx: Allocation failed' "$LOG" 2>/dev/null | head -1)
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say "MmAllocatePhysicalMemoryEx failures: before=$ALLOC_BEFORE after=$ALLOC_AFTER"
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say "guest C++ exceptions: $(grep -c 'Guest attempted to throw a C++ exception' "$LOG" 2>/dev/null | head -1)"
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say "shots: $SHOTS/chal-$TAG-*.png"
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say "done — emulator left running"
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Reference in New Issue
Block a user