re: phase 0 is the splash, phase 2 is the title -- and a candidate answer
to this corpus's oldest input puzzle Continuing Q6 on the phases left unread. Strings each phase handler references, plus whether it carries its own jump table: phase 0 sub_821C5690 LOGO no switch phase 2 sub_821C5818 BASE_INFO, BUTTON, TITLE_SCREEN no switch phase 3 sub_821C5EC0 (none) one switch phase 4 sub_821C6458 BASE_INFO, LOADING, TITLE_MENU, TITLE_SCREEN Phase 0 referencing LOGO is a second independent confirmation that it is the developer splash -- the iterate3E notes reached the same function from the guest side and named the splash's LOGO items. Phase 2 draws the title WITH the PRESS A plate, which the archive side had already established is a build of its own. Which produces something worth more than either: the title is installed from TWO places, phase 2 and phase 4 state 0. Same screen, different code. canary-scripted-input-traps.md has recorded for months, and never explained, that the boot title accepts A while the attract-returned title accepts nothing, with the giveaway that a draw capture in each is identical. Two code paths installing one screen is exactly that shape. I have written it into that page as a candidate with the cheap test named -- read this+132 on each title -- and marked it untested, because it is. One query in this iteration failed its own control and I threw its half away: counting stw rX,136(r30) per phase returned 0 for phase 4, which has 18, because the operand text has a space the pattern did not allow. The bctr half passes its control and is reported. METHOD gets the underlying trap: instructions.function is unpopulated for most rows, so a query scoped on it silently returns nothing.
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@@ -643,3 +643,23 @@ Two lessons, both cheap:
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The evidence recovered cleanly once the interference stopped — the interrupted
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batch's own run 3 had already reached the menu with the same 40 calls / 6
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`ResolvePath` signature.
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## 2026-08-28 — a candidate explanation, from the static side
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This page's oldest open question is **why the attract-returned title accepts no
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input while the boot title does**, given that a draw capture in each state is
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identical (13 quads, same rects).
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`GamePart_Title` turns out to dispatch on an outer **phase** field at `this+132`,
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and **the title screen is installed from two different phases** — phase 2
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(`sub_821C5818`, which references `TITLE_SCREEN` *and* `BUTTON`) and phase 4's
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state 0 (`sub_821C6458`). Same screen, different code. See
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[`boot-config-and-gamepart-registry.md`](boot-config-and-gamepart-registry.md).
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**Candidate:** the boot title is phase 2; the attract-returned title is phase 4
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state 0; only one of them wires up Ⓐ.
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🟡 **Untested.** The cheap test is to read `this+132` at runtime on the boot title
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and again after the attract loop returns. Different values would settle this
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page's oldest question; identical values kill the idea outright.
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