re(ui): the eff-name implication for bit 0x02 is refuted disc-wide
Last iteration I killed the biconditional and reported that the one-way
reading survived: all 10 bit-set sprites on GP_TITLE build 4 are eff
names, so "bit set => eff name". Checked over the disc, that is false.
sprites with a resolvable preceding name 14 709
bit SET & name has 'eff' 2 338
bit SET & name lacks 'eff' 2 657 <-- counterexamples
bit clear & name has 'eff' 1 399
bit clear & name lacks 'eff' 8 315
P(eff | set) = 0.468
P(eff | clear) = 0.144
The implication fails more often than it holds. What survives is an
association -- 3.3x enrichment -- and build 4's 10/10 was a local naming
habit in an 18-element bundle, not a format rule.
The counterexamples are the useful part: pv_loading_ring0,
pv_loading_light0-3, pv_loading_line, px_bunk_line, px_top_extra. Rings,
glows, lights, thin lines -- effect-like artwork that does not carry the
eff naming convention. Consistent with the bit marking effect sprites by
authoring intent rather than by name, which is a description and not a
decode, and is labelled as such.
Names here come from the string immediately preceding each T8aD,
validated 17/18 on build 4 against the RATC child order; the single
mismatch is the known pteff04.t32 -> registered as 8AX case, so this is
the element (opt) name rather than the sprite's registered name. That
mismatch is itself an independent confirmation of the 8AX finding,
reached from the opposite direction.
METHOD: a pattern perfect on one screen can be near-chance on the disc;
and when an association survives a refuted implication, the
counterexamples are the finding.
This commit is contained in:
@@ -687,3 +687,16 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
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"the bundle stores this texture twice". Pixel-comparing them gives max abs diff
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**21**: two different renditions of one image. Three matching summaries over
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300 000 pixels is weak evidence of identity; the comparison costs one line.
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* **A pattern that is perfect on one screen can be near-chance on the disc.** The
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`0x02` bit matched `eff` names 10/10 on `GP_TITLE` build 4, which is exactly
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the sample size that makes a rule feel found. Disc-wide it holds 46.8 % of the
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time — the build's artists simply named their effect sprites consistently. An
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18-element bundle cannot distinguish a format rule from a local naming habit;
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before reporting an implication, run it over the corpus, not the example that
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suggested it.
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* **When an association survives a refuted implication, the counterexamples are
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the finding.** The bit is 3.3× enriched for `eff` names and the sprites that
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break the rule are `pv_loading_ring0`, `pv_loading_light0`–`3`,
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`px_bunk_line` — rings, glows, lights, thin lines. That the exceptions are all
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effect-like artwork *without* the naming convention says more about the field
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than the rule it broke did.
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